Companies Home Search Profile

Game Weapon Concept Fundamentals

Focused View

Dan John Cox

3:10:19

48 View
  • 01 - Course Overview.mp4
    01:04
  • 02 - Thumbnails and Merging Design.mp4
    08:43
  • 03 - Concept and Thumbnail Exploration.mp4
    09:43
  • 04 - Thumbnail and Concept Refinement.mp4
    09:09
  • 05 - General ZBrush Interface.mp4
    10:22
  • 06 - How to Sculpt in ZBrush.mp4
    10:33
  • 07 - Masking, Movement Brush, Transpose, and Subtools.mp4
    11:01
  • 08 - Mirroring, Visibility Masking, and Merging Subtools.mp4
    05:08
  • 09 - How to Create Your Own Custom Interface and Hotkeys.mp4
    09:11
  • 10 - Blocking in the Simple Shapes and Advanced Transpose Use.mp4
    10:36
  • 11 - Lowpoly Sculpting and Panel Loops.mp4
    09:52
  • 12 - Backface Masking and Concept Exploration.mp4
    08:48
  • 13 - Rapid Concept Configuration and ZRemesher.mp4
    10:31
  • 14 - Sculpting Polish and Refinement.mp4
    10:29
  • 15 - Final Details and Lazy Mouse for Clean Edges.mp4
    11:22
  • 16 - Rendering for Photoshop.mp4
    07:28
  • 17 - Compositing Images Inside Photoshop.mp4
    08:05
  • 18 - Easily Add Color and Polish.mp4
    10:27
  • 19 - Refined Concept Details.mp4
    12:01
  • 20 - Material Callouts for 3D Artists.mp4
    06:13
  • 21 - Composing the Final Concept Package.mp4
    09:33
  • Exercise Files.zip
  • Description


    In this course, you'll learn how to create a detailed concept package ready for real world game development studios, and explore the future of the concept art pipeline. Software required: Adobe Photoshop CC and ZBrush.

    What You'll Learn?


      To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you'll be brought up to speed with modern design techniques and integrating Zbrush into your concept workflow. First, you'll learn how to create a truly unique style of weapon by successfully combining 2 disparate items into 1 cohesive design. Next, you'll be introduced to ZBrush for concept artists, and learn how to sculpt hardsurface designs in the software. Finally, you'll learn how to create a complete detailed concept design package. By the end of this course, you'll have an understanding of how to create a fantasy weapon concept package ready for modern game development. Software required: Adobe Photoshop CC and ZBrush.

    More details


    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Dan John Cox
    Dan John Cox
    Instructor's Courses
    Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist. He has worked at Pseudo Interactive, Frozen North Productions, Bedlam Games, Ubisoft Toronto, and Capybara Games in a variety of capacities. He has also taught Game Art at Seneca College in Toronto for 8 years and has assisted in bringing many new artists into the workforce. He's spoken at events such as GamerCamp, IGDA, Creativa Mexico, GameConnection Paris, and GDC 2014 and 2015.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 21
    • duration 3:10:19
    • level preliminary
    • Release Date 2023/10/11