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How To Make A Retro FPS Game In Unreal Engine 5

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Uisco Dev

6:37:18

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  • 01. Introduction.mp4
    02:29
  • 01. Creating the Base Weapon.mp4
    09:16
  • 02. Creating the Pistol Weapon.mp4
    08:12
  • 03. Adding Controls to the Game.mp4
    05:44
  • 04. Creating an Ammo System.mp4
    10:24
  • 05. Creating the Player Hud.mp4
    05:29
  • 06. Updating the Hud With Our Ammo.mp4
    08:56
  • 01. Creating the Shotgun.mp4
    05:04
  • 02. Creating the Mini Gun.mp4
    05:38
  • 03. Creating the Plasma Rifle.mp4
    10:40
  • 04. Creating a Projectile System.mp4
    05:24
  • 05. Creating a Rocket Launcher.mp4
    04:45
  • 06. Creating the Big Friendly Gun.mp4
    08:05
  • 07. Weapon Fix.mp4
    01:40
  • 08. Creating the Fists.mp4
    04:12
  • 09. Creating the Chainsaw.mp4
    04:47
  • 10. Creating the Weapon Pick Up.mp4
    06:44
  • 11. Making the Weapon Pick Up Dynamic.mp4
    04:42
  • 12. Creating a Weapon Bob System.mp4
    06:04
  • 13. Creating Weapon Bob Pt 2.mp4
    06:42
  • 14. Final Touches on the Weapon Bob.mp4
    02:08
  • 15. Creating a Weapon Swapping System.mp4
    11:46
  • 16. Polishing the Weapon Swap.mp4
    03:28
  • 17. Creating a Sprinting System.mp4
    01:52
  • 18. Updating the Ammo Text.mp4
    09:06
  • 01. Creating the Enemy Blueprint.mp4
    03:37
  • 02. Creating the Behaviour Tree.mp4
    10:02
  • 03. Importing the Enemy Sprites.mp4
    06:17
  • 04. Explaining the Dot and Normalise Nodes.mp4
    07:01
  • 05. Setting Up an 8 Directional Sprite System.mp4
    11:11
  • 06. Enemy Rotation.mp4
    06:56
  • 07. Creating a Ranged Attack for the Enemy.mp4
    07:38
  • 08. Aborting in Behaviour Trees.mp4
    01:37
  • 09. Creating a Melee Attack for the Enemy.mp4
    11:29
  • 10. Giving the Enemy Moving Animations.mp4
    06:02
  • 11. Giving the Enemy Attack Animations.mp4
    04:35
  • 12. Pawn Sensing.mp4
    00:38
  • 01. Making the Weapons Damage the Enemy.mp4
    04:49
  • 02. Spawning Blood Where the Enemy Is Hit.mp4
    04:53
  • 03. Making the Enemy Die.mp4
    08:08
  • 04. Giving the Player Health + Shield.mp4
    06:12
  • 05. Upgrading the Enemy Projectile Attack.mp4
    03:18
  • 06. Creating a Damage Screen.mp4
    04:06
  • 07. Making the Enemy Attack Rate Dynamic.mp4
    05:16
  • 08. Making the Enemy Alert When Shot.mp4
    01:22
  • 09. Setting Up the Base Enemy.mp4
    06:26
  • 10. Creating a Melee Enemy.mp4
    02:34
  • 11. Creating a Ranged Enemy.mp4
    04:39
  • 12. Where to Find Sprites.mp4
    03:55
  • 01. Making a Shield Pick Up.mp4
    06:13
  • 02. Making a Health Pick Up.mp4
    02:17
  • 03. Making an Ammo Pick Up.mp4
    10:40
  • 04. Making an Explosive Barrel.mp4
    05:44
  • 05. Placing Sprites.mp4
    02:54
  • 06. Creating a Sliding Door With a Timeline.mp4
    04:30
  • 07. Creating a Key Card System.mp4
    10:52
  • 08. Creating a Door Which Requires a Key Card.mp4
    04:49
  • 09. Creating a Lava Floor.mp4
    05:15
  • 01. Tools You Can Use to Design Levels.mp4
    06:21
  • 02. Making the Level.mp4
    04:27
  • 03. Adding Textures to My Level.mp4
    01:48
  • 04. Placing Blueprints Around My Level.mp4
    06:15
  • 05. Adding Lighting to My Level.mp4
    04:05
  • 01. Adding Custom Fonts.mp4
    01:49
  • 02. Adding Sound Effects.mp4
    03:52
  • 03. Creating a Face Hud Pt 1.mp4
    07:52
  • 04. Creating a Face Hud Pt 2.mp4
    02:51
  • 05. Creating a Game Over Screen.mp4
    04:05
  • 06. Creating a Win Screen.mp4
    03:37
  • 07. Locking the Camera.mp4
    00:41
  • 08. Creating a Weapon Unlock System.mp4
    09:35
  • 01. Conclusion.mp4
    00:48
  • Description


    Learn how to create a Retro FPS with multiple different guns, enemies and actors like explosive barrels

    What You'll Learn?


    • Learn how to create an Old School Retro FPS like the Classic DOOM Game In Unreal Engine 5
    • How to make FPS weapons we will go over how to create many different weapons including : Pistols, Miniguns, Rockets Launcher and More
    • How to create User Interfaces we will go over how to make game over screens, player HUDs, main menu's and more
    • How to make actors we can place in the world like explosive barrels, sliding doors, door which require key cards , lava and more
    • How To Create Dynamic A.I Using Behaviour Trees

    Who is this for?


  • A beginner or intermediate game developer who is interested in learning how to make a Retro FPS In Unreal Engine 5
  • What You Need to Know?


  • A PC Capable of Running Unreal Engine.
  • Have a basic understanding of Unreal Engine. Know how to move around the viewport and how to create blueprint classes.
  • More details


    Description

    This Course in a Nutshell

    In this course you will learn how to create a Retro FPS like the classic DOOM or Wolfenstein games. This will guide you step by step on how you can create this type of game using Unreal Engine 5.


    Course Overview

    We will be coding this project using Unreal Engine 5 blueprints a powerful visual scripting system which will allow us to create this game without writing a line of code.

    This course will contain multiple chapters which will cover a range of topics:

    How to make multiple different weapons such as RPGS, miniguns and pistols, with weapon switching.

    How to create working 8 directional enemy sprites just like the classic Doom and Wolfenstein games and how to code enemy A.I using Behaviour Trees.

    You will learn how to make multiple different HUD elements such as : game over screens, player HUDS, main menu and pause screens

    How to create objects we can place in the world such as doors which require key cards and exploding barrels and more


    What's Inside

    Course Modules :

    • Introduction

    • Setting Up The First Person Character

    • Creating Weapons

    • Creating The A.I

    • Creating A Damage System

    • Making Interactable World Objects

    • Designing The Level

    • Final Touches


    What Will You Learn In this Course?

    At the end of the course you will have learnt how to make an Old School Retro FPS game with multiple different weapons, with different fire rates and ammo storage, how to make multiple different types of enemy A.I. How to create menu and level unlock systems and a lot more.


    Who this course is for:

    • A beginner or intermediate game developer who is interested in learning how to make a Retro FPS In Unreal Engine 5

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    Uisco is a game development studio. I use Unreal Engine 4 and Blender to make video games. Currently I work on making valuable free tutorials on YouTube teaching people how to make games using Unreal Engine 4. I am passionate about teaching game development and excited to teach it. Here I plan to make longer series such as prototyping a game from start to finish.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 72
    • duration 6:37:18
    • Release Date 2023/12/24