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Houdini Learning Path From Basic Step By Step Method

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deadline VFX

20:09:20

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  • 1 - Trailer.mp4
    04:47
  • 2 - Introduction.mp4
    01:52
  • 2 - intro-to-houdni.rar
  • 3 - The User Interface.mp4
    03:40
  • 4 - Desktops and Projects.mp4
    04:14
  • 5 - Creating and Transforming Geometry.mp4
    03:16
  • 6 - Using The Interactive Transform Tools.mp4
    04:00
  • 7 - The Handle Tool and Viewport Arrangement.mp4
    03:11
  • 8 - The Network View and Understanding Contexts.mp4
    06:13
  • 9 - Further Understanding Contexts.mp4
    06:04
  • 10 - Importing Geometry Display Modes and the Parameter View.mp4
    05:31
  • 10 - intro-to-houdni.rar
  • 11 - Understanding Scene Scale.mp4
    05:23
  • 12 - The Tool menu and Value Ladder.mp4
    05:53
  • 12 - intro-to-houdni.rar
  • 13 - Making Selections and Working With the Edit Node.mp4
    03:15
  • 14 - The Edit Node in Practice.mp4
    03:14
  • 15 - Basic Modeling Tools.mp4
    04:00
  • 16 - The Poly Extrude Tool.mp4
    09:49
  • 17 - Ghosting Objects and the Polycap Node.mp4
    02:37
  • 18 - expression.mp4
    05:51
  • 19 - polybridge tool.mp4
    05:39
  • 20 - Features of the Poly Bridge Tool.mp4
    04:29
  • 21 - Spine Shape Pairing Shift and Bridge.mp4
    03:00
  • 22 - Subdividing and Edge Loops.mp4
    02:58
  • 23 - Using Expressions to Animate Wheel Rotation.mp4
    03:59
  • 24 - Editing the Parameter Interface.mp4
    06:04
  • 25 - Duplicating With the Copy Node.mp4
    02:50
  • 26 - Understanding Attributes Primitives Points Vertices.mp4
    12:23
  • 27 - Normal Attributes.mp4
    03:01
  • 28 - UV Mapping Attributes.mp4
    06:03
  • 29 - Adding Materials Using Groups.mp4
    03:39
  • 30 - Advanced Group Creation.mp4
    05:06
  • 31 - Applying Materials.mp4
    03:08
  • 32 - Visualizing and Editing Groups.mp4
    15:17
  • 33 - Lights Camera Mantra.mp4
    05:59
  • 34 - modifying Existing Principled Shaders.mp4
    07:58
  • 35 - Customizing the Generic Principled Shader.mp4
    05:50
  • 36 - merging different scene.mp4
    02:59
  • 37 - Animating With Keyframes.mp4
    05:10
  • 38 - Animating Without Keyframes.mp4
    08:16
  • 39 - initial state and collision geometry.mp4
    04:39
  • 40 - RBD physical property friction and bounce.mp4
    03:06
  • 41 - Preparing the Scene For Dynamics.mp4
    11:22
  • 42 - Adjusting Bounce and Friction.mp4
    03:15
  • 43 - Prefracturing Geometry.mp4
    06:33
  • 44 - final output.mp4
    02:44
  • 45 - Introdcution to VOP and your first step in it.mp4
    07:29
  • 46 - Manipulating controlling and animating vop parameter.mp4
    04:10
  • 47 - Displace objects with noise.mp4
    06:38
  • 48 - attribute promote and poly extrude.mp4
    04:34
  • 49 - worley noise group range and extrusion.mp4
    07:42
  • 50 - Division integer to float controlling extusion with map part 1.mp4
    07:59
  • 51 - Division integer to float controlling extusion with map part 2.mp4
    08:42
  • 52 - creating basic electric.mp4
    08:04
  • 53 - create delete promote bind from map and overview.mp4
    12:49
  • 54 - hand paint attribute and scattering bu attribute.mp4
    07:15
  • 55 - controlling the scattering copies with VOP.mp4
    07:14
  • 56 - Intro.mp4
    07:19
  • 56 - attribute-list.pdf
  • 57 - variable and attribute.mp4
    16:59
  • 58 - attribute flows downward nodes to nodes.mp4
    02:40
  • 59 - manipulating variable and attribute.mp4
    13:52
  • 60 - list of predefined attributes names and functions.mp4
    03:20
  • 61 - attributes and functions in practise.mp4
    08:28
  • 62 - chramp function.mp4
    03:25
  • 63 - fit and rand function.mp4
    05:04
  • 64 - getting more familiar with attributes and functions.mp4
    07:47
  • 65 - understanding if and else.mp4
    06:36
  • 66 - color change with if and else.mp4
    05:51
