Companies Home Search Profile

Exploring the 2D Features in Unity

Focused View

Joshua Kinney

2:18:55

52 View
  • 01 - Introduction and Project Overview.mp4
    00:45
  • 02 - Setting up a 2D Unity Project.mp4
    13:04
  • 03 - Manipulating Sprites.mp4
    14:03
  • 04 - Setting up Props.mp4
    13:35
  • 05 - Slicing the Character.mp4
    13:56
  • 06 - Parenting the Character.mp4
    09:24
  • 07 - Creating the Colliders.mp4
    11:10
  • 08 - Creating the Idle Animation.mp4
    17:31
  • 09 - Blocking in the Walk Cycle.mp4
    11:50
  • 10 - Finishing the Walk Cycle.mp4
    08:06
  • 11 - Setting up the Animations.mp4
    04:49
  • 12 - Scripting the Movement.mp4
    12:54
  • 13 - Using Sprite Sheets for Animation.mp4
    07:48
  • Description


    In this series we will discuss the major components of working with the 2D features in Unity. Software required: Unity 4.3.

    What You'll Learn?


      In this series we will discuss the major components of working with the 2D features in Unity. We'll start off by learning how to set up a 2D Unity project. Then we'll learn how to properly import and slice our sprites. After that we'll learn how to manipulate sprites by blocking in a simple platform level and also learn the importance of Sorting Layers. Then we'll jump into the real fun by assembling, parenting and animating a character. By the end of this tutorial, you will have a better understanding of working with Unity's 2D features. Software required: Unity 4.3.

    More details


    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Joshua Kinney
    Joshua Kinney
    Instructor's Courses
    Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games. He gets a huge sense of pride in knowing that he can make a difference in helping people create incredible games. From platformers to puzzlers, Joshua will gladly guide any artist who wants to start using a game engine and learn to put some power behind their polygons. At Pluralsight, he has been honored to develop the core curriculum for CryENGINE, Unity, UDK, and Unreal Engine 4.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 13
    • duration 2:18:55
    • level average
    • Release Date 2023/12/05