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Hard Surface Modelling in Maya

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Nexttut Education Pvt.Ltd.

16:41:53

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  • 01. Introduction.mp4
    01:39
  • 02. Project Setup.mp4
    10:40
  • 03. Maya Basics.mp4
    11:55
  • 04. Hard Surface Basics.mp4
    11:20
  • 05. EdgeLoops and Edgeflow.mp4
    15:18
  • 06. Interlocking Edgeflow.mp4
    13:26
  • 07. Setting up Image Planes.mp4
    11:15
  • 08. Toaster Main Body.mp4
    19:25
  • 09. Toaster Buttons.mp4
    17:48
  • 10. Toaster Switch.mp4
    18:01
  • 11. Toaster Top Part.mp4
    21:27
  • 12. Toaster Inner Parts.mp4
    17:20
  • 13. Toaster Back Compartment.mp4
    14:25
  • 14. Toaster Logo.mp4
    13:19
  • 15. GC Controller Setup.mp4
    10:43
  • 16. GC Face Plate.mp4
    24:26
  • 17. GC Sticks Area.mp4
    19:16
  • 18. GC Dpad Modelling.mp4
    12:04
  • 19. GC Main Stick.mp4
    11:36
  • 20. GC Handles Block In.mp4
    17:41
  • 21. GC Buttons.mp4
    18:52
  • 22. GC Finishing the Front Plate.mp4
    07:47
  • 23. GC Back Plate Blockin.mp4
    17:14
  • 24. GC Back Triggers.mp4
    19:20
  • 25. GC Final Details.mp4
    08:40
  • 26. Camera Setup.mp4
    08:15
  • 27. Camera Block In.mp4
    19:29
  • 28. Camera Top Knobs.mp4
    17:50
  • 29. Camera Option Knob.mp4
    18:29
  • 30. Camera Extra Knobs.mp4
    21:34
  • 31. Camera Strap Hooks.mp4
    18:23
  • 32. Camera Lens.mp4
    13:03
  • 33. Camera Lens Rings.mp4
    16:12
  • 34. Camera Lens Focus.mp4
    10:44
  • 35. Camera Viewfinder.mp4
    16:26
  • 36. Camera Body Base.mp4
    23:34
  • 37. Camera Body Top Section.mp4
    20:35
  • 38. Camera Body Flash.mp4
    17:20
  • 39. Camera Body Knob Section.mp4
    18:45
  • 40. Camera Body Details.mp4
    20:47
  • 41. Camera Back Section Block In.mp4
    10:41
  • 42. Camera Back Section Refinement.mp4
    14:19
  • 43. Camera Back Section Details.mp4
    21:24
  • 44. Camera Screen.mp4
    22:50
  • 45. Camera Final Details.mp4
    15:28
  • 46. Chainsaw BlockIn.mp4
    09:00
  • 47. Chainsaw Chain Support.mp4
    18:57
  • 48. Chainsaw Chain.mp4
    22:05
  • 49. Chainsaw Cover.mp4
    15:47
  • 50. Chainsaw Main Housing.mp4
    20:18
  • 51. Chainsaw Housing Details.mp4
    16:36
  • 52. Chainsaw Handle Main Shape.mp4
    18:13
  • 53. Chainsaw Handle Grip.mp4
    17:25
  • 54. Chainsaw Exhaust Base.mp4
    20:06
  • 55. Chainsaw Exhaust Details.mp4
    17:40
  • 56. Chainsaw Support.mp4
    08:45
  • 57. Chainsaw Blade Interior.mp4
    22:36
  • 58. Chainsaw Blade Spikes.mp4
    04:18
  • 59. Chainswa Engine.mp4
    18:04
  • 60. Chainsaw Details.mp4
    15:12
  • 61. Clay Render.mp4
    16:23
  • 62. Arnold Materials.mp4
    11:33
  • 63. Turntable Animations.mp4
    15:04
  • 64. Final Words.mp4
    02:46
  • Description


    Model hard surface objects inside of Maya with proper topology and edge flow.

    What You'll Learn?


    • Hard Surface Tools and Techniques
    • Subdivision workflow
    • Edgeflow control
    • Proper Topology
    • Material Setup
    • Studio Lightning
    • Rendering

    Who is this for?


  • I have designed this course for beginner level students who want to learn the proper way to model and create hard surface models inside of Maya.
  • This course is also designed for anyone who wants to polish their workflow and discover new ways to approach complex objects inside of Maya.
  • What You Need to Know?


  • A basic understanding of the Maya interface is expected
  • You should have Maya 2022 installed with its latest update along with Arnold (included in Maya)
  • You need to install a software called Puref to view the reference images. This software is free.
  • More details


    Description

    Do you find it difficult to model hard surface objects inside of Maya? If that is the case then I welcome you to  Hard surface Modelling in Maya course.

    WHY SHOULD YOU LEARN FROM ME:

    My name is Abraham Leal and I have 11 years of experience in the industry. I have been teaching 3D for the past 7 years while managing my own studio in Mexico.


    BENEFITS :

    By the end of this course,

    • You'll be able to model hard surface objects inside of maya with proper topology and edge flow.

    • You will be able to tackle complex shapes and simplify them using the necessary workflow for subdivision modelling.

    • You will be able to create professional looking renders to present your hard surface models.


    WHAT WILL I LEARN:

    • Hard Surface Tools and Techniques

    • Subdivision workflow

    • Edgeflow control

    • Proper Topology

    • Material Setup

    • Studio Lightning

    • Rendering


    COURSE PROJECTS:

    The project is divided into 6 chapters, the first chapter will serve as an introduction to the most important concepts and tools. The next chapters will each focus on common objects you might have to model while in a professional project. These projects will show specific elements and techniques that can be applied to a variety of props. At the end we will prepare renders for all of our objects and present them in a professional way.


    IS THIS COURSE RIGHT FOR ME:

    • I have designed this course for beginner level students who want to learn the proper way to model and create hard surface models inside of Maya.

    • This course is also designed for anyone who wants to polish their workflow and discover new ways to approach complex objects inside of Maya.


    WHO IS NOT THE IDEAL STUDENT:
    This course is for beginners and not for advance users. If you are looking for advanced complex hard surface modelling then this course is not for you.


    WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:

    • A basic understanding of the Maya interface is expected

    • You should have Maya installed with its latest update along with Arnold (included in Maya)

    • You need a software called Pureref to view the reference images. This software is free.


      Join me! And start creating amazing Hard Surface Models ready for production inside of Maya.

    Who this course is for:

    • I have designed this course for beginner level students who want to learn the proper way to model and create hard surface models inside of Maya.
    • This course is also designed for anyone who wants to polish their workflow and discover new ways to approach complex objects inside of Maya.

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    Nexttut Education Pvt.Ltd.
    Nexttut Education Pvt.Ltd.
    Instructor's Courses
    Welcome to Nexttut Education, Myself Nalini Kanta Jena, I am the founder and director of Nexttut Education. I have been teaching and working in the game industry since 2008. I have been teaching here on Udemy since 2017 and have created few bestseller courses. student seems to love my work and I love them as well. Everything was fine but except one problem and that is student's growing demand to create various courses for them. I realize that I can never fulfill such massive number of request to create different courses so that is when Nexttut Education took it's shape.We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place. We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways. thank you for reading :)Regards,DirectorNalini kanta jena
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 64
    • duration 16:41:53
    • Release Date 2024/05/04