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Geometry Nodes in Blender 4: Create Complex 3D Models

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GameDev.tv Team,Stephen Woods

6:31:19

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  • 1. Course Introduction.mp4
    04:46
  • 2. Downloading & Installing Blender 4.mp4
    03:12
  • 3. Setting Up Blender for Geometry Nodes.mp4
    07:43
  • 1. Section Introduction - Geometry Node Basics.mp4
    02:17
  • 2. The Spreadsheet.mp4
    08:47
  • 3.1 Blender Data Types Article.html
  • 3. Data Types.mp4
    05:29
  • 4. Socket Types - Floats & Integers.mp4
    07:25
  • 5. Socket Types - Boolean & Vector.mp4
    10:43
  • 6. Fields & Attributes.mp4
    08:16
  • 1. Section Introduction - Instancing Geometry.mp4
    02:50
  • 2.1 02 creatingmanipulatingprimitives end.zip
  • 2. Adding & Manipulating Primitives.mp4
    11:33
  • 3.1 03 setshadesmoothsetmaterial end.zip
  • 3. Adding Materials & Smooth Shading.mp4
    10:03
  • 4.1 04 distributepointsonfaces end.zip
  • 4. Distribute Points On Faces.mp4
    15:39
  • 5.1 05 instanceonpoints end.zip
  • 5. Instance On Points.mp4
    14:01
  • 6.1 05a challengesolution end.zip
  • 6. Instance On Points - Challenge Solution.mp4
    07:57
  • 7.1 06 instancingcollections end.zip
  • 7. Instancing Collections.mp4
    07:42
  • 8.1 07 controllingdensity end.zip
  • 8. Controlling Density.mp4
    13:29
  • 9.1 08 manipulatinginstanceswithgeoprox end.zip
  • 9. Manipulating Instances Using Distance Fields.mp4
    11:50
  • 10.1 09 combiningdistancefields end.zip
  • 10. Combining Distance Fields.mp4
    09:22
  • 11.1 10 Adding Low Poly Trees & Boulders (1).zip
  • 11. Adding Low Poly Trees & Boulders.mp4
    10:50
  • 12.1 11 lowpolypebblesgrass end.zip
  • 12. Adding Low Poly Pebbles & Grass.mp4
    14:13
  • 13.1 11 lowpolypebblesgrass end (1).zip
  • 13. Challenge Solution - Tidying Up The Node Tree.mp4
    05:17
  • 14.1 12 basemeshdisplacementshader end.zip
  • 14. Base Mesh Displacement & Shading.mp4
    11:11
  • 15.1 13 replacingbasemesh end.zip
  • 15. Replacing The Base Mesh.mp4
    03:43
  • 16.1 14 settingupswitches end.zip
  • 16. Setting Up Switches.mp4
    06:31
  • 17.1 15 simplelighting end.zip
  • 17. Setting Up Simple Lighting.mp4
    06:13
  • 18.1 16 vertexgroupsforbushes end.zip
  • 18. Using Vertex Groups for Density.mp4
    11:49
  • 19.1 17 randomcolorperinstance end.zip
  • 19. Setting Random Colors Per Instance.mp4
    08:13
  • 20.1 18 finaladjustmentstogeonodes end.zip
  • 20. Final Adjustments to The Node Tree.mp4
    06:54
  • 21.1 19 firstrender end.zip
  • 21. Setting Up The Render.mp4
    09:54
  • 22.1 20 IG BGN - Final Render (1).zip
  • 22. Final Render.mp4
    12:39
  • 1. Bezier Splines.mp4
    11:27
  • 2. Using Bezier Splines in Geometry Nodes.mp4
    12:51
  • 3. Curve Primitives in Geometry Nodes.mp4
    14:38
  • 4. Fill & Fillet Curve Nodes.mp4
    08:26
  • 5. More Curve Operations.mp4
    12:21
  • 6. Resample Curve Node.mp4
    10:30
  • 7. Reshaping Curves.mp4
    10:36
  • 8.1 09 uc bladeofgrass end.zip
  • 8. Creating a Blade of Grass.mp4
    13:16
  • 9.1 10 uc grassshader end.zip
  • 9. Creating a Grass Shader.mp4
    09:38
  • 10.1 11 uc creatinggrassvariations end.zip
  • 10. Creating Random Variations.mp4
    08:35
  • 11.1 12 uc creatinggrassclumps end.zip
  • 11. Creating Grass Clumps.mp4
    08:30
  • 1. More To Come.html
  • Description


    Learn to create complex 3D models procedurally with Geometry Nodes

    What You'll Learn?


