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Game Development Essentials II with Unity

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6:01:05

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  • 01 - Game Development Essentials II with Unity Introduction.mp4
    01:57
  • 02 - Learning Objectives.mp4
    00:32
  • 03 - 1.1 Understand the basics of the 2D tools.mp4
    02:54
  • 04 - 1.2 Import sprite objects.mp4
    08:40
  • 05 - 1.3 Place sprites in a scene.mp4
    11:36
  • 06 - 1.4 Use basic colliders.mp4
    17:24
  • 07 - 1.5 Use advanced colliders.mp4
    08:46
  • 08 - Learning Objectives.mp4
    00:38
  • 09 - 2.1 Understand the Mecanim anatomy of an animation.mp4
    02:49
  • 10 - 2.2 Prepare models for animations.mp4
    08:11
  • 11 - 2.3 Prepare animations for Mecanim.mp4
    12:56
  • 12 - 2.4 Use the animator component and animator controller.mp4
    02:46
  • 13 - 2.5 Create animation states.mp4
    02:16
  • 14 - 2.6 Create transitions.mp4
    03:38
  • 15 - 2.7 Control your animations with scripts.mp4
    03:18
  • 16 - Learning Objectives.mp4
    00:27
  • 17 - 3.1 Work with blend trees.mp4
    11:02
  • 18 - 3.2 Use animator triggers and the Any State.mp4
    07:21
  • 19 - 3.3 Create animator layers.mp4
    04:32
  • 20 - 3.4 Use avatar masks.mp4
    04:33
  • 21 - Learning Objectives.mp4
    00:33
  • 22 - 4.1 Create your own animations.mp4
    12:55
  • 23 - 4.2 Create 2D animations.mp4
    11:01
  • 24 - 4.3 Build a camera animation system.mp4
    16:35
  • 25 - Learning Objectives.mp4
    00:35
  • 26 - 5.1 Understand particle systems.mp4
    02:14
  • 27 - 5.2 Work with the legacy particle systems.mp4
    03:10
  • 28 - 5.3 Use the current particle system.mp4
    02:56
  • 29 - 5.4 Work with the curve editor.mp4
    04:41
  • 30 - 5.5 Study the particle modules.mp4
    25:17
  • 31 - 5.6 Create custom particles.mp4
    13:00
  • 32 - 5.7 Script with particle systems.mp4
    06:23
  • 33 - Learning Objectives.mp4
    00:40
  • 34 - 6.1 Use the Legacy GUI System.mp4
    03:50
  • 35 - 6.2 Work with a Canvas.mp4
    08:29
  • 36 - 6.3 Implement various GUI controls.mp4
    14:43
  • 37 - 6.4 Create various types of GUI systems.mp4
    08:51
  • 38 - 6.5 Add Mecanim animations to a GUI.mp4
    04:42
  • 39 - Learning Objectives.mp4
    00:32
  • 40 - 7.1 Utilize raycasting.mp4
    07:34
  • 41 - 7.2 Find colliders with an overlap sphere.mp4
    04:49
  • 42 - 7.3 Apply forces to game objects.mp4
    12:02
  • 43 - 7.4 Put it all together.mp4
    06:48
  • 44 - Learning Objectives.mp4
    00:46
  • 45 - 8.1 Design the game.mp4
    02:01
  • 46 - 8.2 Build the platforms.mp4
    04:22
  • 47 - 8.3 Build the player.mp4
    06:18
  • 48 - 8.4 Build the enemies.mp4
    12:58
  • 49 - 8.5 Add a background and camera tracking.mp4
    08:05
  • 50 - 8.6 Implement the player and enemy interaction.mp4
    06:00
  • 51 - 8.7 Create the player and enemy death effects.mp4
    06:12
  • 52 - 8.8 Create the finish zones.mp4
    05:26
  • 53 - 8.9 Implement the player spawn effect.mp4
    03:14
  • 54 - 8.10 Lay out the level.mp4
    05:35
  • 55 - 8.11 Add falling triggers.mp4
    02:14
  • 56 - 8.12 Add GUI elements.mp4
    07:59
  • 57 - Game Development Essentials II with Unity LiveLessons Summary.mp4
    01:19
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    Pearson's video training library is an indispensable learning tool for today's competitive job market. Having essential technology training and certifications can open doors for career advancement and life enrichment. We take learning personally. We've published hundreds of up-to-date videos on wide variety of key topics for Professionals and IT Certification candidates. Now you can learn from renowned industry experts from anywhere in the world, without leaving home.
    • language english
    • Training sessions 57
    • duration 6:01:05
    • Release Date 2023/11/03