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Hero Prop Creation in Blender And Substance Painter by Emiel Sleegers

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18:22:18

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  • 01. Modeling and UV Unwrapping Our Pokeball.mp4
    33:02
  • 02. Texturing and Rendering Our Pokeball.mp4
    53:13
    • 01 - Blockout
    • 00. Going Over Our Workflow and Plugins.mp4
      15:53
    • 01. What is a Blockout.mp4
      01:26
    • 02. Creating Our Blockout - Part 1.mp4
      33:14
    • 03. Creating Our Blockout - Part 2.mp4
      19:33
      02 - Low Poly Model
    • 04. What is a Low Poly.mp4
      02:26
    • 05. Creating Our Low Poly - Part 1.mp4
      26:33
    • 06. Creating Our Low Poly - Part 2.mp4
      20:27
    • 07. Creating Our Low Poly - Part 3.mp4
      26:23
    • 08. Creating Our Low Poly - Part 4.mp4
      20:21
    • 09. Creating Our Low Poly - Part 5.mp4
      20:14
    • 10. Creating Our Low Poly - Part 6.mp4
      23:46
    • 11. Creating Our Low Poly - Part 7.mp4
      19:26
    • 12. Creating Our Low Poly - Part 8.mp4
      20:55
    • 13. Creating Our Low Poly - Part 9.mp4
      21:34
    • 14. Creating Our Low Poly - Part 10.mp4
      23:45
    • 15. Creating Our Low Poly - Part 11.mp4
      21:49
    • 16. Creating Our Low Poly - Part 12.mp4
      16:03
      03 - High Poly Model
    • 17. What is a High Poly.mp4
      03:18
    • 18. Creating Our High Poly - Part 1.mp4
      22:53
    • 19. Creating Our High Poly - Part 2.mp4
      17:33
    • 20. Creating Our High Poly - Part 3.mp4
      29:55
    • 21. Creating Our High Poly - Part 4.mp4
      24:33
    • 22. Creating Our High Poly - Part 5.mp4
      20:42
    • 23. Creating Our High Poly - Part 6.mp4
      23:04
    • 24. Creating Our High Poly - Part 7.mp4
      21:23
    • 25. Creating Our High Poly - Part 8.mp4
      23:59
    • 26. Creating Our High Poly - Part 9.mp4
      29:50
    • 27. Creating Our Paper Sheet.mp4
      29:08
    • 28. Doing a Final Optimization Pass On Our Low Poly.mp4
      13:19
      04 - UV Mapping
    • 29. What is UV Unwrapping.mp4
      03:12
    • 30. UV Unwrapping Our Model - Part 1.mp4
      25:01
    • 31. UV Unwrapping Our Model - Part 2.mp4
      19:15
    • 32. UV Unwrapping Our Model - Part 3.mp4
      36:28
      05 - Baking
    • 33. What is Baking.mp4
      03:48
    • 34. Baking Our Asset - Part 1.mp4
      19:15
    • 35. Baking Our Asset - Part 2.mp4
      30:27
      06 - Texturing
    • 36. What is Texturing.mp4
      01:18
    • 37. Setting Up Our Painter Scene and Painting Normal Map Details.mp4
      23:27
    • 38. Creating Our Base Colors - Part 1.mp4
      22:05
    • 39. Creating Our Base Colors - Part 2.mp4
      20:08
    • 40. Creating Our Base Colors - Part 3.mp4
      18:46
    • 41. Painting in Some Custom Damage - Part 1.mp4
      21:15
    • 42. Painting in Some Custom Damage - Part 2.mp4
      22:34
    • 43. Painting in Some Custom Damage - Part 3.mp4
      24:34
    • 44. Creating Our Graphics in Photoshop - Part 1.mp4
      24:43
    • 45. Creating Our Graphics in Photoshop - Part 2.mp4
      22:31
    • 46. Creating Our Graphics in Photoshop - Part 3.mp4
      23:21
    • 47. Polishing Our Texture.mp4
      19:05
      07 - Rendering
    • 48. Rendering Our Final Scene - Part 1.mp4
      17:45
    • 49. Rendering Our Final Scene - Part 2.mp4
      23:40

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    Focused display
    Exclusive high-quality tutorials, 3D models, brushes, alphas and textures. Unleash your creativity for your gaming, animation, and VFX projects.
    • language english
    • Training sessions 52
    • duration 18:22:18
    • Release Date 2023/06/16