Hand-Painted Texturing in Blender
Jason Lee
2:26:48
Description
Learn How to Paint Custom Stylized Textures on your Blender Models
What You'll Learn?
- Build confidence with painting
- How to create a 3d model from a reference image
- How to prepare the 3d model for texturing (UV Editing)
- How to see and use Value, Hue, and Saturation effectively
Who is this for?
What You Need to Know?
More details
DescriptionWelcome to my course on Hand-Painted Texturing in Blender!
Not all 3d artists have the 2d art skills necessary to pull off stylized hand-painted textures often seen in games and sometimes film. So IÂ created this course to try and help bridge the gap. My hope is that upon completion of this course you have a greater understanding of how to think and utilize color and build confidence while painting. Getting good at it will still take practice, though!
What this course covers:
Modeling
The first few sections we tackle modeling the sword. We'll keep things low poly. There is no law against going higher poly, but traditionally lower poly stuff is what gets the hand-painted look. Although, IÂ must admit, IÂ don't know what the reason for this is.
UVÂ Unwrapping
UVÂ Unwrapping and Editing is up next. This is usually a sore spot for 3d artists out there. It really isn't very much fun. Fortunately, with an addon (TexTools) it eases it a little. Plus lower poly stuff tends to be a bit easier to unwrap.
Painting Fundamentals
For the people that have little to no experience painting there is a crash course on painting. I explain what value, hue, and saturation are, and how you use them. Then we'll finish with a painting demo to hopefully wrap it all together.
Texture Painting
From there we'll finish off painting the sword. I tried to use minimal editing, but there is some because painting can be very time consuming and IÂ didn't want to waste your time.
Who this course is for:
- Intermediate to Advanced Blender users.
- 3D artists looking to expand their skills into the realm of 2D
Welcome to my course on Hand-Painted Texturing in Blender!
Not all 3d artists have the 2d art skills necessary to pull off stylized hand-painted textures often seen in games and sometimes film. So IÂ created this course to try and help bridge the gap. My hope is that upon completion of this course you have a greater understanding of how to think and utilize color and build confidence while painting. Getting good at it will still take practice, though!
What this course covers:
Modeling
The first few sections we tackle modeling the sword. We'll keep things low poly. There is no law against going higher poly, but traditionally lower poly stuff is what gets the hand-painted look. Although, IÂ must admit, IÂ don't know what the reason for this is.
UVÂ Unwrapping
UVÂ Unwrapping and Editing is up next. This is usually a sore spot for 3d artists out there. It really isn't very much fun. Fortunately, with an addon (TexTools) it eases it a little. Plus lower poly stuff tends to be a bit easier to unwrap.
Painting Fundamentals
For the people that have little to no experience painting there is a crash course on painting. I explain what value, hue, and saturation are, and how you use them. Then we'll finish with a painting demo to hopefully wrap it all together.
Texture Painting
From there we'll finish off painting the sword. I tried to use minimal editing, but there is some because painting can be very time consuming and IÂ didn't want to waste your time.
Who this course is for:
- Intermediate to Advanced Blender users.
- 3D artists looking to expand their skills into the realm of 2D
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Jason Lee
Instructor's Courses
Udemy
View courses Udemy- language english
- Training sessions 20
- duration 2:26:48
- Release Date 2024/04/24