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Houdini: VEX Fundamentals

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David Effects

7:27:08

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  • 01 - Course Overview.mp4
    01:07
  • 02 - Introduction.mp4
    01:46
  • 03 - Thinking Like a Machine.mp4
    04:17
  • 04 - Hello World.mp4
    04:15
  • 05 - Houdini Specifics.mp4
    04:09
  • 06 - VEX Syntax.mp4
    04:43
  • 07 - Variables.mp4
    12:51
  • 08 - Attributes.mp4
    07:38
  • 09 - Flow Control.mp4
    09:48
  • 10 - Functions.mp4
    10:26
  • 11 - Arrays.mp4
    08:58
  • 12 - For Each Nodes.mp4
    03:56
  • 13 - Basic Form.mp4
    06:32
  • 14 - Outsource.mp4
    04:47
  • 15 - CopybyReference.mp4
    05:40
  • 16 - Polylines.mp4
    02:37
  • 17 - Nearpoints.mp4
    07:25
  • 18 - Neighbour.mp4
    03:10
  • 19 - Pointclouds.mp4
    05:21
  • 20 - Manipulation.mp4
    07:25
  • 21 - Additional Options.mp4
    04:16
  • 22 - The First Gateway.mp4
    08:36
  • 23 - Pivot for 1st Corridor.mp4
    07:45
  • 24 - Create a Box with VEX.mp4
    09:05
  • 25 - Random Corridor Pieces.mp4
    09:13
  • 26 - Combine Pieces.mp4
    04:17
  • 27 - A Set of Corridors.mp4
    14:13
  • 28 - Control Distance.mp4
    07:22
  • 29 - Control Proximity.mp4
    08:29
  • 30 - VDB Conversion.mp4
    07:07
  • 31 - Mark Corridors.mp4
    05:54
  • 32 - Custom Attribute Transfer.mp4
    05:33
  • 33 - Floors and Ceilings.mp4
    09:13
  • 34 - Shared Corridor ID.mp4
    09:37
  • 35 - Create the Gate Points .mp4
    07:43
  • 36 - Gate Placement and Opening.mp4
    10:08
  • 37 - Grate Modelling.mp4
    05:55
  • 38 - Gateway Floor.mp4
    09:20
  • 39 - Gateway Ceiling.mp4
    04:08
  • 40 - Gateway Set Dressing.mp4
    09:20
  • 41 - Wire Pattern.mp4
    07:34
  • 42 - Panel Segmentation.mp4
    08:28
  • 43 - Endpanel Geometry.mp4
    10:10
  • 44 - Pipe End segment.mp4
    04:49
  • 45 - Middle Section and Adjustments.mp4
    08:30
  • 46 - Cooling Design Part 1.mp4
    05:32
  • 47 - Cooling Design Part 2.mp4
    07:29
  • 48 - Window Design Pivot Points.mp4
    07:00
  • 49 - Window Design Boolean and Containers.mp4
    08:34
  • 50 - Panel Design Divide Factor.mp4
    05:27
  • 51 - Panel Design Width Adjustment.mp4
    06:33
  • 52 - Overall Width Adjustment.mp4
    06:37
  • 53 - Design Specific Elements.mp4
    04:37
  • 54 - Grate Section.mp4
    09:17
  • 55 - Floor Wire Pattern.mp4
    04:22
  • 56 - Ceiling Constructs.mp4
    03:35
  • 57 - Procedural Cables.mp4
    08:13
  • 58 - Procedural Cables.mp4
    07:18
  • 59 - Dynamic Cable Alteration.mp4
    03:11
  • 60 - Final Touches in the Corridor.mp4
    05:57
  • 61 - Material Style Sheet Preparation.mp4
    03:50
  • 62 - Material Distribution.mp4
    07:16
  • 63 - Light Instancing.mp4
    04:25
  • 64 - Random Path Concept.mp4
    02:05
  • 65 - Generating Vectors.mp4
    07:06
  • 66 - Building the Path.mp4
    05:27
  • 67 - Camera Path and Dynamic Instances.mp4
    04:07
  • 68 - Light Control.mp4
    02:47
  • 69 - Final Thoughts.mp4
    02:47
  • houdini-vex-fundamentals.zip
  • Description


    VEX is a difficult obstacle to overcome when learning Houdini. This course will teach you the important basics and concepts of the VEX language.

    What You'll Learn?


      When entering the world of Houdini you'll quickly encounter VEX as an often used tool to solve detailed problems. At first glance VEX might appear to be an overly complex subject to tackle right at the start. In this course, Houdini: VEX Fundamentals, you'll learn how to approach it as any other programming language.

      First, you'll explore the syntax and the programming environment.
      Then, you’ll discover how to become comfortable using the vocabulary of that language. For VEX that means using the available functions to read and manipulate the given data.
      Later, you’ll explore how to apply those functions in a vex-based project.
      Finally, you’ll dive into creating a procedural Sci-fi corridor generator that relies on programmed decision-making to get built with your new tool set.

      At the end of this course, you'll have the fundamental knowledge to use VEX as an additional solution for your workflows.

      Software required: Houdini

    More details


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    David Effects
    David Effects
    Instructor's Courses
    David is a Software Developer and VFX Artist based in Germany. Houdini has allowed him to combine his experience in 3D and scripting, taking both to new heights. David has a passion for sharing his knowledge and does his very best to make a difference in the community.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 69
    • duration 7:27:08
    • level preliminary
    • Release Date 2023/12/13