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G2A Academy: Video games in education

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G2A Academy

2:54:59

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  • 1. Word from G2As CEO.mp4
    01:10
  • 2. Word from the authors.mp4
    01:56
  • 3. Introduction.mp4
    01:25
  • 4. Who are our gamers nowadays.mp4
    02:01
  • 5. Gaming and gamer stereotypes.mp4
    08:31
  • 6. What stimulates gamers How can you use games in education.mp4
    10:08
  • 7. Gamers and motivation.mp4
    07:19
  • 8. What do games do for us.mp4
    05:08
  • 9. Keep an eye out on .mp4
    02:58
  • 10. Exercises.mp4
    05:12
  • 11. Tips.mp4
    01:49
  • 12. Introduction.mp4
    02:00
  • 13. History.mp4
    14:26
  • 14. French Revolution.mp4
    03:22
  • 15. World War I.mp4
    04:44
  • 16. World War II.mp4
    07:45
  • 17. Social sciences.mp4
    14:10
  • 18. Moral choices.mp4
    03:52
  • 19. Diseases, loss of family and coping.mp4
    02:47
  • 20. Exile.mp4
    03:00
  • 21. Literature.mp4
    02:10
  • 22. Fantasy.mp4
    10:41
  • 23. Post-apocalypse.mp4
    07:34
  • 24. Visions of the future.mp4
    02:31
  • 25. Introduction.mp4
    00:57
  • 26. Physics, astronomy, engineering.mp4
    05:57
  • 27. Engineering 101.mp4
    05:10
  • 28. Acceleration, dynamics.mp4
    05:36
  • 29. Chemistry.mp4
    07:53
  • 30. Biology.mp4
    05:03
  • 31. Life sciences and ecology.mp4
    06:54
  • 32. Mathematics.mp4
    05:25
  • 33. Programming.mp4
    05:25
  • Description


    How to use gaming to teach teenagers

    What You'll Learn?


    • How to use video games in teaching STEM subjects & humanities

    Who is this for?


  • Teachers of STEM subjects & humanities, with a focus on primary and high school students
  • More details


    Description

    Teaching about the Renaissance era through Assassin's Creed 2? Showing how space physics work using Kerbal Space Program? Discussing the art of making difficult choices via This War of Mine? Video games are not just entertainment. They are also a perfect tool to make any subject fascinating to your students, no matter how difficult or tedious it may be.

    If you feel that traditional methods have been failing you with today's youth, you're not alone. Video games allow for more captivating classes that are adjusted to your students' interests and hence, more engaging. After all, who doesn't love a good gaming session after a stressful day at school or work? Whether it's on the computer, using a console, or simply playing an easy mobile game, there's always something to be discovered and learned.

    If you want to effectively teach your students, you must not only know their educational needs, but also what motivates them. This course will show you how to use games in teaching both STEM subjects and humanities, so that they can become a successful tool in your teaching practice. We've divided it into three sections:

    • Unit 1: The benefits of using video games in class and overall information about the psychology behind them. Here we also debunk all sorts of myths about gaming.

    • Unit 2: Effective ways of teaching humanities through the use of video games, including literature, history, social sciences and more.

    • Unit 3: How to use video games in teaching STEM subjects, such as math, physics, geography, biology, chemistry and so on.

    You will also find sample exercises and other resources that you should find useful in your lessons.

    Ready to try something new? Rock on!

    All proceeds from the course will be donated to charity.

    Course authors

    Dr. Adam Flamma – academic lecturer at the University of Lower Silesia in the field of Creative Media, Game Design, 3D Animation and VFX. Earlier, a high school teacher. Specialist in video game storytelling, video game history and using new technologies in education. President of the GameUP Game Research and Development Association, privately a fan of isometric cRPGs, classic point-and-click games, as well as The Witcher and Assassin's Creed series.

    Dr. Szymon Makuch – academic lecturer at the University of Lower Silesia in the field of Creative Media, Game Design, 3D Animation and VFX. Specialist in intellectual property and the business aspects of new media, a member of the GameUP Game Research and Development Association, vice president of the Trickster Popculture Researchers Association. Privately an enthusiast of The Elder Scrolls III: Morrowind, and the Syberia and Assassin's Creed series.



    Who this course is for:

    • Teachers of STEM subjects & humanities, with a focus on primary and high school students

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    G2A Academy's goal is to prove that video games are not just entertainment. We want to show that it is an exciting branch of popular culture that has a tremendously positive impact on the entire world.Gaming gives you all sorts of benefits. It can be even used to make learning at school more interesting and captivating. Check out our courses to see what else video games have to offer.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 33
    • duration 2:54:59
    • Release Date 2023/04/26

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