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  • 1 - Unit 0. Learning how to program.mp4
    00:54
  • 2 - Lesson 1. Why should you learn how to program.mp4
    04:32
  • 3 - Lesson 1. Where you are now and where youll be.mp4
    04:39
  • 4 - Lesson 1. Our plan for learning how to program.mp4
    06:44
  • 5 - Lesson 2. Basic principles of learning a programming language.mp4
    02:35
  • 6 - Lesson 2. A parallel with baking.mp4
    05:46
  • 7 - Lesson 2. Think, code, test, debug, repeat.mp4
    04:13
  • 8 - Lesson 2. Visualizing the task.mp4
    04:24
  • 9 - Lesson 2. Writing readable code.mp4
    04:34
  • 10 - Unit 1. Variables, types, expressions, and statements.mp4
    00:58
  • 11 - Lesson 3. Introducing Python - a programming language.mp4
    05:28
  • 12 - Lesson 3. Setting up your workspace.mp4
    06:21
  • 13 - Lesson 3. The file editor.mp4
    04:49
  • 14 - Lesson 4. Variables and expressions - giving names and values to things.mp4
    06:38
  • 15 - Lesson 4. Introducing variables.mp4
    05:26
  • 16 - Lesson 4. Creating a variable.mp4
    04:25
  • 17 - Lesson 5. Object types and statements of code.mp4
    02:28
  • 18 - Lesson 5. Basic type of objects in programming.mp4
    04:03
  • 19 - Lesson 5. Floating point as decimal numbers.mp4
    04:29
  • 20 - Lesson 5. Working with basic types of data values.mp4
    06:50
  • 21 - Lesson 6. Capstone project - your first Python programconvert hours to minutes.mp4
    07:40
  • 22 - Lesson 6. Your first Python program - one solution.mp4
    04:57
  • 23 - Unit 2. Strings, tuples, and interacting with the user.mp4
    01:16
  • 24 - Lesson 7. Introducing string objects - sequences of characters.mp4
    02:50
  • 25 - Lesson 7. Basic operations on strings.mp4
    06:54
  • 26 - Lesson 7. Other operations on string objects.mp4
    04:59
  • 27 - Lesson 8. Advanced string operations.mp4
    04:41
  • 28 - Lesson 8. Find out whether a substring is in the string with in.mp4
    04:23
  • 29 - Lesson 8. Mathematical operations.mp4
    02:45
  • 30 - Lesson 9. Simple error messages.mp4
    03:23
  • 31 - Lesson 10. Tuple objects - sequences of any kind of object.mp4
    04:28
  • 32 - Lesson 10. Understanding operations on tuples.mp4
    07:12
  • 33 - Lesson 11. Interacting with the user.mp4
    04:32
  • 34 - Lesson 11. Getting user input.mp4
    04:05
  • 35 - Lesson 11. Converting the user input to a different type.mp4
    03:51
  • 36 - Lesson 12. Capstone project - name mashup.mp4
    05:44
  • 37 - Lesson 12. Splitting up first and last names.mp4
    05:58
  • 38 - Lesson 12. Combining the halves.mp4
    02:53
  • 39 - Unit 3. Making decisions in your programs.mp4
    00:55
  • 40 - Lesson 13. Introducing decisions in programs.mp4
    05:54
  • 41 - Lesson 13. Writing the code to make the decision.mp4
    03:45
  • 42 - Lesson 13. Structuring your programs.mp4
    09:47
  • 43 - Lesson 14. Making more-complicated decisions.mp4
    05:58
  • 44 - Lesson 14. Operator precedence rules.mp4
    04:02
  • 45 - Lesson 14. Choosing which lines to execute.mp4
    05:10
  • 46 - Lesson 14. Putting it all together.mp4
    06:28
  • 47 - Lesson 15. Capstone project - choose your own adventure.mp4
    04:49
  • 48 - Unit 4. Repeating tasks.mp4
    00:51
  • 49 - Lesson 16. Repeating tasks with loops.mp4
    05:43
  • 50 - Lesson 16. Looping a certain number of times.mp4
    03:54
  • 51 - Lesson 16. Looping N times.mp4
    04:52
  • 52 - Lesson 17. Customizing loops.mp4
    04:00
  • 53 - Lesson 17. Looping over strings.mp4
    07:31
  • 54 - Lesson 18. Repeating tasks while conditions hold.mp4
    07:49
  • 55 - Lesson 18. Manipulating loops.mp4
