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Hard Surface Vehicle 3D Modeling in Maya

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David Bittorf

11:42:56

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  • 1 - Introduction.mp4
    00:37
  • 2 - Maya Project Folder Contains all lessons.mp4
    02:39
  • 2 - MotorCycle.zip
  • 3 - 001 SketchFab Reference.mp4
    04:40
  • 3 - Sketchfab Link.txt
  • 4 - 002 Images Planes in Maya.mp4
    06:13
  • 5 - 003 Aligning Images.mp4
    08:35
  • 5 - front.zip
  • 5 - rightside.zip
  • 5 - side.zip
  • 5 - top.zip
  • 6 - 004 Blocking 01.mp4
    10:03
  • 7 - 005 Blocking 02.mp4
    14:13
  • 8 - 006 Blocking 03 Start with Circles.mp4
    13:55
  • 9 - 007 Blocking 04.mp4
    10:23
  • 10 - 008 Blocking 05 Bridge.mp4
    15:11
  • 11 - 009 Lattice Deformer.mp4
    14:15
  • 12 - 010 Append.mp4
    06:14
  • 13 - 011 Quad Draw.mp4
    25:39
  • 14 - 012 Duplicate Face.mp4
    13:55
  • 15 - 013 Appending Circles.mp4
    08:09
  • 16 - 014 Multiple Edge Loops.mp4
    10:23
  • 17 - 015 Bevel and Snap Together Tool.mp4
    19:52
  • 18 - 016 Grouping.mp4
    09:41
  • 19 - 017 Blocking Motor 01.mp4
    12:21
  • 20 - 018 Blocking Motor 02.mp4
    19:05
  • 21 - 019 Blocking Motor 03 Bridging.mp4
    14:01
  • 22 - 020 Blocking Motor 04 Sketchfab Hiding.mp4
    18:47
  • 23 - 021 Blocking Motor 05.mp4
    12:17
  • 24 - 022 Quad Draw.mp4
    11:00
  • 25 - 023 Symmetry.mp4
    04:53
  • 26 - 024 Mirror and Breaks.mp4
    21:34
  • 27 - 025 Holes.mp4
    13:06
  • 28 - 026 Tight Edge Loops.mp4
    10:52
  • 29 - 027 Hollow Pipes and Delete History.mp4
    08:09
  • 30 - 028 Tight Edge Loops Motor.mp4
    12:55
  • 31 - 029 Fixing Poles.mp4
    12:42
  • 32 - 030 Merging Verts and Cleaning Geometry.mp4
    16:15
  • 33 - 031 Importing Missing Parts.mp4
    03:39
  • 34 - 032 Equal Resolution.mp4
    13:51
  • 35 - 033 Normal Map or Model.mp4
    14:57
  • 36 - 034 Adding Missing Parts.mp4
    08:57
  • 37 - 035 Creating Holes.mp4
    12:10
  • 38 - 036 Convert Edge to Curve.mp4
    11:21
  • 39 - 037 Animation Snapshot.mp4
    04:55
  • 40 - 038 Hub Cap.mp4
    08:43
  • 41 - 039 Chain Guard.mp4
    16:43
  • 42 - 040 Finishing Wheel and Round End Caps.mp4
    16:53
  • 43 - 041 Breaks.mp4
    09:35
  • 44 - 042 EP Curve Tool.mp4
    16:13
  • 45 - 043 Extrude Along Curve.mp4
    14:15
  • 46 - 044 Animation Snapshot and Extrude Curve.mp4
    07:19
  • 47 - 045 Bevel Edge and Modeling Foot Petal.mp4
    15:06
  • 48 - 046 Adding More Detail.mp4
    09:21
  • 49 - 047 Adding More Detail 02.mp4
    14:45
  • 50 - 048 Adding More Detail 03.mp4
    15:13
  • 51 - 049 Bend Deformer.mp4
    10:49
  • 52 - 050 Edge Flow Cleanup.mp4
    07:58
  • 53 - 051 Final Pieces.mp4
    19:03
  • 54 - 052 Cleaning Edge Flow.mp4
    15:43
  • 55 - 053 Logo.mp4
    12:25
  • 55 - fatboyepsv8.zip
  • 56 - 054 Bend Deformer.mp4
    08:34
  • 57 - 055 Soften and Harden Normals.mp4
    01:43
  • 58 - 056 Outliner Cleanup.mp4
    14:22
  • 59 - 056 Outliner Cleanup Part 2.mp4
    12:00
  • 60 - 057 Measure Life Size.mp4
    03:49
  • Exercise Files.zip
  • sample-107.zip
  • sample-7408.zip
  • sample-7534.zip
  • sample-11644.zip
  • sample-18842.zip
  • Description


    Hardsurface 3D polygon modeling tips and tricks - Learn how to polygon model realistic 3D motorcycles in Maya 2020.

    What You'll Learn?


    • Learn how to model Hard Surface Vehicles in Maya
    • Circularize
    • Lattice Deformer
    • Append to Polygon
    • Quad Draw
    • Bevel
    • Snap Together Tool
    • Extrude along a Curve
    • Animation Snapshot
    • Importing Vector Art
    • And more....

    Who is this for?


  • Intermediate to Advanced Modelers
  • More details


    Description

    Hard Surface Vehicle Modeling - Maya Tutorial
    [11hr 40min] Project Files Included

    This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level.  You will see this motorcycle created from start to finish.  Start by learning advanced reference techniques using Sketchfab.  Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video.   Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way.  This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.

    Files:
    All files need Maya 2020 or newer to open

    Video Tutorials
    There are 57 Video Tutorials averaging about 10 minutes per video.  These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. 

    This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
    The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting.  You will be provided the proper starting files to follow along.


    Who this course is for:

    • Intermediate to Advanced Modelers

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    David Bittorf
    David Bittorf
    Instructor's Courses
    I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter.   I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 60
    • duration 11:42:56
    • English subtitles has
    • Release Date 2023/05/17