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Graphic Design Theory - Process of Design

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Martin Perhiniak

3:14:29

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  • 1. Introduction.mp4
    01:15
  • 2. About the course.mp4
    04:00
  • 3. Why learn the theory of graphic design.mp4
    03:22
  • 4. References.html
  • 5.1 GDT process-terms.pdf
  • 5. Glossary of Terms.html
  • 6. Useful Sites and Tools.html
  • 1. The creative process.mp4
    08:26
  • 2. Four types of creativity.mp4
    06:05
  • 3. Tools of the trade.mp4
    07:14
  • 4. Creative Brief (Part 1).mp4
    05:07
  • 5. Creative Brief (Part 2).mp4
    04:47
  • 6. Contract.mp4
    05:21
  • 1. Research (Part 1).mp4
    05:35
  • 2. Research (Part 2).mp4
    06:33
  • 3. Useful Tools for Research Management - Milanote.mp4
    10:22
  • 4. Useful Tools for Research Management - Eagle.mp4
    12:04
  • 1. Ideation (Part 1).mp4
    05:44
  • 2. Ideation (Part 2).mp4
    04:17
  • 3. Ideation (Part 3).mp4
    04:34
  • 4. Presentation.mp4
    07:07
  • 5. Feedback.mp4
    06:52
  • 6. Review.mp4
    06:08
  • 1. Delivery (Part 1).mp4
    05:46
  • 2. Delivery (Part 2).mp4
    05:12
  • 3. Delivery (Part 3).mp4
    02:36
  • 4. Contest and Crowdsourcing Projects - Part 1.mp4
    11:00
  • 5. Contest and Crowdsourcing Projects - Part 2.mp4
    12:28
  • 6. Building Your Portfolio - Part 1.mp4
    19:05
  • 7. Building Your Portfolio - Part 2.mp4
    22:06
  • 1. Conclusion and next steps.mp4
    01:23
  • 2. Test your knowledge! - Process of Design quiz.html
  • Description


    Work faster and earn more as a Graphic Designer!

    What You'll Learn?


    • How to approach and complete creative briefs
    • How to prepare contracts for creative projects
    • How to effectively conduct your research before starting to design
    • Best practices for ideation and coming up with original ideas and compositions
    • How to present your designs and impress your clients
    • How to receive and use feedback
    • How to win design contests and crowd-sourcing projects
    • How to build a killer creative portfolio that will attract clients and employers

    Who is this for?


  • Anyone planning to get into the creative industry
  • Graphic Designers
  • Anyone interested to understand how creatives work
  • Creative professionals aiming to improve their output and general efficiency
  • What You Need to Know?


  • You don't need any prerequisite skill in design software or any experience in graphic design.
  • More details


    Description

    Do you know what are the two factors that define your earning potential as a freelance designer?

    1. The consistency in delivering high-quality work.

    2. The work speed on how long it takes to complete a project.

    All the previous chapters of my Graphic Design Theory series here on Udemy aimed to equip you for the first, this part: the Process of Design on the other hand will give you the necessary structure, framework and professional set of habits to progress with your projects faster and more effectively.

    While most people think the creative process is a free floating, hobby-like artistic activity that follows no rules, this cannot be further from the truth.

    Your process as a creative professional helps you to turn your ideas and imagination into tangible products. It relies on careful planning, research, ideation and several stages to the final review and acceptance of the project.

    Understanding these stages are essential for producing successful designs reliably, at a high-speed. And it is easy to see why - the faster you can complete a great work, the more assignments you can have.


    What will you learn from this course

    In this course we will dive deep into all of these stages and learn about every step involved from defining a brief to the final delivery of a project.

    • Learn about the importance and best practices of a design contract,

    • Why you should always present multiple concepts to your client, and how to be efficient in creation of these variants

    • How you should organize your creative projects,

    • How to put together an amazing portfolio,

    • How to win design competitions and so much more.

    By the end of this course you will be ready to take on any creative projects with confidence knowing that you will make an impression as a seasoned professional clients will love to come back to and endorse.


    Practical advice with invaluable industry insight

    This is not an abstract, in-theory course at all, but a very practical one. As a professional freelance designer myself I will give you all my 20+ years of experience of managing 100s of high-paying projects from simple to complex, from small shops to global brands like Disney and Lego.

    In fact I was working in a special consultant role for Adobe for more than a year, teaching design workflow and process practices to their most esteemed clients.

    And I can promise you with confidence, this part of the Graphic Design Theory Series, Design Process will literally elevate you to the next level as a designer, giving you a huge advantage whether you're just starting out, or already working as a designer for years.

    I highly encourage you to collect all the already published chapters of this series here in Udemy, nevertheless this course is a complete, standalone learning program that will give you a great value on its own.

    Let's learn the best practices of the process of creating professional level design work together, so you can do more, earn more and enjoy it even better than ever.

    Who this course is for:

    • Anyone planning to get into the creative industry
    • Graphic Designers
    • Anyone interested to understand how creatives work
    • Creative professionals aiming to improve their output and general efficiency

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    Martin Perhiniak
    Martin Perhiniak
    Instructor's Courses
    Martin is a graphic designer and an Adobe Certified Instructor. He was a presenter at Adobe MAX the ultimate creative in 2018 and was recently voted one of the top 10 Adobe instructors in the world. Over 100,000 students are studying from his online courses from over 200 countries. As a designer and illustrator he worked for companies like Pixar, BBC, Mattel and as an instructor taught teams at Google, Ben&Jerry's, House of Lords and Oxford University Press.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 27
    • duration 3:14:29
    • Release Date 2024/08/12

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