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Game Character Sculpting in ZBrush

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Justin Marshall

4:37:19

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  • 0101 Course Overview.mp4
    01:24
  • 0201 Making a Plan.mp4
    06:18
  • 0202 Blocking Out the Body.mp4
    13:57
  • 0203 Modifying the Topology.mp4
    07:59
  • 0204 Preparing to Sculpt.mp4
    03:54
  • 0205 Bat Goblin Challenge 1.mp4
    01:21
  • 0301 Beggining the Sculpt.mp4
    10:06
  • 0302 Modifying the Facial Shape.mp4
    04:40
  • 0303 Sculpting the Ears.mp4
    11:53
  • 0304 Sculpting the Torso.mp4
    07:21
  • 0305 Sculpting the Arms.mp4
    05:28
  • 0306 Sculpting the Hands.mp4
    08:34
  • 0307 Sculpting the Adbomen.mp4
    06:15
  • 0308 Sculpting the Legs and Feet.mp4
    06:30
  • 0309 Bat Goblin Challenge 2.mp4
    01:18
  • 0401 Refining the Face Sculpt.mp4
    08:46
  • 0402 Adding Eyes.mp4
    09:14
  • 0403 Creating Beard.mp4
    12:49
  • 0404 Modeling the Hair.mp4
    10:16
  • 0405 Stylizing the Head.mp4
    04:43
  • 0406 Stylizing the Torso.mp4
    04:21
  • 0407 Stylizing the Arms and Hands.mp4
    03:51
  • 0408 Stylizing the Legs.mp4
    03:20
  • 0409 Bat Goblin Challenge 3.mp4
    00:59
  • 0501 Building the Shirt and Pants.mp4
    07:04
  • 0502 Finishing the Shirt and Pants.mp4
    05:19
  • 0503 Sculpting the Pants.mp4
    09:16
  • 0504 Sculpting the Shirt.mp4
    06:18
  • 0505 Building the Pauldron Base.mp4
    07:53
  • 0506 Sculpting the Pauldron.mp4
    08:55
  • 0507 Creating the Gloves and Boots.mp4
    06:42
  • 0508 Creating the Straps.mp4
    10:01
  • 0509 Bat Goblin Challenge 4.mp4
    01:06
  • 0601 Creating the Shoulder Strap.mp4
    09:52
  • 0602 Detailing the Gloves.mp4
    06:55
  • 0603 Building the Pauldron Clip.mp4
    10:04
  • 0604 Adding the RUnes to the Pauldron Clip.mp4
    08:09
  • 0605 Bat Goblin Challenge 5.mp4
    01:13
  • 0701 Adding Patches and Stitches.mp4
    04:16
  • 0702 Adding Wear and Tear.mp4
    07:06
  • 0703 Finishing the Belt.mp4
    03:41
  • 0704 Blocking Out Colors.mp4
    06:48
  • 0705 Bat Goblin Challenge 6.mp4
    01:24
  • Description


    Creating a high-resolution sculpted mesh is often the first step in building a character model to be used in a game. In this course, you’ll learn to use ZBrush to create these detailed character sculpts.

    What You'll Learn?


      Once a character design has been settled on, the first step in getting that character into your Unity game is often sculpting the model. Probably the best tool around for creating these highly detailed sculpts is ZBrush.

      In this course, Game Character Sculpting in ZBrush, you’ll learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels.

      Working from the ground up, you’ll start by creating the initial armature using a very flexible tool called ZSpheres.
      From there, you’ll learn to use several of ZBrush’s powerful sculpting brushes to edit the geometry at its base and to begin sculpting in all the character’s musculature and detail.
      Next, you’ll also learn to stylize your model and to create things like clothing and accessories by extracting geometry from existing shapes.

      When you're finished with this ZBrush course, you’ll have learned the process of creating a sculpted character from start to finish. But even though we’re building a dwarf, you’re not just learning to build one character. So sprinkled in along the way, you’ll get challenges that will allow you to see that what you’ve learned can apply to many different kinds of characters.

      Let’s start with the first module by looking at our artwork, creating a plan, and creating our ZSphere armature.

      Software required: Zbrush.

    More details


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    Justin Marshall
    Justin Marshall
    Instructor's Courses
    Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on projects like the Unity Mobile Game Development Series. Justin has helped shape the careers of many digital artists and has even earned the title of "Master Justin" by those he has helped. Welcome to his dojo.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 43
    • duration 4:37:19
    • level preliminary
    • Release Date 2023/06/16