  • 67 - practising if and else more.mp4
    03:24
  • 68 - creating our own custom function from scratch.mp4
    04:26
  • 69 - printf houdini console.mp4
    03:55
  • 70 - understanding array.mp4
    08:21
  • 71 - for loops part 1.mp4
    06:58
  • 72 - for loops part 2.mp4
    08:24
  • 73 - forEach loop.mp4
    02:53
  • 74 - while loops.mp4
    04:59
  • 75 - transfaring attributes from detail to points.mp4
    06:14
  • 76 - run over priority and veclocity attributes.mp4
    03:45
  • 77 - hoisting.mp4
    03:53
  • 78 - copy to points scale id ptnum.mp4
    04:37
  • 79 - scatter building.mp4
    15:00
  • 80 - conclusion.mp4
    00:55
  • 81 - Introduction.mp4
    02:46
  • 81 - exercise-file.rar
  • 82 - geo.rar
  • 82 - the name attribute.mp4
    07:33
  • 83 - Surface Vs volume.mp4
    03:32
  • 84 - create pattern with voronoi.mp4
    05:04
  • 85 - Creating Bricks With Voronoi.mp4
    07:33
  • 86 - Clustering Voronoi Cells.mp4
    04:49
  • 87 - adding interior detail.mp4
    03:19
  • 88 - creating wood splinter.mp4
    02:35
  • 89 - art directable prfracture with boolean.mp4
    16:23
  • 90 - The Rbd Material Fracture Node Explained Part 1.mp4
    05:10
  • 91 - The Rbd Material Fracture Node Explained Part 2.mp4
    03:57
  • 92 - Fracturing the water tank tower.mp4
    13:49
  • 93 - glass fractured.mp4
    03:46
  • 94 - wood fracture.mp4
    05:29
  • 95 - rbd exploded view.mp4
    03:06
  • 96 - chipping.mp4
    02:07
  • 97 - custom mesh.mp4
    03:45
  • 98 - fixing transparent prefacture objects.mp4
    05:29
  • 99 - RBD sim overview with shelfmp4.mp4
    11:31
  • 99 - water-tank-fractured.bgeo.rar
  • 100 - arena.rar
  • 100 - inital state andn collision.mp4
    04:39
  • 101 - RBD physical properties.mp4
    03:06
  • 101 - ice-hockey.zip
  • 102 - creating constraint with shelf menu.mp4
    10:26
  • 103 - constraint with RBD material Fracture.mp4
    04:50
  • 104 - The RBD sop solver.mp4
    03:01
  • 105 - RBD configure operator.mp4
    07:51
  • 105 - exercise-file.rar
  • 106 - 3-constraint-and-collision-exercise-file.rar
  • 106 - constaint and collision.mp4
    05:02
  • 107 - multiple constraint.mp4
    11:39
  • 107 - multiple-constraint-exercise-file.rar
  • 108 - forces.mp4
    03:50
  • 109 - guided RBD simulation.mp4
    08:10
  • 109 - guided-RBD-simulation-exercise-file.rar
  • 109 - water-tank-fractured.bgeo.rar
  • 110 - guided rbd sim parameters.mp4
    05:23
  • 111 - Preparinig packed objects.mp4
    04:10
  • 111 - preparing-packed-objects-exercise-file.rar
  • 112 - Set active attribute.mp4
    03:26
  • 113 - building constaint.mp4
    06:11
  • 114 - redefining constraint.mp4
    06:27
  • 115 - deleting constraint by animating delete box.mp4
    05:53
  • 116 - animating constraint.mp4
    08:12
  • 117 - collision geometry.mp4
    02:17
  • 118 - hit object.mp4
    02:51
  • 119 - The transfor pieces node and caching the sim.mp4
    04:52
  • 119 - The-tranfer-pieces-node-and-caching-the-sim-exercise-file.rar
  • 120 - Emission Geometry And Sourcing Parameters.mp4
    09:28
  • 121 - forces.mp4
    05:30
  • 122 - mass.mp4
    03:46
  • 123 - Setting Life Attribute From Sops.mp4
    05:32
  • 124 - Color And Alpha.mp4
    04:43
  • 125 - Pscale And Rendering Particles.mp4
    03:15
  • 126 - Quick Rbd Setup.mp4
    04:45
  • 127 - Emission From Disconnected Geometry.mp4
    05:47
  • 128 - Time Blending Fast Moving Geometry.mp4
    06:58
  • 129 - Emission By Speed.mp4
    04:10
  • 130 - Emission By Distance.mp4
    04:00
  • 131 - Emission By Time.mp4
    01:53
  • 132 - Instancing Geometry.mp4
    06:49
  • 133 - Adding Random Color And Materials.mp4
    06:24
  • 134 - Adding Spin To Particles.mp4
    09:15
  • 135 - Randomizing Instances.mp4
    05:56
  • 136 - setup.mp4
    03:59
  • 137 - grain source.mp4
    06:22
  • 138 - setting up the grain.mp4
    04:03
  • 139 - collision geometry.mp4
    06:21
  • 140 - grain clump and force.mp4
    04:30
