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Flappy Bird Like - Unreal Engine 5 For Beginners Easy Start

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8:56:51

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  • 1. Introduction.mp4
    01:28
  • 2.1 CourseArtAnd Audio.rar
  • 2. How to Study this course for best results.mp4
    01:25
  • 3. Download The Latest Version Of Unreal Engine.mp4
    00:30
  • 4. Create The Project.mp4
    02:02
  • 1. Set Up The Play Level.mp4
    05:19
  • 2. Install Paper ZD Official Plugin For Unreal Engine.mp4
    00:43
  • 3. Understanding How Unreal Engine Manages Positioning Of Objects In The World.mp4
    03:58
  • 4. Simple Collision And Physics Interactions in Unreal Engine How it works.mp4
    02:59
  • 5. Creating A Character Blue Print.mp4
    03:59
  • 6. Adding Your Player Character To The Level.mp4
    04:25
  • 7. Connecting To The Player Character and adding a Camera.mp4
    03:34
  • 8. Setting Up Player Controls.mp4
    07:02
  • 9. Setting Up Input Context And using Comments To Keep Blueprints Organised.mp4
    07:06
  • 10. Adding A Simple Jump Then A Physics Jump.mp4
    01:55
  • 11. Changing the Jump and Left,Right movement.mp4
    06:19
  • 12. The Sequence Node And Blueprint Debugging Explained.mp4
    05:25
  • 13. Adding Physics Linear Velocity And TICK NODE Explained.mp4
    05:51
  • 1. Planning Out The Game.mp4
    06:55
  • 2. Using The Tick To Move Forward.mp4
    04:02
  • 3. Creating More Platforming Room.mp4
    00:52
  • 4. Limit Camera Vertical Position.mp4
    04:27
  • 5. Adjusting The Camera View Part 1.mp4
    04:42
  • 6. More Camera Adjustments And Thoughts On Game Balance.mp4
    04:20
  • 7. Adding Top Collision And Player Limits.mp4
    05:05
  • 8. Adding A Developer Material.mp4
    02:26
  • 9. Spawning in an Object.mp4
    08:35
  • 10. Despawning An Object On Collision.mp4
    04:57
  • 11. Setting Up Proper Collision For The Pillar.mp4
    02:18
  • 12. How to Change THe Height Of Spawned in Pillar.mp4
    03:30
  • 13. Spawning in Based OFF TIME.mp4
    17:50
  • 14. Add Color to the Pillar Object For Visibility.mp4
    01:52
  • 15. Make The Spawn Happen on a set timer multiple times.mp4
    05:39
  • 16. How To Visualize Blueprint Code Working.mp4
    01:53
  • 17. Creating Functions To Simplify Using Variables.mp4
    07:00
  • 18. Using Random Booleans To Spawn in two Positions.mp4
    04:00
  • 19. Adjusting The Spawning For Better Visibility.mp4
    07:42
  • 20. Detecting Passing A Pillar Successfully.mp4
    08:18
  • 21. Some Comments For Organisation.mp4
    00:38
  • 22. Code Review And Organization.mp4
    11:58
  • 23. Recording Progress of the Player.mp4
    06:32
  • 24. Using Progress To Increase The Speed Of Spawns.mp4
    08:47
  • 25. Adjustments to the speed of spawning.mp4
    06:21
  • 26. Changing The Player Drop Velocity.mp4
    07:56
  • 27. Make A Homing Projectile.mp4
    05:49
  • 28. Homing Projectile Part 2.mp4
    01:56
  • 29. Homing Projectile Part 3.mp4
    02:32
  • 30. Create A Function For Spawning in Homing Projectiles.mp4
    06:34
  • 31. Creating Logic For Progress Changing Spawns.mp4
    07:45
  • 32. Creating Random Positions Using Code For Spawns.mp4
    06:02
  • 33. Some Balance Recommendations And Randomised Positioning.mp4
    05:26
  • 34. Overview Thus Far.mp4
    00:50
  • 1. Setting Up A Simple Boss Blueprint.mp4
    07:27
  • 2. Make The Boss Move At The Speed Of The Player.mp4
    06:07
  • 3. Make The Boss Spawn in Homing Projectiles.mp4
    07:45
  • 4. Using Randomness to Move The Boss between 3 Locations.mp4
    08:23
  • 5. Move The Boss By Distance From The Player.mp4
    23:05
  • 6. Adding Spawning To The Movement Node.mp4
    06:03
  • 7. Spawning in The Boss After Player Progress Hits 30.mp4
    14:10
  • 8. Spawn Bug Fixed And Code Adjustments.mp4
    08:36
  • 9. Game Mechanics Test.mp4
    03:03
  • 1. Changing The Position of the Sun and Setting Up For Adding In Art.mp4
    05:59
  • 2. Managing Exposure Settings in Unreal Engine.mp4
    02:19
  • 3. Downloading Some Environmental Art From Epic Store (FREE ASSETS).mp4
    01:56
  • 4. Adding 3D Environment Assets Basics.mp4
    08:07
  • 5. Adjustments To The Position Of Background 3D Assets.mp4
    05:19
  • 6. Exponential Height Fog Adjustments.mp4
    02:08
  • 7. Recommendations Before Adding 2D Art To The Project.mp4
    01:07
  • 8. Adding 2D Art Into Unreal Engine.mp4
    02:19
  • 9. Adding A 2D Sprite To A Character.mp4
    10:10
  • 10. Adding A 2D Sprite Animation To Your Character.mp4
    06:37
  • 11. How To Add A simple 3D Model To Our Scene As The Pillar.mp4
    05:07
  • 12. Changing The Materials On 3D Objects.mp4
    00:45
  • 13. How To Add Niagara Particle Effects To An Object.mp4
    07:10
  • 14. Adding illumination To Our Material.mp4
    01:54
  • 15. Explaining How Niagara Particles Work And How To Use Them.mp4
    14:00
  • 16. Advanced Material Editing For The Final Boss.mp4
    06:39
  • 17. Advanced Material Editing Part 2.mp4
    06:09
  • 18. Advanced Material Editing Part 3.mp4
    09:03
  • 19. Setting Up Before Using Chaos Physics.mp4
    04:03
  • 20. Creating Destructible Objects in Unreal Engine.mp4
    07:22
  • 21. Replacing 3D Asset Of The Pillar And Mesh Troubleshooting.mp4
    05:40
  • 22. Switching To Quixel Megascans For 3D Assets For Our Pillar.mp4
    02:47
  • 23. Adding Destruction To Megascan Objects.mp4
    06:56
  • 24. Performance Optimisations By Despawning Assets After A Time.mp4
    08:40
  • 25. Adding Impact To The Pillar (This is a long one).mp4
    06:53
  • 26. Overview on the last few parts of Unreal Engine To Be Covered.mp4
    00:47
  • 27. Adding a health bar to the player and some troubleshooting.mp4
    14:14
  • 28. Adding Damage to the Pillar and the Homing Projectile.mp4
    06:54
  • 29. Pause The Game Once Player Health goes below zero.mp4
    03:42
  • 30. Adding A Deathscreen.mp4
    05:58
  • 31. Adding Buttons To The Deathscreen.mp4
    07:35
  • 32. Adding Audio Into Unreal Engine.mp4
    03:31
  • 33. Adding Audio Components To All Blueprints.mp4
    17:58
  • 34. Final Words Of Encouragement For Your Game Development Journey.mp4
    02:55
  • Description


