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Game Character Rigging Fundamentals

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Winston Powell

5:38:11

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  • 01 - Course Overview.mp4
    01:55
  • 02 - Scene Setup.mp4
    05:58
  • 03 - Object Transforms Continued.mp4
    06:12
  • 04 - Using Layers.mp4
    04:22
  • 05 - The Characters Purpose.mp4
    04:32
  • 06 - About Joint Hierarchy.mp4
    07:30
  • 07 - Starting with the Spine.mp4
    06:27
  • 08 - Setup for an IK Arm.mp4
    07:36
  • 09 - Leg and Inverse Foot.mp4
    07:41
  • 10 - All the Finger Joints.mp4
    07:40
  • 11 - Mirror Named Joints.mp4
    09:20
  • 12 - Finalize the Face.mp4
    07:24
  • 13 - About Controllers.mp4
    08:16
  • 14 - Controllers - Feet to the Spine.mp4
    08:05
  • 15 - Controllers - Arms.mp4
    09:24
  • 16 - Controllers - Head and Beard.mp4
    04:22
  • 17 - Parent Constrain Controllers.mp4
    07:49
  • 18 - Arm and Leg IKs.mp4
    07:10
  • 19 - Pole Vector Constraints.mp4
    05:37
  • 20 - Arm and Leg Control.mp4
    08:21
  • 21 - Eye Control and Aim Constraint.mp4
    09:34
  • 22 - Physical Controller Parents.mp4
    08:42
  • 23 - Finalize and Cleanup.mp4
    08:47
  • 24 - Intro to Binding Smooth Skins.mp4
    08:32
  • 25 - Intro to Painting Skin Weights.mp4
    09:58
  • 26 - Binding Your Character.mp4
    07:41
  • 27 - The Component Editor Part 1.mp4
    10:37
  • 28 - The Component Editor Part 2.mp4
    09:15
  • 29 - Starting with the Arm.mp4
    11:12
  • 30 - Moving Down to the Leg.mp4
    10:05
  • 31 - Torso Part 1.mp4
    09:03
  • 32 - Torso Part 2.mp4
    06:17
  • 33 - Unsticking The Beard.mp4
    07:50
  • 34 - Head and Mouth.mp4
    07:18
  • 35 - Adding Hair Movement.mp4
    06:59
  • 36 - Starting Set Driven Keys.mp4
    10:04
  • 37 - Blinking Driven Keys.mp4
    10:55
  • 38 - Finger Grip Driven Keys Part 1.mp4
    11:48
  • 39 - Finger Grip Driven Keys Part 2.mp4
    06:12
  • 40 - Hand Skin Weights.mp4
    12:15
  • 41 - The Inverse Foot Roll.mp4
    09:50
  • 42 - Finalize Scene for Animation.mp4
    09:36
  • File.zip
  • Description


    Rigging is an essential part of game development and it is integral in bringing the games that you love to life. This course will teach you the fundamentals of rigging characters for games. Software required: Maya 2017.

    What You'll Learn?


      For many, rigging is the last area of game development they want to learn and it's easy to understand why. You don't play a game to be wowed by the controllers used to animate that dragon or marvel at the adventurer's joint system. It's one of those disciplines between forward facing art and back-end design that takes a back seat to most everything else you can see happening on the screen. However, understanding how to rig is what will take your dragon or adventurer character further than ever before and give them potential for a life of their very own. In this course, Game Character Rigging Fundamentals, you will find that rigging doesn't have to be overwhelming if you learn the fundamentals in a comfortable and digestible way. First, you will start the basics of creating joints and building a skeleton. Once that's complete, you will jump right into creating animation controllers and their constraints to help the joints move. After that, the character can be bound to the rig and you can modify those skin weights. Finally, to give the rig more complex movement, you will create set driven keys for elements like finger gripping and foot roll. By the end of this course, you will have everything you need to rig your characters and an excellent foundation for moving on to more advanced rigging. Software required: Maya 2017.

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    Winston Powell
    Winston Powell
    Instructor's Courses
    I grew up in Northfield Massachusetts and after graduating from high school, I moved out to Arizona to study game art at The University of Advancing Technology where I received my Bachelor's Degree in Game Art and Animation. Since then, I have been working as an independent game artist producing content for numerous game projects. My main focus is in art such as game characters, assets, and animations but I also enjoy creating other media like stories and film. In the end, I'm here to express myself the best I can and hopefully make people happier in the process!
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 42
    • duration 5:38:11
    • level preliminary
    • Release Date 2023/10/11

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