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FBX Workflows for Blender to Unity

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Shane Whelan

3:07:50

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  • 01 - Course Overview.mp4
    01:21
  • 02 - Importing Unity Packages.mp4
    06:22
  • 03 - Exporting a scale reference from Unity to Blender.mp4
    04:40
  • 04 - Adding a posed FBX character in Blender .mp4
    05:28
  • 05 - Using the Grease Pencil to mark up the project.mp4
    02:18
  • 06 - Blocking in a seat model.mp4
    07:13
  • 07 - Adding details to the seat with bevels .mp4
    08:14
  • 08 - Painting extra detail in the Diffuse map..mp4
    03:13
  • 09 - Matching color channels to Unity's HDRP shader using the Compositor in Blender.mp4
    06:44
  • 10 - Painting a Height map to use as a Normal map.mp4
    05:21
  • 11 - Adding Metallic and Roughness maps using Texture Paint.mp4
    07:01
  • 12 - FBX Workflows Blender Unity M3c 1.mp4
    06:18
  • 13 - Continuing the modeling details with bevels and loop cuts.mp4
    06:18
  • 14 - Marking seams for UV unwrapping.mp4
    07:43
  • 15 - Adding a base color texture using Texture Paint in Blender.mp4
    09:40
  • 16 - Testing the new textures inside Unity.mp4
    04:09
  • 17 - Making a simple outer shell for the vehicle.mp4
    05:07
  • 18 - Using loop selections and bevels to create a frame for the vehicle.mp4
    02:54
  • 19 - Separating part of the model to make a door.mp4
    03:31
  • 20 - Adding a glass material and viewing it in the Eevee renderer.mp4
    04:07
  • 21 - Bridging loops and flipping normals to create solid interiors.mp4
    06:30
  • 22 - Making lights with emissive materials.mp4
    05:55
  • 23 - Modeling the flexible arms of the vehicle.mp4
    06:12
  • 24 - Modeling the engines.mp4
    06:43
  • 25 - Testing the updated vehicle in Unity.mp4
    08:20
  • 26 - Beginning the armature with rigid bones.mp4
    06:20
  • 27 - Making the deformable bones.mp4
    03:10
  • 28 - Parenting the rigid objects to the armature.mp4
    02:53
  • 29 - Using automatic weights to assign the flexible bones to the armature.mp4
    01:31
  • 30 - FBX Workflows Blender Unity M5C 4.mp4
    06:30
  • 31 - Creating a pose library in Blender.mp4
    04:51
  • 32 - Adding the diagonal movements to the pose library.mp4
    08:26
  • 33 - Creating an animation timeline from the pose library.mp4
    04:45
  • 34 - Setting up Physics and adding the movement script in Unity.mp4
    03:24
  • 35 - Animator Controller in Unity.mp4
    04:38
  • Description


    Learn to harness the power of Blender and prep your assets to use in Unity

    What You'll Learn?


      Often when people begin learning Unity, they reach a point where they need to create 3D assets of their own. Starting out, this can involve an unexpected financial commitment, coupled with a new learning curve. Blender is a modern, open-source, free-to-use 3D Modeling and Animation program that utilizes similar asset pipelines to programs such as Maya and 3DSMax. This course will take you through the essential pipeline you’d find going from any 3D modeling software to a game engine. By the end of the course, you’ll know how to create a hard-surface model in Blender, unwrap it for texturing, apply materials, set up its hierarchy and animate it. Finally, you’ll send it all to Unity where it can be prepared for interactivity and real-time rendering. Required Software: Blender 2.8 Unity 2019.1

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    Shane Whelan
    Shane Whelan
    Instructor's Courses
    Shane Whelan is a Game Design tutor at Ballyfermot College in Dublin, currently teaching in the Game Design and Animation degree program. He is also co-founder of Sneaky Vegetables, an educational games company, currently developing an untitled networked story-making game for children. He has also developed courses for Game Design that run internationally. Shane regularly works with Photoshop, 3ds Max, Unity, Mudbox, and Unreal Engine 4.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 35
    • duration 3:07:50
    • level preliminary
    • Release Date 2023/10/14

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