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Houdini KineFX Rig Packaging

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Simon Hayes

7:43:44

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  • 1. Introduction.mp4
    05:04
  • 2.1 RIG Packaging 000 H20 547 000.zip
  • 2. Rig Introduction.mp4
    13:32
  • 1.1 RIG Packaging 000 H20 547 001.zip
  • 1. Creating The HDA.mp4
    13:39
  • 2.1 RIG Packaging 000 H20 547 002.zip
  • 2. File Import Node.mp4
    15:03
  • 3.1 RIG Packaging 000 H20 547 003.zip
  • 3. Output Nodes.mp4
    09:09
  • 4.1 RIG Packaging 000 H20 547 004.zip
  • 4.2 RigTools.zip
  • 4. Transforms.mp4
    20:40
  • 5.1 RIG Packaging 000 H20 547 005.zip
  • 5. Parameters.mp4
    10:05
  • 6.1 RIG Packaging 000 H20 547 006.zip
  • 6. Export.mp4
    17:20
  • 7.1 RIG Packaging 000 EXPORT.zip
  • 7.2 RIG Packaging 000 H20 547 007.zip
  • 7. Rig Distribution Methods Folders.mp4
    09:10
  • 8.1 RIG Packaging 000 H20 547 008.zip
  • 8.2 SH Packaging PackageFolder 000 H20 547 008.zip
  • 8. Rig Distribution Methods Houdini Packages.mp4
    19:02
  • 9.1 RIG Packaging 000 H20 547 009.zip
  • 9. Rig Distribution Methods Package Installers.mp4
    06:36
  • 1. Additional Features.mp4
    03:54
  • 2.1 Packaging 011 Zero Pose.mp4
    13:37
  • 2.2 RIG Packaging 000 H20 547 011.zip
  • 2.3 SH Packaging PackageFolder 000 H20 547 011.zip
  • 2. Zero Pose.mp4
    13:37
  • 3.1 RIG Packaging 000 H20 547 012.zip
  • 3.2 SH Packaging PackageFolder 000 H20 547 012.zip
  • 3. Keyframe Parameters.mp4
    07:29
  • 4.1 RIG Packaging 000 H20 547 013.zip
  • 4. Default Pose.mp4
    04:30
  • 5.1 RIG Packaging 000 H20 547 014.zip
  • 5. Set The Default Pose.mp4
    11:36
  • 6.1 RIG Packaging 000 H20 547 015.zip
  • 6. Bug Fixes.mp4
    03:37
  • 7.1 RIG Packaging 000 H20 547 016.zip
  • 7. Mirror.mp4
    15:08
  • 8.1 RIG Packaging 000 H20 547 017.zip
  • 8. Channel Groups.mp4
    06:59
  • 9.1 RIG Packaging 000 H20 547 018.zip
  • 9.2 SH Packaging PackageFolder 000 H20 547 018.zip
  • 9. Pyhton Pannel.mp4
    08:25
  • 10.1 RIG Packaging 000 H20 547 019.zip
  • 10.2 SH Packaging PackageFolder 000 H20 547 019.zip
  • 10. Python Pannel Interface.mp4
    11:14
  • 11. Python Pannel Zero Pose Button.mp4
    12:24
  • 12.1 RIG Packaging 000 H20 547 021.zip
  • 12.2 SH Packaging PackageFolder 000 H20 547 021.zip
  • 12. Python Pannel Connecting The Buttons.mp4
    07:24
  • 13.1 RIG Packaging 000 H20 547 022.zip
  • 13.2 SH Packaging PackageFolder 000 H20 547 022.zip
  • 13. Python Pannel Tabs.mp4
    11:53
  • 1.1 RIG Packaging 000 H20 547 023.zip
  • 1.2 SH Packaging PackageFolder 000 H20 547 023.zip
  • 1. Setup.mp4
    08:21
  • 2.1 RIG Packaging 000 H20 547 024.zip
  • 2.2 SH Packaging PackageFolder 000 H20 547 024.zip
  • 2. Scan.mp4
    08:07
  • 3.1 RIG Packaging 000 H20 547 025.zip
  • 3.2 SH Packaging PackageFolder 000 H20 547 025.zip
  • 3. Save.mp4
    10:24
  • 4.1 RIG Packaging 000 H20 547 026.zip
  • 4.2 RIG Packaging 000 H20 547 026.zip
  • 4. Load.mp4
    08:20
  • 5.1 RIG Packaging 000 H20 547 027.zip
  • 5.2 SH Packaging PackageFolder 000 H20 547 027.zip
  • 5. Python Pannel.mp4
    08:38
  • 6.1 RIG Packaging 000 H20 547 028.zip
  • 6.2 SH Packaging PackageFolder 000 H20 547 028.zip
  • 6. Pose Buttons.mp4
    09:39
  • 7.1 RIG Packaging 000 H20 547 029.zip
  • 7.2 SH Packaging PackageFolder 000 H20 547 029.zip
  • 7. Scan Settings.mp4
    13:18
  • 8.1 RIG Packaging 000 H20 547 030.zip
  • 8.2 SH Packaging PackageFolder 000 H20 547 030.zip
  • 8. Python Panel Save.mp4
    08:46
  • 9.1 RIG Packaging 000 H20 547 031.zip
  • 9.2 SH Packaging PackageFolder 000 H20 547 031.zip
  • 9. Save Icon Image.mp4
    06:53
  • 10.1 RIG Packaging 000 H20 547 032.zip
  • 10.2 SH Packaging PackageFolder 000 H20 547 032.zip
  • 10. Button Icons.mp4
    25:20
  • 11.1 RIG Packaging 000 H20 547 033.zip
  • 11.2 SH Packaging PackageFolder 000 H20 547 033.zip
  • 11. Corrections.mp4
    03:38
  • 1.1 RIG Packaging 000 H20 5 297 000.zip
  • 1.2 SH Packaging PackageFolder 000 H20 5 297 000.zip
  • 1. (UPDATE) The Charatcer Picker H20.5 297.mp4
    01:27
  • 2.1 RIG Packaging 000 H20 547 034.zip
  • 2.2 SH Packaging PackageFolder 000 H20 547 034.zip
  • 2. Character Picker.mp4
    11:33
  • 3.1 RIG Packaging 000 H20 547 035.zip
  • 3.2 SH Packaging PackageFolder 000 H20 547 035.zip
  • 3. The Default Character Picker.mp4
    05:48
  • 4.1 RIG Packaging 000 H20 547 036.zip
  • 4.2 SH Packaging PackageFolder 000 H20 547 036.zip
  • 4. The Custom Character Picker Setup.mp4
    04:58
  • 5.1 RIG Packaging 000 H20 547 037.zip
  • 5.2 SH Packaging PackageFolder 000 H20 547 037.zip
  • 5. The Custom Character Picker UI.mp4
    07:01
  • 6.1 RIG Packaging 000 H20 547 038.zip
  • 6.2 SH Packaging PackageFolder 000 H20 547 038.zip
  • 6. The Custom Character Picker Logic.mp4
    19:09
  • 1.1 RIG Packaging 000 H20 590 039.zip
  • 1.2 RIG Packaging 000 H20 590 039.zip
  • 1. TPose.mp4
    07:01
  • 2.1 RIG Packaging 000 H20 590 040.zip
  • 2.2 SH Packaging PackageFolder 000 H20 590 040.zip
  • 2. TPose Script.mp4
    05:04
  • 3.1 RIG Packaging 000 H20 590 041.zip
  • 3.2 SH Packaging PackageFolder 000 H20 590 041.zip
  • 3. Python Panel TPose Script.mp4
    16:20
  • 1.1 RIG Packaging 000 H20 590 042.zip
  • 1.2 SH Packaging PackageFolder 000 H20 590 042.zip
  • 1. Bug Fixes 000.mp4
    02:52
  • Description


