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Figma: Teams, Stakeholders, and Design Reviews

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Tom Green

3:08:21

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  • 01 - How to use Figma with your team.mp4
    01:00
  • 01 - What is UX design.mp4
    06:57
  • 02 - Meet the stakeholders.mp4
    08:23
  • 03 - Providing feedback.mp4
    04:38
  • 01 - Meet the team.mp4
    05:11
  • 02 - Collaboaration.mp4
    02:28
  • 03 - Creating a project.mp4
    05:07
  • 04 - Creating a team library.mp4
    03:28
  • 01 - Making the business case.mp4
    05:15
  • 02 - Doing your research.mp4
    06:05
  • 03 - Reviewing personas in Figma.mp4
    03:31
  • 04 - Reviewing a journey map.mp4
    03:22
  • 05 - What are touchpoints.mp4
    04:04
  • 06 - Reviewing touchpoints in Figma.mp4
    03:37
  • 07 - Reviewing a user flow.mp4
    03:06
  • 01 - Conceptualization techniques.mp4
    05:40
  • 02 - Sketching.mp4
    04:08
  • 03 - Reviewing a task flow diagram.mp4
    03:04
  • 04 - What is fidelity.mp4
    04:03
  • 05 - Creating wireframes in Figma.mp4
    07:17
  • 06 - Reviewing wireframes.mp4
    02:30
  • 01 - The role of the design team.mp4
    04:29
  • 02 - Disposable prototypes.mp4
    03:40
  • 03 - The medium-fidelity mock-up.mp4
    04:56
  • 04 - Creating a medium-fidelity mock-up.mp4
    06:08
  • 05 - The X factor of images.mp4
    06:03
  • 06 - What the heck is hex.mp4
    05:36
  • 07 - Reviewing the mid-fi mock-up.mp4
    04:17
  • 08 - Design systems in Figma.mp4
    05:26
  • 09 - AI and Figma.mp4
    03:58
  • 01 - The role of interactivity.mp4
    05:20
  • 02 - Creating components.mp4
    06:57
  • 03 - Adding buttons and links.mp4
    04:42
  • 04 - Overview of motion.mp4
    02:49
  • 05 - Adding motion.mp4
    04:30
  • 06 - Reviewing interactivity.mp4
    02:44
  • 01 - Collaboration.mp4
    05:10
  • 02 - Accessibility.mp4
    02:06
  • 03 - Sharing a project.mp4
    02:28
  • 04 - Device preview.mp4
    01:39
  • 05 - Exporting a Figma project.mp4
    04:51
  • 06 - User testing.mp4
    04:43
  • 01 - Goodbye.mp4
    02:55
  • Description


    Streamline your UX design process. Learn how to use Figma to organize your teams, build your designs, and distribute them for review by nontechnical stakeholders. In this course, instructor Tom Green shows how Figma features can help you create a central hub for your entire team to collaborate and conceptualize designs. He starts with an overview of the UX design process and shows how to create and manage teams in Figma. Next, learn how to conduct and report on your user research in Figma, including personas, journey maps, touch points, and user flows. Then learn about techniques and tools you can use to conceptualize your design using digital tools as well as paper sketches. Tom then shows how to turn your wireframe into a functional mockup and add interactivity. In the final chapters, he shows how to conduct user testing to validate your design and share and hand off your project.

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    Tom Green is a technologist, author, former college professor, and lifelong digital media expert. He’s taught classes, workshops, and seminars worldwide on a variety of topics to both academic and professional audiences, published over 18 books on user experience, web design, digital media, and video, and has served as a trusted product design advisor to companies such as Macromedia, Adobe and UXPin, among others across his career. On the education side, he assisted in the creation and delivery of one of the first Distance Ed Digital Imaging courses for Humber College in 1996. In 1998 he was appointed Course Co-Ordinator of the Humber College Multimedia Design and Development technician program. A post held until he stepped back in 2008 to concentrate on in-class teaching and other projects. Delivered presentations at a number of Creative Industry and Educational Conferences over the years: Sloan Merlot Conference, the Distance Education Learning Symposium sponsored by the University of Wisconsin, and the Adobe Education Leaders Annual Conference. Delivered a regular series of UX-based lectures, workshops, and faculty seminars at the leading Universities throughout China including the Central Academy of Fine Arts (Beijing), the Wuhan Institute of Technology, and Shenzhen Polytechnic. He was a featured speaker at FlashInTheCan (now FITC), Flashforward, Adobe Max, Digital Design World, Spark Europe, Flash China sponsored by CAFA, and D2WC a Designer to Developer Workflow Conference that explored these two key aspects of UX. Over the years he has written 18 digital technology books for publishers ranging from Pearson Education, Que, and friendsofED (Now Apress). Produced 18 UX Design courses for Lynda.com (LinkedIn Learning), was a regular contributor to CommunityMX, a columnist with Layers Magazine columnist, and Graphics Editor for About.com for 5 years. Co-authored a half-dozen ebooks for UXPin. All of this resulted in his being asked to participate in the development of several product updates where his focus on the user and his unbiased input and suggestions affected the development of Dreamwear, Flash, Adobe Flash Media Server, Fireworks, Adobe Edge (the precursor of XD), Adobe Animate and Adobe XD. He was also appointed, by Adobe, to the committee tasked with building the Adobe Education Leaders program in 2010 which, to this date, has grown to a collection of the most talented and creative K-12 and Post Secondary educators on the planet
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 43
    • duration 3:08:21
    • English subtitles has
    • Release Date 2024/12/14