  • 141 - cache color light and render.mp4
    11:51
  • 142 - overview of this lessons.mp4
    00:38
  • 143 - quick tour to sparse pyro shelf tool and preset.mp4
    04:12
  • 144 - Smoke sourcing part 1 pyro source.mp4
    06:00
  • 145 - Smoke sourcing part 2 point velocity.mp4
    04:04
  • 146 - Smoke sourcing part 3 volume rasterize attributes.mp4
    05:19
  • 147 - Pyro solver basics part 1.mp4
    05:35
  • 148 - Pyro solver basics part 2.mp4
    04:35
  • 149 - Pyro solver basics part 3.mp4
    07:46
  • 150 - Dust trails part 1.mp4
    15:41
  • 150 - dust-trail-exercise-file.rar
  • 151 - preparing source geometry part 1.mp4
    08:33
  • 151 - preparing-source-geometry-part-1-exercise-file.rar
  • 152 - Preparing the source geometry part 2.mp4
    06:39
  • 152 - The-transfor-pieces-node-and-caching-the-sim.rar
  • 152 - preparing-the-source-exercise-file.rar
  • 153 - Scattering by area.mp4
    05:38
  • 153 - scattering-by-area-exercise-file.rar
  • 154 - Sourcing density and temperature.mp4
    03:35
  • 154 - sourceing-density-and-temperature-exercise-file.rar
  • 155 - Creating a dop sparse pyro network.mp4
    02:52
  • 155 - creating-dopsparse-pyro-network-exercise-file.rar
  • 156 - Fade density source and limit domain size.mp4
    07:23
  • 156 - fade-density-source-and-limit-domain-size.rar
  • 157 - Dust simulation shaping.mp4
    05:20
  • 157 - dust-simulation-shaping-exercise-file.rar
  • 158 - adding collision.mp4
    07:44
  • 158 - adding-collision.rar
  • 159 - Creating the burn attribute.mp4
    04:03
  • 159 - creating-the-burn-attribute-exercise-file.rar
  • 160 - Creating the temperature attribute pscale scatter point etc.mp4
    06:49
  • 161 - Creating fire with the pyro solver.mp4
    05:52
  • 162 - Adding forces and microsolvers.mp4
    02:24
  • 163 - Fire look development.mp4
    04:58
  • 164 - Spreading fire.mp4
    06:00
  • 165 - emitting smoke from flame.mp4
    01:17
  • 166 - vellum source.mp4
    05:31
  • 167 - vellum grain simulation.mp4
    12:48
  • 168 - procedural vellum source.mp4
    06:20
  • 169 - preparing VDB for collision.mp4
    02:32
  • 170 - grain simulation.mp4
    05:11
  • 171 - setting attributes.mp4
    05:11
  • 172 - attribute transfer.mp4
    03:00
  • 173 - sop solver part 1.mp4
    07:31
  • 174 - sop solver part 2.mp4
    08:21
  • 175 - caching.mp4
    08:32
  • 176 - lighting and material part 1.mp4
    07:10
  • 177 - lighting and material part 2.mp4
    04:07
  • 178 - mantra.mp4
    12:53
  • 179 - fixing size with pscale.mp4
    06:37
  • 180 - your first set up of Liquid Simulation.mp4
    04:14
  • 181 - Sourcing with SOP objects.mp4
    07:42
  • 182 - Adding collision geo for water.mp4
    07:23
  • 182 - cliff.rar
  • 183 - dynamically adjusting domain grid and adding drag to sim.mp4
    06:09
  • 184 - Adding point velocity.mp4
    04:23
  • 185 - compress and cache to disk.mp4
    05:56
  • 186 - Meshing.mp4
    07:49
  • 187 - fill glass with water.mp4
    07:16
  • 188 - collision with glass.mp4
    05:27
  • 189 - continously flow water to fill glass with water.mp4
    05:31
  • 190 - caching and meshing water sim.mp4
    09:51
  • 191 - geometry affecting water with incoming velocity.mp4
    10:48
  • 192 - ocean source.mp4
    05:50
  • 193 - rbd collision setup for splashhip.mp4
    07:50
  • 194 - creating splash and adding important settingship.mp4
    06:55
  • 195 - adding forces and caching to disk.mp4
    05:21
  • 196 - Loading in the cache and review results.mp4
    02:17
  • 197 - understanding white water.mp4
    02:31
  • 198 - creating emit volume from scratch.mp4
    04:55
  • 199 - creating emit volume with white water node.mp4
    08:52
  • 200 - white water solver setup.mp4
    07:47
  • 201 - turning on bubble foam spray attribute.mp4
    03:49
  • 202 - manipulating foam.mp4
    11:09
  • 203 - Using simple vex to control certain areas of the simulation.mp4
    09:11
  • 204 - caching white water.mp4
    02:29
  • Description


