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Game Optimization Techniques in Unity

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Joshua Kinney

1:12:56

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  • 01 - Introduction and Project Overview.mp4
    00:48
  • 02 - Identifying Graphics Performance Issues.mp4
    10:01
  • 03 - Optimizing Geometry.mp4
    10:29
  • 04 - Reducing Draw Calls.mp4
    10:11
  • 05 - Reducing Texture Size.mp4
    12:08
  • 06 - Level of Detail.mp4
    09:06
  • 07 - Occlusion Culling.mp4
    07:43
  • 08 - Lightmapping.mp4
    12:30
  • Description


    In this series of tutorials we will discuss some helpful tips and techniques for optimizing your games in Unity. Software required: 3ds Max 2014, Unity 4.3.

    What You'll Learn?


      In this series of tutorials we will discuss some helpful tips and techniques for optimizing your games in Unity. To get started, we'll discuss some of the main issues that arise with game performance and how we can determine what needs to be optimized. Then we'll go into each major topic, like how to optimize game models, how to reduce draw calls, how to reduce our texture memory footprint, and more. To finish up the tutorial, we'll learn how to use some of Unity's great features like LOD Groups, Occlusion Culling, and Light Baking. Software required: 3ds Max 2014, Unity 4.3.

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    Joshua Kinney
    Joshua Kinney
    Instructor's Courses
    Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games. He gets a huge sense of pride in knowing that he can make a difference in helping people create incredible games. From platformers to puzzlers, Joshua will gladly guide any artist who wants to start using a game engine and learn to put some power behind their polygons. At Pluralsight, he has been honored to develop the core curriculum for CryENGINE, Unity, UDK, and Unreal Engine 4.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 8
    • duration 1:12:56
    • level average
    • Release Date 2023/12/08

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