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Godot 4: Design & Code a Retro Atari Style 2D Game, SeaQuest

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Parker Anderson

12:56:46

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  • 1.1 sea-defender-assets.zip
  • 1. Project Setup.mp4
    20:17
  • 1. Player Input.mp4
    05:17
  • 2. Player Movement.mp4
    17:54
  • 3. Changing Player Direction.mp4
    05:44
  • 4. Scene Tree Lesson.mp4
    06:44
  • 5. Creating the Player Bullet Scene.mp4
    03:51
  • 6. Player Bullet Movement.mp4
    02:52
  • 7. Player Shooting.mp4
    15:03
  • 8. Setting up Reload Delay.mp4
    13:44
  • 9. Changing Bullet Direction & Bullet Cleanup.mp4
    05:51
  • 10. Bullet Offset & Spread.mp4
    14:46
  • 1. Sharks.mp4
    14:34
  • 2. Death to the Sharks.mp4
    15:05
  • 3. Scene Organization and Area Fixes.mp4
    23:33
  • 4. Enemy Spawning Intro.mp4
    12:38
  • 5. Enemy Spawning Direction Fix & Randomness.mp4
    14:43
  • 6. Revamped Enemy Spawning System Intro.mp4
    26:02
  • 7. Spawning Multiple Enemies with For Loops.mp4
    09:49
  • 8. Intro to Arrays.mp4
    07:01
  • 9. Finishing Enemy Spawning System.mp4
    33:50
  • 1. Creating the Person Scene.mp4
    16:24
  • 2. Spawning People.mp4
    13:31
  • 3. Intro into Singletons.mp4
    03:37
  • 4. Creating the Global Singleton.mp4
    05:44
  • 5. Person UI Setup.mp4
    16:52
  • 6. Setting Up Game Events.mp4
    12:46
  • 7. Node Ordering and Z-Index.mp4
    06:09
  • 1. Oxygen Bar UI.mp4
    12:41
  • 2. Player Code Refactor into Functions.mp4
    09:49
  • 3. Oxygen Zone Setup.mp4
    11:08
  • 4. Switching Player to Oxygen State.mp4
    05:52
  • 5. Oxygen Refueling.mp4
    12:59
  • 6. Water Background.mp4
    19:52
  • 7. Environment Tweaks.mp4
    07:06
  • 8. Clamping Players Position.mp4
    08:31
  • 9. Unloading People.mp4
    20:19
  • 10. Oxygen Bar Text.mp4
    07:27
  • water.zip
  • 1. Camera System.mp4
    22:19
  • 2. Points System.mp4
    17:45
  • 3. Fixing Enemy Disappearing Bug.mp4
    10:07
  • 4. Game Over Signal Setup.mp4
    13:33
  • 5. Game Over Screen.mp4
    13:18
  • 6. Restarting the Game.mp4
    05:46
  • 7. Resetting Global Variables.mp4
    02:28
  • 8. Highscore.mp4
    06:25
  • 9. Pausing Enemies.mp4
    19:59
  • 10. Pausing Enemy Spawner.mp4
    05:58
  • 11. Using Enums for States.mp4
    10:30
  • 12. Flashing Textures to Alert the Player.mp4
    09:15
  • 13. Shaking the Oxygen Bar.mp4
    28:18
  • 14. Flashing Oxygen Bar White.mp4
    05:45
  • 15. Sound Manager.mp4
    16:47
  • 16. Sounds go brrr.mp4
    12:01
  • 17. Adding the Ground Texture.mp4
    02:18
  • 18. Creating Object Piece Scene & Animation Player Stuff.mp4
    30:26
  • 19. Splitting Enemies & Player into Pieces.mp4
    15:42
  • 20. Point Value Popups.mp4
    22:10
  • 21. Moving Backwards while Shooting.mp4
    09:36
  • 22. Rotating to Player Movement.mp4
    09:31
  • 23. Prevent Collecting People with Full Crew.mp4
    01:21
  • 24. Kill All Enemies with Full Crew.mp4
    06:08
  • 1.1 itch io.html
  • 1.2 rcedit link.html
  • 1. Exporting your Game & Sharing it.mp4
    19:15
  • Description


    Learn how to create a complete shoot em' up game based on SeaQuest from start to finish in Godot 4.

    What You'll Learn?


    • Godot 4: Learn everything you need to know to start making your own games. Nodes, Signals, Singletons, GDScript, etc.
    • Programming & Problem Solving: Develop Proficiency in GDScript Programming and Game Development Problem Solving
    • Game Design: Understand game design and the theory behind making an enjoyable game
    • Best Practices: Master Godot 4's Best Practices that make Game Development Easier
    • Your Games: Gain the Skills to Create Your Own Games from the Ground Up
    • Sharing your Game: Exporting and Publishing your Game to Share with the World

    Who is this for?


  • Beginner game developers looking to start their career making video games
  • Existing game developers that want to learn the Godot game engine
  • Intermediate game developers, looking to improve their Godot workflow
  • What You Need to Know?


  • No prior knowledge of programming, everything will be taught
  • No prior experience with Godot
  • More details


    Description

    Introducing a comprehensive Godot 4 course! This course is going to teach you everything you need to know about Godot 4 and get you ready to make your own games.

    • Over 60 engaging videos await you, packed with invaluable insights and hands-on tutorials

    • Dive into 13 hours of content meticulously crafted to make you a Godot Engine expert

    In this course, you'll embark on a journey to master Godot's best practices and harness powerful systems that will supercharge your game development:

    • Discover the custom-built Global Game State for seamless game management

    • Harness the Game Event Management System for organized, event-driven gameplay

    Whether you're a seasoned programmer or new to coding, we've got you covered. My explanations are tailored to ensure everyone can learn and succeed.

    • Learn the fundamentals of game design

    • Master GDScript programming - no prior experience necessary

    The centerpiece of this course is a modern twist on the classic Atari 2600 game, SeaQuest, designed by the legendary Steve Cartwright in 1983. Get ready for a "retro remake" like no other! While we draw inspiration from the original, we'll explore exciting new directions in game design.

    The ultimate goal is to liberate you from the confines of "tutorial hell." We've all been there, endlessly watching others create games without reaching that milestone ourselves. It's time to change your learning strategy.

    Following tutorials and courses is just the beginning. We'll teach you to dissect game mechanics and systems, leveraging online resources to solve problems independently. When you've mastered this skill, you'll have the power to create your own games from scratch.

    By the end of this course, you won't just have a completed game; you'll have the knowledge and confidence to craft your own video games.

    Enroll now and start creating your own games today!

    Who this course is for:

    • Beginner game developers looking to start their career making video games
    • Existing game developers that want to learn the Godot game engine
    • Intermediate game developers, looking to improve their Godot workflow

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    Parker Anderson
    Parker Anderson
    Instructor's Courses
    Heyo, Parker Anderson here, I've been making video games ever since I was ten; picked up a few things along the way. Hopefully you can learn a thing or two from me. I've been teaching game development using the Godot Engine for three years. My previous courses and experience range from complete beginner to intermediate/advanced development with more advanced concepts such as networked multiplayer. I've published several games with Godot. Weaponeer, my most popular game, was featured by Game Informer and has been very successful.I enjoy sharing the knowledge I learn, and I hope to help share that with the world.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 62
    • duration 12:56:46
    • Release Date 2024/04/24

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