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How to Characterize a Character in MotionBuilder: Motion Capture Animation

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Nikolina Peric

1:07:48

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  • 1 Introduction.mp4
    00:27
  • 2 Why Characterization is Important.mp4
    02:29
  • 3 Positioning Character and Placing it in T-pose.mp4
    13:08
  • 4 Character Mapping.mp4
    21:19
  • 5 Finishing Characterization.mp4
    07:28
  • 6 How to Fix if Something Goes Wrong.mp4
    19:06
  • 7 Class Project.mp4
    03:22
  • 8 Final Thoughts.mp4
    00:29
  • eric_rigged.zip
  • Description


    In this class you’ll learn everything you need to know to successfully characterize your character in MotionBuilder.

    The success of any mocap project in MotionBuilder depends on how well you Characerize your character. Every time you use a character in MotionBuilder it relies on the characterization in some way: remapping mocap with Actor and Character assets, animating with the Control Rig and Poses, simulations with Rag-doll.

    In this class we’ll cover:

    • How to correctly T-Pose your character
    • How to automatically complete the mapping process if you’re using MotionBuilder’s naming convention or a Biped character.
    • How to complete the mapping process if you’ve used your own custom joint names.
    • How fix if something goes wrong.

    I’ll cover all of these topics as I prepare character for editing phase. You’ll be able to watch and follow along as I show you every decision I make, and tell you my thoughts as I am doing so.

    Get it wrong and you’ll not only affect the quality of your mocap data, but you’ll also find yourself spending more time fixing problems than you do animating.

    What You'll Learn?


      • Animation
      • 3D Animation
      • Character Animation
      • Maya
      • Creative
      • Create Animation
      • Motion Capture

    More details


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    Nikolina Peric
    Nikolina Peric
    Instructor's Courses

    Hello,

    My name is Nikolina and I’m a 3D animator and Motion Capture editor, currently living and working in Serbia. I am working in gaming industry for Take-Two Interactive (Nordeus) and I have also experience with cinematic videos and animated series.

    I have worked with many of the worlds leading companies and studios as Netflix, Goodbye Kansas, Platige Image, Ubisoft, EA Digital Illusions CE AB (DICE), THQ Nordic, Take One, Nordeus...

    I love sharing the knowledge and skills I have picked up during my career and turning them into easy to follow tutorials.

    You can find me on LinkedIn and learn more about Motion Capture and Character Animation.

    Skillshare is an online learning community based in the United States for people who want to learn from educational videos. The courses, which are not accredited, are only available through paid subscription.
    • language english
    • Training sessions 8
    • duration 1:07:48
    • Release Date 2023/02/26