    20+ hours of houdini learning steps

    What You'll Learn?


    • dont be afraid of VEX , you will learn vex coding concept from begining
    • You will have solid knowledge on how to use Houdini
    • Creating procedural FX with Houdini
    • Creating Smoke and Fire Simulations with Houdini
    • Creating Particle Simulations in Houdini
    • In this course, you'll learn how to use Houdini, a 3D software, even if you're a complete beginner. We'll cover everything from the basics, like how to start Ho

    Who is this for?


  • Any one who have passion to learn Houdini and become fx artist.
  • anyone who is SCARED of vex coding can take this course
  • What You Need to Know?


  • No previous houdini knowledge necessary
  • No programming knowledge ( i will teach vex and programming from scratch zero level )
  • basic concept of any 3d software
  • More details


    Description

    houdini beginner lever course for fx
    Are you fascinated by the world of visual effects and computer-generated imagery? Dive into the exciting realm of Houdini with our beginner-friendly course!

    In this comprehensive introduction, we will demystify the fundamentals of Houdini, the powerful 3D animation and visual effects software. Whether you're a budding animator, a game developer, or simply curious about the magic behind stunning movie effects, this course is the perfect starting point for you.

    Throughout the course, you will learn the basic principles of Houdini's node-based workflow, enabling you to create mind-blowing simulations and captivating animations. I will guide you through the intuitive interface, teaching you how to navigate the software efficiently.

    Starting with the basics, you will discover how to create and manipulate geometry, apply textures and materials, and delve into the world of lighting and shading. You will also explore the art of particle systems, fluid simulations, and rigid body dynamics, gaining hands-on experience in creating realistic effects.

    I will walk you through practical exercises and projects, giving you a chance to apply your newfound knowledge and develop your skills. By the end of the course, you will have a solid foundation in Houdini and be equipped to unleash your creativity in the world of visual effects.

    Who this course is for:

    • Any one who have passion to learn Houdini and become fx artist.
    • anyone who is SCARED of vex coding can take this course

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    deadline VFX
    deadline VFX
    Instructor's Courses
    "If you've ever found yourself struggling, feeling lost, and unsure of where to begin your journey into Houdini for FX, then Alex is the solution you've been looking for.Darshan, a seasoned VFX artist and instructor with 3 years of industry experience, specializes in a range of VFX topics, including Houdini FX.Beyond his technical proficiency, Darshan is an exceptional communicator and educator. He excels at demystifying complex concepts, making them accessible to students of all levels. His true passion lies in sharing knowledge and assisting others in achieving their aspirations.Darshan's courses are meticulously crafted to provide students with hands-on experience and practical skills that can be immediately applied in real-world scenarios.Whether you're a newcomer to the VFX realm or a seasoned professional seeking to refine your abilities,Darshan possesses the knowledge and experience necessary to help you achieve your objectives."
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 204
    • duration 20:09:20
    • Release Date 2023/12/24