Grasshopper: Tips, Tricks, and Techniques
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Walter Zesk
8:07:45
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000 - Tips, tricks, and techniques for Grasshopper.mp4
00:54
001 - Leveraging NURBS - Sampling.mp4
05:20
002 - Leveraging NURBS - UVW space.mp4
06:13
003 - Leveraging NURBS - Reparameterization.mp4
06:23
004 - Leveraging NURBS - Solving on plane.mp4
05:41
005 - Leveraging NURBS - Curves as math functions.mp4
05:37
006 - Leveraging NURBS - One-degree surfaces.mp4
05:00
007 - Leveraging NURBS - NURBS or meshes Part 1.mp4
04:41
008 - Leveraging NURBS - NURBS or meshes Part 2.mp4
05:21
009 - Leveraging NURBS - What is BREP.mp4
05:15
010 - Leveraging NURBS - Alternatives to Boolean, part 1.mp4
08:35
011 - Leveraging NURBS - Alternatives to Boolean, part 2.mp4
05:57
012 - Leveraging NURBS - Alternatives to Boolean, Part 3.mp4
06:33
013 - Leveraging NURBS - Extracting planes from curves.mp4
06:19
014 - Leveraging NURBS - Extracting planes from surfaces.mp4
06:39
015 - Understanding offset directionality.mp4
06:30
016 - Offsetting variable curves consistently.mp4
05:57
017 - Offsetting polygons.mp4
07:33
018 - Equal spacing along a curve for linkages.mp4
07:24
019 - Paneling tools and NURBS sampling.mp4
05:26
020 - Breaking down the paneling tools.mp4
04:03
021 - Buildable 3D paneling.mp4
09:11
022 - Understanding unrolling in Grasshopper.mp4
03:25
023 - Scripting your own unroller.mp4
05:27
024 - Unfolding from scratch, part 1.mp4
05:08
025 - Unfolding from scratch, part 2.mp4
06:31
026 - Why data trees.mp4
06:20
027 - Intentional data trees.mp4
08:28
028 - Installing plugins.mp4
05:57
029 - Fabrication - Ivy fundamentals.mp4
06:49
030 - Fabrication - Ivy for a multiple parts.mp4
04:32
031 - Fabrication - Ivy for fabrication.mp4
10:13
032 - OpenNest.mp4
06:01
033 - Pancake.mp4
04:31
034 - Human - Setting data.mp4
06:54
035 - Human - Getting data.mp4
07:08
036 - Anemone - Basics.mp4
04:10
037 - Anemone - Convex hull.mp4
04:03
038 - Anenome - Custom convex.mp4
06:27
039 - Intralattice.mp4
04:09
040 - Metahopper.mp4
05:44
041 - Chromodoris.mp4
06:38
042 - Dealing with empty branches.mp4
05:14
043 - Data trees as lists.mp4
04:27
044 - Iteration instead of data trees.mp4
04:44
045 - Sorting inputs.mp4
03:52
046 - Sorted geometry to data tree.mp4
07:35
047 - Data trees and scripting.mp4
06:53
048 - Data trees as a master index and ID.mp4
04:21
049 - Vector intro.mp4
06:23
050 - Plane intro.mp4
03:59
051 - Vector math, part 1.mp4
05:46
052 - Vector math, part 2.mp4
04:16
053 - Operating in different cartesian systems.mp4
05:58
054 - Operating in twisted spaces, NURBS systems.mp4
06:44
055 - Installing Crow.mp4
09:21
056 - Setting up training data in Crow.mp4
05:43
057 - Prep the neural network in Crow.mp4
05:54
058 - Apply the network to classify face parts.mp4
05:57
059 - Using classification.mp4
08:22
060 - Installing Wallacei.mp4
04:15
061 - Setting up Wallacei.mp4
04:51
062 - Wallacei goals.mp4
05:48
063 - Wallacei goal tuning.mp4
06:31
064 - Wallacei output.mp4
04:37
065 - Weaverbird meshing.mp4
05:47
066 - Mesh+ and mesh editing.mp4
04:43
067 - NGon Reciprocal.mp4
04:05
068 - NGon Reciprocal 3D.mp4
06:35
069 - AXOLOTL - Conformal.mp4
06:01
070 - Opossum - Control.mp4
05:42
071 - AXOLOTL - Smooth branching.mp4
06:07
072 - FlexHopper - Particles.mp4
04:08
073 - FlexHopper - Particles clean.mp4
06:34
074 - FlexHopper - Particles agitate.mp4
06:34
075 - PhysX.GH - Stability.mp4
04:47
076 - PhysX.GH - Collision.mp4
04:03
077 - PhysX.GH - Catenary.mp4
04:35
078 - Heteroptera - Network tools.mp4
04:43
079 - Heteroptera landscape.mp4
05:24
080 - Why coding - C#.mp4
05:29
081 - Reading RhinoDoc.mp4
03:58
082 - Read object.mp4
05:40
083 - Write object.mp4
06:28
084 - Object types.mp4
05:44
Description
Since its inception, the Grasshopper plugin for Rhino 3D has consistently grown in popularity with designers. This graphical algorithm editor boasts capabilities that make the process of creating complex 3D models less tedious and more efficient. In this series, instructor Walter Zesk shows you how to work even smarter with this powerful plugin. Get techniques that can help you resolve common challenges in Grasshopper and make the most out of its capabilities.
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Walter Zesk
Instructor's CoursesProfessor of Integrated Product Design and Computational Designer, straddling the intersection of design, process engineering and computer science.
Interested in applying computational design techniques to improve how the built environment interacts with other complex systems like climate, coastal dynamics and local ecologies.

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- language english
- Training sessions 85
- duration 8:07:45
- Release Date 2024/09/22