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Game Making with Blender and Building in Unity and Godot

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3dmotive LLC

4:18:01

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  • 1. Intro to the Course.mp4
    01:11
  • 2.1 Module 01 SOURCE.zip
  • 2. Download Module 1 Source Files Here!.html
  • 3. Starting the Modular Set.mp4
    02:20
  • 4. Blender Scene Setup.mp4
    05:50
  • 5. Constructing the First Parts.mp4
    04:51
  • 6. Creating our First Piece.mp4
    07:32
  • 7. Planning Sections.mp4
    09:55
  • 8. Completing the Dead End.mp4
    07:28
  • 9. Straight Sections.mp4
    05:28
  • 10. Transition Piece.mp4
    09:38
  • 11. Remaining Base Pieces.mp4
    11:02
  • 12. Rounding off the Bevel.mp4
    02:56
  • 13. Module 1 Wrapup.mp4
    00:27
  • 1. Module 2 Intro.mp4
    01:22
  • 2.1 Module 02 SOURCE.zip
  • 2. Download Module 2 Source Files Here!.html
  • 3. Intersection Piece.mp4
    11:37
  • 4. Cleaning Topology.mp4
    04:25
  • 5. Additional Modeling Sections.mp4
    07:56
  • 6. Spiral Helix Slide.mp4
    12:12
  • 7. 180 Degree Turn.mp4
    06:11
  • 8. 90 Degree Extension.mp4
    05:56
  • 9. Fork in the Road.mp4
    05:50
  • 10. Completing the Split Section and Cleanup.mp4
    09:32
  • 11. Module 2 Wrapup.mp4
    00:20
  • 1. Module 3 Intro.mp4
    01:20
  • 2.1 Module 03 SOURCE.zip
  • 2. Download Module 3 Source Files Here!.html
  • 3. Bump in the Road.mp4
    13:50
  • 4. Finalize our Set.mp4
    03:38
  • 5. Correcting Tiling and Snapping.mp4
    05:50
  • 6. Material Assignment.mp4
    05:42
  • 7. Adjusting Shading and Naming.mp4
    03:58
  • 8. Prepping for Export and Beveling.mp4
    05:08
  • 9. Exporting for Game Engines.mp4
    09:11
  • 10. Module 3 Wrapup.mp4
    00:28
  • 1. Module 4 Intro.mp4
    01:28
  • 2.1 Module 04 SOURCE.zip
  • 2. Download Module 4 Source Files Here!.html
  • 3. Making the Project in Unity.mp4
    04:56
  • 4. Building the Scene in Unity.mp4
    07:16
  • 5. Continuing the Level Construction.mp4
    06:46
  • 6. Adding the Ball.mp4
    05:59
  • 7. Camera Movement and Cinematics.mp4
    05:09
  • 8. Reviewing the Project.mp4
    02:51
  • 9. Moving to the Godot Engine.mp4
    05:53
  • 10. Snapping in the Godot Engine.mp4
    02:42
  • 11. Using Snaps and Addressing Effciency.mp4
    04:35
  • 12. Create the Marble Ball in Godot.mp4
    07:12
  • 13. Adding Logic to the Gameplay.mp4
    03:02
  • 14. Adding Logic to the Ball.mp4
    04:57
  • 15. Adding Functionality to the Camera.mp4
    03:32
  • 16. Applying Post Process for Visual Improvements.mp4
    07:06
  • 17. Course Wrapup.mp4
    01:33
  • Description


    Learn to create low-poly tileable environments in Blender for vibrant indie games!

    What You'll Learn?


    • Learn how to model environment assets using Blender
    • Be able to create interesting tileable worlds in Unity and Godot
    • Be able to make environment pieces tile together seamlessly
    • Understand a low-poly cartoon workflow for indie games
    • Build assets with performance and games in mind

    Who is this for?


  • Beginner Blender modelers who want to learn the basics of creating assets
  • Game Designers and developers who want to learn the basics of building a simple game in Unity or Godot
  • What You Need to Know?


  • A basic understanding of Blender is helpful, although not mandatory
  • Some familiarity of Unity or Godot is useful - though most all you need will be covered.
  • More details


    Description

    Learn how to create low-poly tileable environments in Blender for vibrant indie games. In this comprehensive introductory video course, you will learn a practical and efficient modelling workflow for building a complete marble-maze environment for indie and mobile games. Your instructor, Alan Thorn, will introduce you to a wide range of powerful tools, techniques, modifiers and critical workflows using the amazing Blender 4 software, which is free and open source. Together, the transferable and industry-relevant knowledge covered here is used to create common environment pieces, and these will work like reusable building blocks, being tiled together in exciting combinations to make large and fun game worlds. You will further learn how to export your created assets into two highly popular game engines, namely Unity and Godot. By the end of this course you will understand how almost any tileable and low-poly environment assets can be created and exported, and then used in a variety of fun and creative contexts.

    In this course you will…

    • Learn how to model environment assets using Blender

    • Understand a low-poly cartoon workflow for indie games

    • Develop an awareness of sound topology

    • Build assets with performance and games in mind

    • Be able to make environment pieces tile together seamlessly

    • Be confident in using Blender modifiers, like Bevel, Screw and Mirror

    • Be able to export models from Blender to common game engines

    • Be able to create interesting tileable worlds in Unity and Godot

    Who this course is for:

    • Beginner Blender modelers who want to learn the basics of creating assets
    • Game Designers and developers who want to learn the basics of building a simple game in Unity or Godot

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    3dmotive LLC
    3dmotive LLC
    Instructor's Courses
    3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 47
    • duration 4:18:01
    • Release Date 2024/06/16