    • Learn the core concepts used in Geometry Nodes; data types, boolean math for selection, fields and attributes etc.
    • Discover how to manipulate geometry, meshes and curves directly in the Geometry Node editor while learning about the most vital nodes and workflows.
    • Create a Modifer that can be used to populate any mesh with a low-poly forest, complete with trees, rocks, bushes and grass.
    • Data types used in Blender, how to identify and use them, and how fields and attributes are used in Geometry Nodes
    • Manipulate geometry, primitive meshes and curves directly in Geometry Nodes in a non-destructive workflow.
    • Basic concepts and more advanced workflows for populating scenes with instances of simple or more complex geometr
    • Use curves to create your own objects that can be used in your scenes.
    • Fundamentals of Geometry nodes in Blender.

    Who is this for?


  • You want to learn a powerful new tool for non-destructive, procedural modelling.
  • You want to create models that may be difficult or time-consuming using traditional modelling.
  • You want to create your own modifiers, operators and mesh editing tools.
  • You want to learn geometry nodes from scratch, with a focus on the most essential tools, nodes and workflows.
  • What You Need to Know?


  • You'll need a basic knowledge of Blender and the ability to run Blender 4.0 (or a later version of Blender).
  • More details


    Description

    Ready to learn a powerful new tool for non-destructive, procedural modelling?

    Geometry Nodes allows to you create complex 3D models procedurally, so you can create models that may be difficult or time-consuming using traditional modelling.

    The non-destructive aspect of Geometry Nodes means changes can be made to your models and node trees without having to start from scratch. Dependencies can be built into node trees that will automatically take into account other changes in your scene.

    Geometry Nodes is flexible and efficient, allowing you to save all or portions of individual node trees to re-use later and save precious time.

    By creating node trees by visually connecting different nodes, Blender users can gain a greater understanding of the processes of procedural modelling.

    • Learn the core concepts used in Geometry Nodes; data types, boolean math for selection, fields and attributes etc.

    • Discover how to manipulate geometry, meshes and curves directly in the Geometry Node editor while learning about the most vital nodes and workflows.

    • Create a Modifer that can be used to populate any mesh with a low-poly forest, complete with trees, rocks, bushes and grass.

    • Use curves to create your own objects that can be used in your scenes, from simple blades of grass and leaves, fencing that follows terrain automatically, and finally a stylised tree generator.

    So if you want to learn a powerful new tool for non-destructive, procedural modelling and create your own modifiers, operators and mesh editing tools this is the course for you!

    You'll need a basic knowledge of Blender and the ability to run Blender 4.0 (or a later version of Blender).

    You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way.

    Benefit from our world-class support from both other students, and the instructors who are on the forums regularly.

    You’ll gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

    Dive in now and power up your Blender skills!

    Who this course is for:

    • You want to learn a powerful new tool for non-destructive, procedural modelling.
    • You want to create models that may be difficult or time-consuming using traditional modelling.
    • You want to create your own modifiers, operators and mesh editing tools.
    • You want to learn geometry nodes from scratch, with a focus on the most essential tools, nodes and workflows.

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    GameDev.tv Team
    GameDev.tv Team
    Instructor's Courses
    GameDev tv was created to help anyone learn how to develop, design and sell indie games.  We have some of the best-selling and highest rating game development courses on Udemy. We have more than a million students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more.  Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
    Stephen Woods
    Stephen Woods
    Instructor's Courses
    Hi, I'm Stephen. I've been a 3D artist for over 15 years. I have a diploma in Filmcraft and Animation from new College Lanarkshire (formerly Motherwell College) and a degree in Computer Animation from The University of the West of Scotland.I have been a lifelong fan of cinema, video games and animation. I decided, in my mid 20's, to embark on a career in the creative arts. I was never really sure what field though. I thought about directing, writing, animating or even visual effects. But one the one area of study I always enjoyed the most was creating 3D art. I've dabbled with freelance work, but always wanted to teach.3D art is everywhere! Cinema, television, visual effects, advertising, video games, product design, interior design, architectural visualization, 3D printing...the list goes on and on.So why not begin your journey in 3D art right now? I can't wait to share with you the fundamentals of 3D art!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 42
    • duration 6:31:19
    • Release Date 2024/03/03