    Learn how to code without Writing Code using Unreal Engine 5.4 Blueprints and other systems in a Flappy Bird Like Game

    What You'll Learn?


    • Unreal Engine - All the fundamentals of what makes unreal engine a good game engine for beginners to learn on.
    • Blueprint Nodes and how to use them to make games with ZERO hand written code for easy game development
    • Variables and how to use them in game development
    • Physics systems and interactions

    Who is this for?


  • Developers Shifting From Unity Engine To Unreal Engine and need a simple course to get to grips with how unreal engine works
  • Beginners who want an easy to digest course taking them through multiple aspects of Unreal Engine 5
  • University Students that need help with a new project and some additional explanations and implementations of game development concepts in Unreal Engine 5
  • Learners who want a more progressive set of instructions with clear explanations and are tired of incomplete tutorials from other parts of the web
  • What You Need to Know?


  • A computer that can run unreal engine 5
  • More details


    Description

    Get to grips with how to use Blueprints in Unreal Engine 5 to speed up your game development. Learn the fundamentals of Unreal Engine Game development specifically we'll be making a side scrolling game. These are some of the simplest games for beginners to learn game development without being too complex.


    You Will Learn :


    1. Unreal Engine : All the fundamentals of what makes unreal engine a good game engine for beginners to learn on.

    2. Physics : How Physics works in game engines and how to use it to make an interactive game

    3. Collisions : Learn how collision works to make games interactable

    4. Game Balance : Learn how to change Variables to make your game more balanced or more difficult

    5. Variables : Learn how to store and change data in a game to change how the world works.



      Explanations are clear and simple and the course is designed so you will have a complete understanding of ever element of the course in full before moving forward. Audio is also clear and the clever use of focus and zooming so you never miss anything that is on screen.

      Anyone shifting from Unity engine and other game engines will have an easy time with this tutorial and some differences between game engines is explained.

    Who this course is for:

    • Developers Shifting From Unity Engine To Unreal Engine and need a simple course to get to grips with how unreal engine works
    • Beginners who want an easy to digest course taking them through multiple aspects of Unreal Engine 5
    • University Students that need help with a new project and some additional explanations and implementations of game development concepts in Unreal Engine 5
    • Learners who want a more progressive set of instructions with clear explanations and are tired of incomplete tutorials from other parts of the web

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    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 94
    • duration 8:56:51
    • Release Date 2024/11/03