Game Asset Workflow (Blender, Substance Painter, Unreal)
David Hansen
29:56
Description
A straightforward game art workflow that you can depend on
What You'll Learn?
- Learn the asset creation workflow from blockout to engine implementation
- UV Unwrap quickly using my sharpening/UVing workflow in Blender
- Create super clean highpoly bakes using all of the tricks involved in the course
- Form a seamless export process from Substance Painter to Unreal Engine (UE5 works as well!)
- Create an easy to use master material in Unreal Engine for all of your textured props
Who is this for?
More details
DescriptionLearn the game asset workflow from the modelling stages all the way to importing and setting up a material in Unreal Engine.
This course goes through all of the steps needed to have a 3D model ready for texturing- including but not limited to blockout, lowpoly and highpoly, UV unwrapping, setting up sharpened edges (or smoothing groups), and more.
From there the entire import process to get started in Adobe Substance Painter is also shown, including some settings you can use to get a really crucial clean bake for your model.
Some texturing tricks are shown and mentions of what kind of details you should look to implement in your game asset. From there I show how to export all of the needed textures (including a packed texture for optimization) and bring it into Unreal Engine for in-engine implementation.
Written versions are included with all of the videos so you can choose to either read each part or watch the video to get a visual representation of what's needed to complete a game asset. Project files are also included so you can focus on specific parts of a workflow.
If you have any questions you can message me or email me at [email protected]!
Who this course is for:
- Beginner/Intermediate game artists that already have modelling fundamentals but are looking for a clean workflow or tricks to speed up their workflow
- Other game developers can also find value in this course, however I don't cover how to 3D model in general, more so the workflow for creating a game asset
Learn the game asset workflow from the modelling stages all the way to importing and setting up a material in Unreal Engine.
This course goes through all of the steps needed to have a 3D model ready for texturing- including but not limited to blockout, lowpoly and highpoly, UV unwrapping, setting up sharpened edges (or smoothing groups), and more.
From there the entire import process to get started in Adobe Substance Painter is also shown, including some settings you can use to get a really crucial clean bake for your model.
Some texturing tricks are shown and mentions of what kind of details you should look to implement in your game asset. From there I show how to export all of the needed textures (including a packed texture for optimization) and bring it into Unreal Engine for in-engine implementation.
Written versions are included with all of the videos so you can choose to either read each part or watch the video to get a visual representation of what's needed to complete a game asset. Project files are also included so you can focus on specific parts of a workflow.
If you have any questions you can message me or email me at [email protected]!
Who this course is for:
- Beginner/Intermediate game artists that already have modelling fundamentals but are looking for a clean workflow or tricks to speed up their workflow
- Other game developers can also find value in this course, however I don't cover how to 3D model in general, more so the workflow for creating a game asset
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David Hansen
Instructor's Courses
Udemy
View courses Udemy- language english
- Training sessions 6
- duration 29:56
- Release Date 2023/03/09