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FMOD for Game Audio

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Elvis Suhadolnik Bonesso

2:53:35

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  • 1 - Course Intro.mp4
    00:27
  • 2 - FMOD Unity Download.mp4
    02:18
  • 3 - Creating Unity Project Importing Viking Village.mp4
    02:20
  • 4 - Unity Navigation Viking Village Overview.mp4
    01:55
  • 5 - Linking FMOD to Unity.mp4
    02:14
  • 6 - Linking FMOD Reaper.mp4
    02:51
  • 7 - Navigation Editing and Shortcuts in FMOD.mp4
    06:01
  • 8 - FMOD Effects Overview.mp4
    12:47
  • 9 - FMOD Overview.mp4
    00:49
  • 10 - Making an Audio List and Where to Look for Sounds.mp4
    01:30
  • 10 - Websites-to-Download-Free-Audio-Files.docx
  • 11 - Adding Assets and Making Folders.mp4
    00:37
  • 12 - Creating Events Action vs Timeline Events Torch.mp4
    05:40
  • 13 - Soundscape 2D Multi Instrument.mp4
    06:17
  • 14 - Stable Event Scatter Instrument.mp4
    06:48
  • 15 - Waves Event Asynch Options.mp4
    02:37
  • 16 - Wheel Pitch Shifter Compressor.mp4
    06:38
  • 17 - Workspace Probability Multiband EQ Modulation.mp4
    06:41
  • 18 - Bar Creating Outside Perspective doors closed.mp4
    03:20
  • 19 - Boat Sound Design Finding Loop Spot.mp4
    04:48
  • 20 - Music Part 1 Exporting Stems Tempo Markers.mp4
    05:42
  • 21 - Music Part 2 Parameters Transitions Markers.mp4
    03:22
  • 22 - Music Part 3 Parameter Sheet Automation Seek Speed.mp4
    03:27
  • 23 - Music Part 4 Crossfading Instrumentation.mp4
    04:43
  • 24 - Music Part 5 Transition Region Quantization.mp4
    03:26
  • 25 - Music Part 6 Magnet Regions Quantization.mp4
    01:30
  • 26 - Music Part 7 Randomizing Sections.mp4
    03:25
  • 27 - Adding FMOD Listener and 2D Soundscape.mp4
    02:18
  • 28 - AHDSR Fading In and Out FMOD Events.mp4
    01:55
  • 29 - Stable Trigger Enter Exit.mp4
    03:46
  • 30 - Waves Sphere Emitters.mp4
    04:37
  • 31 - Bar Emitter.mp4
    03:26
  • 32 - Boat Odin Call.mp4
    02:43
  • 33 - Torches Adding Emitters on Prefabs.mp4
    03:45
  • 34 - Wheel Adding Sounds to Items.mp4
    02:12
  • 35 - Workspace Emitter.mp4
    02:55
  • 36 - Music Triggers.mp4
    08:17
  • 37 - FMOD Music Part 8 On Off Parameter.mp4
    01:08
  • 38 - Unity Music On Off Trigger.mp4
    04:24
  • 39 - FMOD Footsteps.mp4
    03:55
  • 40 - Unity Footsteps.mp4
    01:40
  • 41 - FMOD Mixer Creating Groups.mp4
    03:17
  • 42 - Unity FMOD Organizing FMOD Mixer and Events Unity Events.mp4
    03:08
  • 43 - Unity FMOD Snapshots.mp4
    06:09
  • 44 - Unity FMOD Live Mixing Basic Tweaks.mp4
    09:11
  • 45 - Unity FMOD Sandbox.mp4
    02:15
  • 46 - Final Thoughts.mp4
    00:21
  • Description


    Hands on course on Audio Implementation for Games using FMOD & Unity. Sound Design and Music examples.

    What You'll Learn?


    • How to create loop and transition sections for game music
    • How to randomize sounds for ongoing soundscapes
    • Creating and managing banks, groups
    • FMOD effects and Mixing Basics
    • Mixer, Snapshot, and Sandbox
    • Some Unity Implementation

    Who is this for?


  • Music composers wanting to implement their music on games
  • Sound designers wanting to implement their sounds on games
  • Developers wanting to learn/understand FMOD
  • Game Audio enthusiasts
  • What You Need to Know?


  • No previous experience needed, although some audio production background may be helpful
  • More details


    Description

    3 hours of condensed material. Straight-forward and concise classes.


    If you wonder how sounds are implemented into games, this course you tell you all about it.


    FMOD is an audio middleware that creates probability, looping sections, and parameter triggers, among many other useful tools to create living soundscapes and music interactions.


    Your studying tools for this course will be the softwares: FMOD & Unity, and the free asset pack 'Viking Village', of which you'll be giving life to, through sounds.


    Here's a full list of things we'll be talking about in this course.


    1) Installation & Setup

    -FMOD & Unity Download

    -Creating Unity Project, Importing Viking Village

    -Unity Navigation, Viking Village Overview

    -Linking FMOD to Unity


    2) Preparation & Side Notes

    -Linking FMOD & Reaper

    -Navigation, Editing and Shortcuts in FMOD

    -FMOD Effects Overview


    3) FMOD

    -FMOD Overview

    -Making an Audio List and Where to Look for Sounds

    -Adding Assets and Making Folders

    -Creating Events - Action vs Timeline Events - Torch

    -Soundscape 2D - Multi Instrument

    -Stable Event - Scatter Instrument

    -Waves Event - Asynch Options

    -Wheel - Pitch Shifter & Compressor

    -Workspace - Probability + Multiband EQ + Modulation

    -Bar - Creating Outside Perspective (doors closed)

    -Boat Sound Design - Finding Loop Spot

    -Music  Part 1 - Exporting Stems, Tempo Markers

    -Music  Part 2 - Parameters, Transitions & Markers

    -Music Part 3  - Parameter Sheet + Automation, Seek Speed

    -Music Part 4 - Crossfading Instrumentation

    -Music Part 5 - Transition Region + Quantization

    -Music Part 6 - Magnet Regions + Quantization


    4) Unity

    -Adding FMOD Listener and 2D Soundscape

    -AHDSR - Fading In and Out FMOD Events

    -Stable - Trigger Enter & Exit

    -Waves - Sphere Emitters

    -Bar Emitter

    -Boat - Odin Call

    -Torches - Adding Emitters on Prefabs

    -Wheel - Adding Sounds to Items

    -Workspace Emitter

    -Music Triggers


    5) FMOD & Unity

    -FMOD - Music Part 7 - On Off Parameter

    -Unity - Music On Off Trigger

    -FMOD - Footsteps

    -Unity - Footsteps

    -FMOD - Mixer & Creating Groups

    -Unity & FMOD - Organizing FMOD Mixer and Events + Unity Events

    -Unity & FMOD - Snapshots

    -Unity & FMOD - Live Mixing, Basic Tweaks

    -Unity & FMOD - Sandbox

    Who this course is for:

    • Music composers wanting to implement their music on games
    • Sound designers wanting to implement their sounds on games
    • Developers wanting to learn/understand FMOD
    • Game Audio enthusiasts

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    Elvis Suhadolnik Bonesso
    Elvis Suhadolnik Bonesso
    Instructor's Courses
    I craft sounds to elevate stories.​I’ve been composing and performing music for the past fifteen years, which has led me to hone my knowledge in music production and sound design. There, I discover my quite recent passion: creating the world of sounds for audio-visual media, such as games, films, and podcasts.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 46
    • duration 2:53:35
    • Release Date 2023/07/30