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Game Prop Concept Fundamentals

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Dan John Cox

2:23:30

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  • 01 - Course Overview - Course Overview.mp4
    00:59
  • 02 - Thumbnails and Design Language - Understanding Shape Language.mp4
    09:57
  • 03 - Thumbnails and Design Language - Creating Thumbnail Drawings.mp4
    08:10
  • 04 - Thumbnails and Design Language - Refined Thumbnail Drawings.mp4
    10:05
  • 05 - Structural Drawing - Structure Drawing in Perspective.mp4
    11:19
  • 06 - Structural Drawing - Intro to 3D for Concept Art.mp4
    10:29
  • 07 - Structural Drawing - Polygon Modeling.mp4
    05:18
  • 08 - Structural Drawing - Finalizing Model for Concept.mp4
    11:10
  • 09 - Concept - Basic 3D Paintover.mp4
    10:17
  • 10 - Concept - Refining Patterns and Planes.mp4
    10:40
  • 11 - Concept - Refining Structure.mp4
    09:07
  • 12 - Concept - Adding Color.mp4
    11:13
  • 13 - Details and the Back - Cleaning up the Side.mp4
    11:34
  • 14 - Details and the Back - Cleaning up the Front.mp4
    07:04
  • 15 - Details and the Back - Adding Texture and Detail.mp4
    09:49
  • 16 - Details and the Back - Concepting the Back.mp4
    06:19
  • Exercise Files.zip
  • Description


    This course will teach you how to create a detailed concept ready for real world game development studios. Software required: Photoshop.

    What You'll Learn?


      Concept art in the games industry is an incredibly competitive field, you'll want to be equipped with the best understanding of modern requirements and expectations. In this course, Game Prop Concept Fundamentals, you'll start to understand the techniques and thought processes to help you get a foundational understanding of the needs of this field. First, you'll discover working with an existing design language. Next, you'll explore the process of thumbnail creation. Finally, you'll learn drawing or using 3D to create better structured drawings and how to finalize a concept package for game development. By the end of this course, you'll be able to create compelling high detailed models for game development. Software required: Photoshop.

    More details


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    Dan John Cox
    Dan John Cox
    Instructor's Courses
    Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist. He has worked at Pseudo Interactive, Frozen North Productions, Bedlam Games, Ubisoft Toronto, and Capybara Games in a variety of capacities. He has also taught Game Art at Seneca College in Toronto for 8 years and has assisted in bringing many new artists into the workforce. He's spoken at events such as GamerCamp, IGDA, Creativa Mexico, GameConnection Paris, and GDC 2014 and 2015.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 16
    • duration 2:23:30
    • level preliminary
    • Release Date 2023/10/11