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Game Design Essentials: Tools, Theories and Techniques

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Gabriel Chauri,Game Design Thinking

3:57:56

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  • 1. Welcome.mp4
    01:49
  • Files.zip
  • 1. Identifying the Elements of Asteroids.mp4
    02:22
  • 3. What is a Game and What is Design.mp4
    04:19
  • 4. The Role of the Game Designer.mp4
    06:41
  • 5. Other Roles in Game Development.mp4
    04:52
  • 6. Game Design Specialisations.mp4
    07:16
  • 8. Games Unique Feature.mp4
    04:38
  • 9. Game Mechanics.mp4
    12:40
  • 10. MDA and other Game Design Frameworks.mp4
    05:19
  • 12. How to keep Improving as a Game Designer.mp4
    04:15
  • 13. What Skills do you need to be a Game Designer.mp4
    08:31
  • 16.1 2. Game Design Basics - Slides.zip
  • 17. Congratulations on Completing Section 2!.mp4
    00:44
  • Files.zip
  • 1. The Game Design Thinking Process.mp4
    14:53
  • 2. Game Concept Maslows Hierarchy of Needs.mp4
    04:49
  • 3. Game Concept The Beginners Mindset.mp4
    05:37
  • 5. Ideate Ideation Techniques.mp4
    06:14
  • 8. Define The 5 Phases of Players Decision-Making.mp4
    05:09
  • 9. Define Automatic vs. Rational Decision-making.mp4
    03:45
  • 10. Define Interactive Loops for Decision-making.mp4
    06:18
  • 11. Define Bad Decision-Making.mp4
    04:05
  • 12. Define Interesting Decisions.mp4
    04:28
  • 13. Define Self-Determination Theory.mp4
    06:09
  • 15. Prototyping and Playtesting Three Hats For Analysing Games.mp4
    06:13
  • 18.1 3. The Game Design Thinking Process - Slides.zip
  • 20. Congratulations on Finishing Section 3.mp4
    01:00
  • Files.zip
  • 1. What is a GDD.mp4
    05:59
  • 2. Creating Compelling Documents.mp4
    07:40
  • 4. Use presentations as a lethal weapon!.mp4
    04:03
  • 5. Pitching your Game.mp4
    06:10
  • Files.zip
  • 1. Math & Probability in Games.mp4
    05:47
  • 2. Probability in Board Games.mp4
    08:57
  • 3. Probability in Video Games.mp4
    06:10
  • 4. Excel Basics.mp4
    06:37
  • 5. Using Spreadsheets for Modelling.mp4
    06:58
  • 7. Random and Procedural elements.mp4
    07:37
  • Files.zip
  • 1. Introduction to Systems Thinking.mp4
    04:27
  • 2. Systemic Game Design.mp4
    07:04
  • 3. Systems Parts.mp4
    04:17
  • 4. Feedback Loops.mp4
    09:29
  • 6. Real Systems Analysis.mp4
    06:15
  • 7. Game Systems Analysis.mp4
    07:00
  • Files.zip
  • 1. Congratulations!.mp4
    01:20
  • Files.zip
  • Description


    Harness the power of game design, psychology and systems thinking to understand your players and how games work.

    What You'll Learn?


    • Learn to design games understanding all their constitutive parts and how they connect with each other
    • Learn to play games like a game designer (Analytical play)
    • Understand Systems Thinking to understand our world and existing games to transfer those experiences into your own games
    • Use the Design Thinking method to improve your design process
    • Use psychology to understand your players and create more directed experiences
    • Create spreadsheet simulations to balance your games
    • Use GDD and pitching to communicate with your team and different stakeholders

    Who is this for?


  • Any person who wants to understand how to create engaging and meaningful experiences
  • Beginner game designers who wants to acquire more specific, hands-on knowledge and experience
  • People related to game developent who wants to transition to a game designer role
  • What You Need to Know?


  • Be able to access a text editor, slides presentation and spreadsheets
  • Having scrap paper and dices would be nice, since we are going to make some board games!
  • More details


    Description

    This course offers a comprehensive framework to understand and practice game design.

    At the end of this course, you will have the tools and thinking process to understand why some games are fun and keep players playing for a long time, while others fail.


    WHAT YOU WILL LEARN...

    • Understand the role of the game designer and other roles in game development

    • How to keep improving as a game designer and what skills you need

    • What are game parts, mechanics and dynamics and understand the language of games

    • Harness the power of Design Thinking to better Empathize, Ideate and Prototype your games.

    • Use Psychology to understand your players and how they perceive your game

    • What is a GDD

    • What is a game pitch

    • How to communicate your game idea to your team

    • How math and probability work in board and video games

    • Create game models using Google Spreadsheets to test your game early

    • Use random, procedural generation and systems thinking to create systemic gameplay to design games that are interesting to play and watch.

    • Analyze real and game systems to create meaningful games by relating players to their surroundings and experiences

    HOW WILL YOU PRACTICE WHAT YOU HAVE LEARNED

    • You will create a card game from a humble beginning all the way to a unique and engaging game.

    • Each activity is designed to practice what you have just learned.

    • The card game will be uniquely modified by you, so you can keep working on it even after the course ends.

    What is NOT included in this course...

    • Programming languages

    • Art asset creation

    Who this course is for:

    • Any person who wants to understand how to create engaging and meaningful experiences
    • Beginner game designers who wants to acquire more specific, hands-on knowledge and experience
    • People related to game developent who wants to transition to a game designer role

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    Gabriel Chauri
    Gabriel Chauri
    Instructor's Courses
    I'm Gabriel Chauri. I'm a passionate game designer with several years of professional experience. I like to create experiences that players will enjoy and share and most important of all, that will make them think and see the world in a different way. I also like to teach and mentoring. I've participated in several games jams as a jammer and as a mentor and I've teached different disciplines (like music theory and game design) for +6 years.
    Game Design Thinking
    Game Design Thinking
    Instructor's Courses
    Game Design Thinking was created to deliver a centralized, high-quality standard education in game design, so you can create compelling and meaningful experiencies through your games.Through our courses that combine theory and practice, we will give you the tools so you as a game designer develop the correct mindset and framework that will allow you to create longlasting and meaningful games that players will enjoy.In Game Design Thinking, we are firm believers that games have the power to change the world for the better and that we as game designers, have the responsability to make these changes happen.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 41
    • duration 3:57:56
    • Release Date 2024/05/04