    Preparing A KineFX Rig For Distribution

    What You'll Learn?


    • Create an interface for a KineFX rig.
    • Create a Character Picker for a KineFX rig.
    • Create a Pose Library for a KineFX rig.
    • Create tools to make a KineFX rig easier to animate.

    Who is this for?


  • Intermediate Houdini users
  • What You Need to Know?


  • Houdini knowlege
  • An understanding of rigging with KineFX.
  • Basic Python knowledge
  • More details


    Description

    The creation of a rig does not just require the creation of mechanics, it also requires the creation of interfaces and  tools. In this course we will be working on a KineFX rig in Houdini but we will not be working on the rig. Instead we will work on the creation of the interface for the rig, the distribution of the rig and the creation of tools to make the animation easier.


    We will be working with a basic humanoid rig that has already been made. We will convert this from a network into a basic HDA that will allow animation to be performed with a single node. We also will discuss a couple of methods for distribution.


    A rig is not a self-contained item as we will often need tools to make animation easier. These will include, channel groups, tools for easier keying of parameters as well as zero and default poses. We will also be creating a pose library which will allow is to store poses for the character. We will create these with HDA Interfaces as well as with custom python panels.


    The selection of characters can also be made easier with character pickers and we will do this with both the default Houdini character picker as well a custom python panel.   

    Who this course is for:

    • Intermediate Houdini users

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    I am a animator, rigger and indie game developer. Regarding my professional work, most of it has been as a 2D rigger is where I have    have worked as a rigger on projects F is for Family, My Better World, Trailer Park Boys and The Green Squad. Apart from my 2d work I am working on my games which are being developed Houdini, Zbrush and Unity.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 46
    • duration 7:43:44
    • Release Date 2024/10/29