FX MAYHEM 102 - Smokeless Fire & Flames - Houdini Tutorial
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7:50:00
189 View
1 Software & Hardware.mp4
01:32
2 The General Plan.mp4
01:06
3 A few things before we begin.mp4
00:56
1 Methodology.mp4
02:04
2 Shading Method.mp4
01:00
1 Scene Setup.mp4
02:38
2 Initial Solver Setup (updated).mp4
02:50
3 Initial Source Setup.mp4
01:31
4 Visualization Setup.mp4
05:49
5 Torch Core Geometry.mp4
03:03
1 Source Values.mp4
02:19
2 The Speed Issue.mp4
04:43
3 Performance Optimization.mp4
02:05
4 Forces Part 1.mp4
04:00
5 Forces Part 2.mp4
06:46
6 Increase Resolution.mp4
03:28
7 Source Noise.mp4
04:32
8 Shading Concept.mp4
06:03
9 File Caching.mp4
05:16
10 Conclusion.mp4
00:50
Things to keep in mind.mp4
01:15
1 Scene Preparations.mp4
02:26
2 Source Geometry.mp4
06:22
3 Volume Rasterization (updated).mp4
05:13
4 Source Noise & Randomization.mp4
05:19
5 Floor Collision.mp4
03:58
6 Growth Simulation Part 1.mp4
02:54
7 Growth Simulation Part 2.mp4
09:15
8 Complete Logo & Caching.mp4
07:22
9 Conclusion.mp4
00:59
1 Scene Preparations.mp4
02:00
2 Floor Collision & Domain Setup.mp4
04:46
3 Animated Source Geometry Part 1.mp4
06:48
4 Animated Source Geometry Part 2.mp4
05:27
5 Animated Source Geometry Part 3.mp4
07:16
6 Initial Source Attributes.mp4
04:56
7 Testing & Source Attributes Caching.mp4
03:02
8 Volume Rasterization (updated).mp4
07:21
9 Collision Setup Part 1.mp4
04:00
10 Collision Setup Part 2.mp4
08:38
11 Preview Setup & Solver Forces.mp4
08:28
12 Solver Collision Speed.mp4
02:11
13 Floor Geometry.mp4
03:25
14 Floor Points & Volume Sampling.mp4
03:35
15 Floor Fire Source Solver Part 1.mp4
05:07
16 Floor Fire Source Solver Part 2.mp4
03:59
17 Floor Fire Source Solver Part 3.mp4
04:41
18 Floor Fire Source - Velocity.mp4
05:47
19 Optimization & Rasterization.mp4
08:09
20 Shockwave Geometry.mp4
07:42
21 Shockwave Sourcing.mp4
17:33
22 Review & Conclusion.mp4
02:33
1 Torch - Background Geometry.mp4
03:52
2 Torch - Core Gep & Lighting Setup.mp4
05:54
3 Torch - Refine Lighting.mp4
02:22
4 Torch - Fire Shading Part 1.mp4
08:05
5 Torch - Fire Shading Part 2.mp4
06:26
6 Torch - Render Settings.mp4
08:59
7 Torch - Render Review.mp4
02:08
8 Logo - Floor Geometry.mp4
07:13
9 Logo - Lighting & Camera.mp4
09:46
10 Logo - Floor Material.mp4
07:13
11 Logo - Render Review.mp4
01:02
12 Hammer - Geometry Setup.mp4
06:40
13 Hammer - Camera Animation.mp4
13:15
14 Hammer - Render Review.mp4
01:48
1 Torch - Background Geometry.mp4
06:19
2 Torch - Core, Light & Render Setup.mp4
06:38
3 Torch - Lighting.mp4
03:31
4 Torch - Core & Fire Shading.mp4
11:11
5 Torch - Interactive & Motion Blur.mp4
07:22
6 Torch - Render Quality.mp4
13:43
7 Torch - Render Review.mp4
01:22
8 Logo - Floor Geometry.mp4
09:33
9 Logo - Lighting & Camera.mp4
08:16
10 Logo - Floor Material & Texturing.mp4
10:50
11 Logo - Render Review.mp4
00:47
12 Hammer - Geometry & Materials 1.mp4
05:54
13 Hammer - Geometry & Materials 2.mp4
08:06
14 Hammer - Camera Animation.mp4
03:52
15 Hammer - Lighting & Render Setup.mp4
05:41
16 Hammer - Render Review.mp4
01:23
1 Assembly & Motion Blur.mp4
09:56
2 Custom Optical Effects.mp4
07:15
3 Pre Optical Color Correction.mp4
06:21
4 Film Grain & Post Color Correction.mp4
06:47
5 Torch Fire - Review & Conclusion.mp4
02:13
1 Assembly & Adjustments.mp4
04:40
2 Logo Fire - Review & Conclusion.mp4
00:58
1 Assembly & Adjustments.mp4
06:01
2 Hammer Fire - Review & Conclusion.mp4
01:40
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View courses CGCircuitCGCircuit is the only platform for Houdini and technical art tutorials that truly help understand real production from the real industry experts.
- language english
- Training sessions 91
- duration 7:50:00
- Release Date 2023/05/23