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Houdini Randomization And Scattering

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Robby Branham

3:46:20

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  • 01. Overview Of The Project Files And Chapters.mp4
    08:13
  • 02. Basics - Expression Types And Cookbook.mp4
    11:24
  • 03. Basics - Point Sop.mp4
    13:19
  • 04. Randomized Blocks.mp4
    18:40
  • 05. Scattering Basics.mp4
    16:57
  • 06. Scattering Rotation And Instancing.mp4
    15:27
  • 07. Copy Stamping - Rock Generation.mp4
    16:30
  • 08. Copy Stamping - Grass Patch.mp4
    31:58
  • 09. Paint Scattering.mp4
    18:50
  • 10. Making The Swamp.mp4
    33:18
  • 11. Making The Cover Art.mp4
    31:17
  • 12. Bonus - Rendering Scattering Basics With Redshift.mp4
    10:27
  • 15124.jpg
  • 15124.zip
  • projectFiles.zip
  • Description


    In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of randomization and scattering in Side FX’s Houdini 17. Houdini has several ways to generate randomization and Robby discusses the basics of HScript and VEX script through the Point SOP node and parameter expressions. An expression cheat sheet created by Robby is provided to help reduce the time needed to get up and running with expressions, as well as how to cut through the vast amount of variables and functions which are unnecessary at the start of creating complex worlds. Step-by-step demonstrations cover the basics of scattering, including scattering along a surface and using randomization techniques to adjust location, scale, and rotation, along with instacing techniques to scatter multiple objects along a surface. Copy Stamping expressions are taught and used in several production examples, including creating grass patches and rock generation as seen in the cover art. The basics of how to create the swamp in the cover art utilizing all the techniques in the title are covered, along with a comprehensive look on problem solving with a visual effects production set. Lastly, Robby gives a broad breakdown of the cover art, covering the workflow and project files from concepting and previsualization, asset development, set dressing and layout, lighting and rendering, through final compositing. Houdini Randomization and Scattering is designed to enable artists to quickly get up to speed with creating complex set dressing techniques that will enable them to create large and complicated worlds with production efficiency.

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    Robby Branham
    Robby Branham
    Instructor's Courses

    Senior 3D generalist and compositing artist

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 12
    • duration 3:46:20
    • Release Date 2023/06/21