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How to Create a 3D Survival Game in Godot 4.2 with GDScript

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Eerik Hirvonen

14:57:10

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  • 1.1 Assets.zip
  • 1. Setting Up The Project.mp4
    13:16
  • 2. Player Character.mp4
    26:09
  • 3. Interactable Items.mp4
    21:57
  • 4. HUD, Events and Bulletins.mp4
    29:55
  • 5. Scene Hierarchy And Stages.mp4
    04:38
  • 1. Item Resources.mp4
    04:56
  • 2. Inventory Manager.mp4
    12:36
  • 3. Player Menu 1 - UI.mp4
    26:23
  • 4. Player Menu 2 - Items.mp4
    24:13
  • 5. Player Menu 3 - Item Descriptions.mp4
    09:40
  • 6. Crafting 1 - Pre-configurations.mp4
    23:00
  • 7. Crafting 2 - Creating New Items.mp4
    24:39
  • 8. Hotbar.mp4
    23:33
  • 9. Item Equipping.mp4
    20:05
  • 10. Axe Swinging.mp4
    23:20
  • 1. Woodchopping.mp4
    30:44
  • 2. First Person Weapons Rendering Problem.mp4
    10:10
  • 3. Player Energy.mp4
    14:24
  • 4. Player Health.mp4
    07:21
  • 5. Eating.mp4
    18:57
  • 6. Coal Mining.mp4
    13:25
  • 7. Peaceful Animal.mp4
    38:01
  • 8. Animal Fleeing.mp4
    09:51
  • 9. Hostile Animal.mp4
    27:08
  • 10. Building.mp4
    25:59
  • 11. Campfire.mp4
    16:45
  • 12. Cooking 1 - Pre-configurations.mp4
    07:15
  • 13. Cooking 2 - UI.mp4
    19:51
  • 14. Cooking 3 - Logic of Cooking.mp4
    22:40
  • 15. Adding All Items.mp4
    26:10
  • 16. Populating The Island.mp4
    24:05
  • 1. Water Shader.mp4
    10:31
  • 2. Music.mp4
    06:33
  • 3. SFX 1 - System Sounds.mp4
    10:01
  • 4. SFX 2 - Dynamic Spatial Sounds.mp4
    18:00
  • 5. SFX 3 - Static Spatial Sounds.mp4
    04:01
  • 6. Day And Night Cycle.mp4
    10:51
  • 7. Sleeping.mp4
    17:39
  • 8. Main Menu.mp4
    32:33
  • 9. Pause Menu.mp4
    18:53
  • 10. Threaded Stage Loading.mp4
    27:44
  • 11. Settings.mp4
    37:56
  • 12. Saving And Loading Settings.mp4
    27:16
  • 13. Ending The Game And Credits.mp4
    25:00
  • 14. Fixes.mp4
    14:27
  • 15. Polish.mp4
    33:50
  • 16. Recap.mp4
    00:49
  • Description


    Learn to Create a First Person Survival Game with Godot 4.2 and GDScript. Systems, Gameplay, Design, You'll Learn it All

    What You'll Learn?


    • Master Godot Game Development: Learn 2D, 3D, AI, Physics, Animations, Audio and Much More!
    • Robust Systems Architecture in Godot: Global Communication, Controllers, Configs, Custom Resources
    • Clean Gameplay Systems in GDScript: Managers, Multithreading, Composition, Inheritance, Viewports
    • Overcome Common Game Development Obstacles Easily, Using: Raycasting, Physics Layers, UI Layers, Rendering Techniques
    • Better File Hierarchy
    • Using Plugins in Godot
    • Overall Creating Clean, Scalable and Flexible Systems as an Extremely Solid Base for Bigger Games

    Who is this for?


  • Game developers who want to learn more sophisticated and clean systems architecture and game systems
  • Beginners who want to start their game development journey with a strong foundation
  • What You Need to Know?


  • Small understanding of game engines or programming will help you, but not necessary
  • More details


    Description


    Welcome to our comprehensive course on creating a captivating 3D first-person survival game using the Godot Engine 4.2.1 and GDScript programming language. Embark on an exciting journey where you'll dive deep into game development, mastering essential skills to craft immersive gameplay experiences.

    Throughout this course, you'll be equipped with the knowledge and tools needed to bring your game ideas to life. Learn the fundamentals of game design as you build a first-person survival game from scratch, complete with intricate mechanics such as item gathering, crafting, hunting, cooking, and building.

    One of the core focuses of this course is on establishing a solid systems architecture. You'll delve into creating a well-structured project file hierarchy and develop high-quality, flexible, and scalable game systems with clean and efficient code. By the end, you'll possess the skills to create games that are not only engaging but also easily maintainable and expandable.

    Here's a glimpse of what we'll cover:

    • Implementing a first-person controller

    • Mastering raycasts for precise object detection and interaction

    • Adding immersion with sound effects and animations

    • Enhancing visual effects with particles and tweens

    • Implementing a state machine AI for enemy behavior

    • Establishing a global event system for efficient communication between game elements

    • Designing robust inventory and item equipping systems

    • Implementing a dynamic day and night cycle for realistic gameplay

    • Enhancing visual aesthetics with a water shader and custom lighting effects

    • Utilizing plugins for added functionality and multithreading for improved performance

    • Creating custom resources

    By the end of this course, you'll have the skills and confidence to create your own 3D first-person survival game, ready to share with the world. Join us on this thrilling adventure and turn your game development dreams into reality!

    Who this course is for:

    • Game developers who want to learn more sophisticated and clean systems architecture and game systems
    • Beginners who want to start their game development journey with a strong foundation

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    Eerik Hirvonen
    Eerik Hirvonen
    Instructor's Courses
    Hi, I'm Eerik and I work in a game company as a game developer.I have designed and developed several games with Godot for a few years now.My goals are to create games with strong systems architecture with clean coding habits.Check my courses if you're interested in game development and want to learn more!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 47
    • duration 14:57:10
    • Release Date 2024/05/18

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