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Finish It! Motivation & Processes For Video Game Development

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GameDev.tv Team,Rick Davidson

7:35:02

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  • 1 - Section 1 Introduction.mp4
    04:21
  • 2 - Course Workbook.mp4
    03:14
  • 2 - Finish It Work Book.txt
  • 3 - What Is Your Project.mp4
    10:11
  • 4 - Not A Waste Of Time.mp4
    02:01
  • 5 - Why This Project.mp4
    11:09
  • 6 - Your Powerful Why.mp4
    05:22
  • 7 - Should Want Have To.mp4
    06:13
  • 8 - GameDevtv Community Forum for Finish It Discussions.txt
  • 8 - Sharing And Asking Questions.html
  • 9 - Role Models.mp4
    08:39
  • 10 - How Will You Finish.mp4
    07:02
  • 11 - Changes And Gaps.mp4
    08:24
  • 12 - The Toughest Question.mp4
    02:54
  • 13 - Intention Vs Commitment.mp4
    03:14
  • 14 - Ballpark Milestones.mp4
    09:12
  • 15 - Note On The Workbook.mp4
    02:24
  • 16 - Section 2 Introduction.mp4
    01:05
  • 17 - Why We Procrastinate.mp4
    01:47
  • 18 - Clear Your Cache.mp4
    15:03
  • 19 - Honest Assessment.mp4
    05:11
  • 20 - Procrastination Pattern.mp4
    07:11
  • 21 - VNT Technique.mp4
    11:19
  • 22 - 1 Minute Reminder 1.mp4
    01:01
  • 23 - The 4Letter Word.mp4
    09:59
  • 24 - Why Am I Blocked.mp4
    04:24
  • 25 - Code Mentor.txt
  • 25 - Contacting-someone-to-ask-for-help-email-Example.txt
  • 25 - Contacting-someone-to-ask-for-help-email-template.txt
  • 25 - Deviant Art.txt
  • 25 - GameDevTV Community Site.txt
  • 25 - Game Dev Mentors.txt
  • 25 - Indie Game Developers Group.txt
  • 25 - Stack Overflow.txt
  • 25 - Upwork.txt
  • 25 - Who Can You Ask.mp4
    20:15
  • 26 - Killing Distractions.mp4
    13:46
  • 27 - Your Workflow.mp4
    06:45
  • 28 - Work Or Dont Work.mp4
    02:18
  • 29 - Finding Flow.mp4
    10:40
  • 30 - Being Specific.mp4
    05:09
  • 31 - Setting Good Objectives.html
  • 32 - Section 3 Introduction.mp4
    01:45
  • 33 - Ricks RPG Project Mindmap.txt
  • 33 - Work Breakdown Structure.mp4
    08:43
  • 34 - Single Most Important.mp4
    05:24
  • 35 - What Is Agile.mp4
    08:15
  • 36 - User Stories.mp4
    04:48
  • 37 - Skin In The Game.mp4
    08:10
  • 38 - Accountability Buddy.mp4
    06:43
  • 39 - Inputs Not Outputs.mp4
    09:46
  • 40 - Change Your Environment.mp4
    03:28
  • 41 - Make The Commitment.mp4
    07:25
  • 42 - Section 4 Introduction.mp4
    03:02
  • 43 - Share Your Project On GameDevtv Community.txt
  • 43 - Your MVP.mp4
    06:30
  • 44 - Create Your Backlog.mp4
    09:35
  • 45 - EventBased Milestones.mp4
    09:46
  • 45 - GameDevtv Community Commitments page to share your commitment.txt
  • 46 - Beeminder.txt
  • 46 - Committing To Inputs.mp4
    03:45
  • 47 - Sharing Is Caring.mp4
    05:55
  • 48 - Who To Share With.mp4
    09:51
  • 49 - GameDevtv Community Commitments page to share your commitment.txt
  • 49 - How To Share Projects.mp4
    19:07
  • 49 - Indie Game Developers Group.txt
  • 50 - Negative Feedback.mp4
    03:59
  • 51 - Iterate Not Zig Zag.mp4
    08:21
  • 52 - Dealing With Scope Creep.mp4
    06:58
  • 53 - Analysis Paralysis.mp4
    10:04
  • 54 - Being Concrete.mp4
    08:48
  • 55 - Section 5 Introduction.mp4
    02:05
  • 56 - A Quick Note.mp4
    01:37
  • 57 - What If We Ask What If.mp4
    11:19
  • 58 - The Four Whys.mp4
    07:23
  • 59 - Left Side Right Side.mp4
    07:25
  • 60 - Marathon Not Sprint.mp4
    01:53
  • 61 - Manage Your Physiology.mp4
    10:59
  • 62 - Marketing Your Product.mp4
    08:51
  • 63 - When To Stop.mp4
    19:57
  • 64 - Section 6 Introduction.mp4
    04:00
  • 65 - Using Your Workbook.mp4
    02:57
  • 66 - More To Come.html
  • 67 - Being Driven.mp4
    04:17
  • 67 - David Goggins Driven.txt
  • 68 - State Of Work.mp4
    01:58
  • 69 - BONUS LECTURE.html
  • Description


    Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps.

    What You'll Learn?


    • Specific strategies for finishing your technical and creative projects.
    • Methods for identifying why you are getting blocked on your project and what to do about it.
    • The What-Why-Who-How-When process for professionally completing projects.
    • Agile development processes for planning, scheduling and completing tasks.

    Who is this for?


  • Anyone who could use some help and support to stay focused, motivated and productive while working on their project.
  • What You Need to Know?


  • You should have a game, an app or a course that you are either currently working on or plan to start.
  • You want to be more efficient, productive or motivated when working on your creative or technical projects.
  • More details


    Description

    If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).

    We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning. 

    In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.

    We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:

    • The Very Next Thing tecnhique

    • The Clear Your Cache technique

    • Your own personal approach to Finding Flow

    • The Work-Or-Dont-Work philosophy

    • The Work Breakdown Structure technique

    • The Accountability Buddy approach

    • And many more techniques for success

    The goal of this course is very simple: Get you to Finish your project.

    Some examples of projects that our students are working to finish are:

    • Video game project

    • App development project

    • Portfolio building project

    • Online course / study project

    Looking for specific technical content? Check out our comprehensive range of game development courses.

    The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.

    The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.

    You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

    We hope you allow us to contribute to the completion of your project! 

    Come join us now, you won't be disappointed!

    Who this course is for:

    • Anyone who could use some help and support to stay focused, motivated and productive while working on their project.

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    GameDev.tv Team
    GameDev.tv Team
    Instructor's Courses
    GameDev tv was created to help anyone learn how to develop, design and sell indie games.  We have some of the best-selling and highest rating game development courses on Udemy. We have more than a million students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more.  Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
    Rick Davidson
    Rick Davidson
    Instructor's Courses
    As an instructor, Rick has taught more than 1 million students, creating more than 20 of the most popular online courses here on Udemy. He is a founding partner of the GameDev-tv team whose mission is to helping aspiring game developers to create and grow.Rick has a long history of managing teams, growing businesses and teaching technology. For more than 10 years Rick worked within the video game industry as Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.Rick lives in Australia with his wife and 2 daughters. He likes to tell Dad jokes. You've been warned!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 65
    • duration 7:35:02
    • English subtitles has
    • Release Date 2024/05/05