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In House Tool Building for Houdini TD's

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Tolga Ersel

10:32:45

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  • 1. Welcome and Intro.mp4
    01:31
  • 2. Warm Up.mp4
    17:46
  • 3. Setup Hair system.mp4
    03:14
  • 4. Creating Vectors.mp4
    08:54
  • 5. Rotating Vectors.mp4
    03:17
  • 6. Creating the barbs.mp4
    08:52
  • 7. Ribbon Feather Foundation.mp4
    04:15
  • 8. Ribbon Feather.mp4
    04:12
  • 1. Painting Attributes_ Part1.mp4
    03:48
  • 2. Painting Attributes _Part2.mp4
    06:29
  • 1. Clumping Algorithm Warmup.mp4
    02:01
  • 2.1 eagle_anim.zip
  • 2. Eagle Setup.mp4
    09:35
  • 3. Clumping Algorithm.mp4
    18:05
  • 4. Coding Clumping Algorithm.mp4
    12:05
  • 1. Bending.mp4
    10:58
  • 2. Animated Skin Implementation.mp4
    02:06
  • 3. Shaping Feathers With The Surface Underneath.mp4
    05:09
  • 1. Creating a DigitalAsset.mp4
    04:37
  • 2. Python Warmup.mp4
    12:28
  • 3. Creating Nodes Through Asset.mp4
    12:16
  • 4. Creating Asset Nodes Part1.mp4
    10:33
  • 5. Creating Asset Nodes Part2.mp4
    10:55
  • 6. Creating Asset Nodes Part3.mp4
    05:51
  • 7. Creating Asset Nodes Part4.mp4
    13:24
  • 1. Designing Asset Part1.mp4
    04:37
  • 2. Designing Asset Part2.mp4
    06:52
  • 3. Animated Skin Implementation To DigitalAsset Part1.mp4
    14:02
  • 4. Animated Skin Implementation To DigitalAsset Part2.mp4
    20:22
  • 5. Polygone visulization of Feathers.mp4
    15:16
  • 1. Group Box Part1.mp4
    10:49
  • 2. Group Box Part2.mp4
    07:25
  • 3. Group Box Part3.mp4
    09:27
  • 1. Clustering Part1.mp4
    11:42
  • 2. Clustering Part2.mp4
    15:39
  • 3. Clustering Part3.mp4
    13:41
  • 1. File Exporter Part1.mp4
    14:25
  • 2. File Exporter Part2.mp4
    06:51
  • 3. Reading The Caches.mp4
    15:25
  • 1. The Matrix Part1.mp4
    15:04
  • 2. The Matrix Part2.mp4
    19:24
  • 3. Width Attribute.mp4
    08:19
  • 4. Finishing Touches.mp4
    06:49
  • 1. File Exporter_ A Cool Revision Part1.mp4
    06:53
  • 2. File Exporter_ A Cool Revision Part2.mp4
    18:04
  • 1. Wing Feather Preperation.mp4
    04:32
  • 2. Creating Matrices.mp4
    17:53
  • 3. Wing Feather Start.mp4
    09:38
  • 4. Wing Feather Vector Operations.mp4
    06:29
  • 5. Wing Feather Clumping.mp4
    08:43
  • 6. Wing_S Attribute.mp4
    03:46
  • 7. Concave Feather Implementation.mp4
    05:45
  • 8. Setting Up Animated Matrix.mp4
    07:22
  • 9. Designing The Asset For The Wings Part1.mp4
    04:56
  • 10. Designing The Asset For The Wings Part2.mp4
    07:49
  • 11. Designing The Asset For The Wings Part3.mp4
    05:12
  • 12. Setting Up Width Attribute.mp4
    09:14
  • 13. Matrix Attributes.mp4
    04:30
  • 14. Rendering Utilities Part1.mp4
    05:06
  • 15. Rendering Utilities Part2.mp4
    07:22
  • 16. Rendering Utilities Part3.mp4
    09:59
  • 17. Rendering Utilities Part4.mp4
    04:27
  • 18. Rendering Utilities Part5.mp4
    13:11
  • 19. Rendering Utilities Part6.mp4
    07:57
  • 20. Deforming Wings Part1.mp4
    16:45
  • 21. Deforming Wings Part2.mp4
    38:42
  • Description


    Learn To Create Sophisticated Tools with houdini

    What You'll Learn?


    • Learn to create production ready feather tool
    • applied vectors,applied matrices
    • Python
    • Vex
    • Digital assets
    • tool building
    • problem solving
    • vfx
    • TD skills
    • master Sops....Master Houdini.

    Who is this for?


  • Anyone, who wants to build their own tools for production.
  • Anyone, who wants to get their skills to the next level.
  • What You Need to Know?


  • Sidefx houdini 18.5 or beyond. Non Commercial Edition of the software is absolutely fine.
  • If you are comfortable with Houdini UI, you are wellcome to join the course.
  • The course is designed as hands on all the time. Each concept, has its own warm up lecture.
  • We are going to build the tool step by step from scratch.
  • More details


    Description

    The Goal of this course is, to give you the knowledge, to be an effective Technical Director.

    The aim of this course is,not to give you recepies,but to give you the perspective to deal with daily production problems.

    As  a Technical Director, our very first responsibility is solving a problem to never face it again.

    As this is an life time journey, I hope this course gives you some practical and functional point of view.

    If you master the SOP's, you master  Houdini.

    "As  Feather tool is not just a feather tool", it is a perfect topic to cover, to give one, all the necessary arsenal to be  a  sharp TD.

    Besides to cerate a good loking feather sytem, the topics to be able to create it is huge;

    And we cover all of them step by step  from scratch, together.

    Such as ;

    *applied Matrices, applied vectors

    *Extensive usage of VEX and Python

    *Designing algorithms

    *Solutions for, creating faster tools.

    *Creating Clever Digital Assets

    *Clustering systems, to be able to use system resources without trouble

    *Multi functional caching utulities  ...and many more


    at the end of this course, you will not only have an ready for production tool, but also you will get your skills to the next level.



    Who this course is for:

    • Anyone, who wants to build their own tools for production.
    • Anyone, who wants to get their skills to the next level.

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    I am a character look dev, lighting and FX technical director.I work for movies, Tv series and commercials.Over the years i contribute to the look development, of countless characters. Houdini is my primary software, to accomplish complex tasks.I extensively  use, python and VEX on my projects.In an hobbyist  level i have some interest in C++ as well.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 65
    • duration 10:32:45
    • Release Date 2022/12/03