    08:15
  • 56 - Lesson 19. Capstone project - Scrabble, Art Edition.mp4
    05:13
  • 57 - Lesson 19. Making a valid word with the given tiles.mp4
    05:07
  • 58 - Lesson 19. Dividing your code into pieces.mp4
    06:16
  • 59 - Unit 5. Organizing your code into reusable blocks.mp4
    00:57
  • 60 - Lesson 20. Building programs to last.mp4
    10:05
  • 61 - Lesson 20. Introducing black boxes of code in programming.mp4
    06:24
  • 62 - Lesson 20. Subtasks exist in their own environments.mp4
    04:21
  • 63 - Lesson 21. Achieving modularity and abstraction with functions.mp4
    09:09
  • 64 - Lesson 21. Using functions.mp4
    09:58
  • 65 - Lesson 22. Advanced operations with functions.mp4
    04:36
  • 66 - Lesson 22. Function scope.mp4
    07:29
  • 67 - Lesson 22. Passing functions as parameters.mp4
    07:10
  • 68 - Lesson 23. Capstone project - analyze your friends.mp4
    07:33
  • 69 - Lesson 23. Sanitizing user inputs.mp4
    05:17
  • 70 - Lesson 23. Analyzing the information.mp4
    05:53
  • 71 - Unit 6. Working with mutable data types.mp4
    01:22
  • 72 - Lesson 24. Mutable and immutable objects.mp4
    06:15
  • 73 - Lesson 24. The need for mutability.mp4
    05:20
  • 74 - Lesson 25. Working with lists.mp4
    08:35
  • 75 - Lesson 25. Adding items to lists - append, insert, and extend.mp4
    09:27
  • 76 - Lesson 26. Advanced operations with lists.mp4
    05:33
  • 77 - Lesson 26. Converting a string to a list.mp4
    07:33
  • 78 - Lesson 27. Dictionaries as maps between objects.mp4
    06:21
  • 79 - Lesson 27. Adding key-value pairs to a dictionary.mp4
    07:56
  • 80 - Lesson 27. Why should you use a dictionary.mp4
    05:12
  • 81 - Lesson 28. Aliasing and copying lists and dictionaries.mp4
    08:06
  • 82 - Lesson 28. Making copies of mutable objects.mp4
    08:29
  • 83 - Lesson 29. Capstone project - document similarity.mp4
    06:58
  • 84 - Lesson 29. Mapping words to their frequency.mp4
    07:08
  • 85 - Unit 7. Making your own object types by using object-oriented programming.mp4
    01:37
  • 86 - Lesson 30. Making your own object types.mp4
    05:38
  • 87 - Lesson 30. What makes up an object.mp4
    06:24
  • 88 - Lesson 31. Creating a class for an object type.mp4
    07:58
  • 89 - Lesson 31. Using an object type you defined.mp4
    08:03
  • 90 - Lesson 32. Working with your own object types.mp4
    05:57
  • 91 - Lesson 32. Using a Stack object.mp4
    06:17
  • 92 - Lesson 33. Customizing classes.mp4
    05:20
  • 93 - Lesson 33. Behind the scenes.mp4
    05:46
  • 94 - Lesson 34. Capstone project - card game.mp4
    05:21
  • 95 - Lesson 34. Defining the CardDeck class.mp4
    05:25
  • 96 - Unit 8. Using libraries to enhance your programs.mp4
    01:51
  • 97 - Lesson 35. Useful libraries.mp4
    08:26
  • 98 - Lesson 35. Random numbers with the random library.mp4
    07:42
  • 99 - Lesson 36. Testing and debugging your programs.mp4
    07:19
  • 100 - Lesson 36. Debugging your code.mp4
    05:50
  • 101 - Lesson 37. A library for graphical user interfaces.mp4
    05:46
  • 102 - Lesson 37. Adding event handlers.mp4
    04:06
  • 103 - Lesson 38. Capstone project - game of tag.mp4
    04:26
  • 104 - Lesson 38. Moving shapes inside the canvas.mp4
    05:38
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    O'Reilly Media is an American learning company established by Tim O'Reilly that publishes books, produces tech conferences, and provides an online learning platform. Its distinctive brand features a woodcut of an animal on many of its book covers.
    • language english
    • Training sessions 104
    • duration 9:27:03
    • Release Date 2023/11/06