Houdini KineFX Rig Packaging
Simon Hayes
7:43:44
Description
Preparing A KineFX Rig For Distribution
What You'll Learn?
- Create an interface for a KineFX rig.
- Create a Character Picker for a KineFX rig.
- Create a Pose Library for a KineFX rig.
- Create tools to make a KineFX rig easier to animate.
Who is this for?
What You Need to Know?
More details
DescriptionThe creation of a rig does not just require the creation of mechanics, it also requires the creation of interfaces and tools. In this course we will be working on a KineFX rig in Houdini but we will not be working on the rig. Instead we will work on the creation of the interface for the rig, the distribution of the rig and the creation of tools to make the animation easier.
We will be working with a basic humanoid rig that has already been made. We will convert this from a network into a basic HDA that will allow animation to be performed with a single node. We also will discuss a couple of methods for distribution.
A rig is not a self-contained item as we will often need tools to make animation easier. These will include, channel groups, tools for easier keying of parameters as well as zero and default poses. We will also be creating a pose library which will allow is to store poses for the character. We will create these with HDA Interfaces as well as with custom python panels.
The selection of characters can also be made easier with character pickers and we will do this with both the default Houdini character picker as well a custom python panel. Â
Who this course is for:
- Intermediate Houdini users
The creation of a rig does not just require the creation of mechanics, it also requires the creation of interfaces and tools. In this course we will be working on a KineFX rig in Houdini but we will not be working on the rig. Instead we will work on the creation of the interface for the rig, the distribution of the rig and the creation of tools to make the animation easier.
We will be working with a basic humanoid rig that has already been made. We will convert this from a network into a basic HDA that will allow animation to be performed with a single node. We also will discuss a couple of methods for distribution.
A rig is not a self-contained item as we will often need tools to make animation easier. These will include, channel groups, tools for easier keying of parameters as well as zero and default poses. We will also be creating a pose library which will allow is to store poses for the character. We will create these with HDA Interfaces as well as with custom python panels.
The selection of characters can also be made easier with character pickers and we will do this with both the default Houdini character picker as well a custom python panel. Â
Who this course is for:
- Intermediate Houdini users
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Simon Hayes
Instructor's Courses
Udemy
View courses Udemy- language english
- Training sessions 46
- duration 7:43:44
- Release Date 2024/10/29