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Evil by Design: Persuasion in UX

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Chris Nodder

3:52:43

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  • [1] Using persuasion in UX responsibly.mp4
    01:36
  • [1] The ethics of persuasion.mp4
    01:09
  • [2] The science of behavior.mp4
    01:56
  • [3] The history of persuasive design.mp4
    02:28
  • [4] Appealing to peoples emotions.mp4
    03:03
  • [5] The challenge of persuasive design.mp4
    02:59
  • [6] The different types of persuasive design.mp4
    02:38
  • [7] What is acceptable persuasion.mp4
    03:20
  • [8] How far should you take your persuasive design.mp4
    03:00
  • [1] What about self-image.mp4
    01:08
  • [2] Aspiration and self-esteem.mp4
    02:46
  • [3] Envy and status differences.mp4
    04:33
  • [4] Cognitive dissonance.mp4
    06:25
  • [5] The Dunning-Kruger effect.mp4
    04:59
  • [6] Using self-image.mp4
    03:24
  • [1] Influencing behavior.mp4
    01:10
  • [2] The need for closure.mp4
    04:46
  • [3] Desire lines.mp4
    04:46
  • [4] Commitment.mp4
    03:41
  • [5] Reinforcement.mp4
    05:08
  • [6] Breakage.mp4
    04:40
  • [7] Using influence.mp4
    02:34
  • [1] Harnessing illogical reactions for impact.mp4
    00:54
  • [2] Scarcity.mp4
    03:37
  • [3] Loss aversion.mp4
    04:39
  • [4] Time constraints and compliance.mp4
    02:57
  • [5] Creating anchors.mp4
    03:04
  • [6] Breaking coherence.mp4
    04:14
  • [7] Negative options.mp4
    03:57
  • [8] Metaphysical arguments and appeals to emotion.mp4
    06:34
  • [9] Using illogical reactions.mp4
    02:49
  • [1] Creating credibility in UX.mp4
    01:03
  • [2] Social proof.mp4
    05:14
  • [3] Reciprocation.mp4
    03:11
  • [4] Authority.mp4
    04:43
  • [5] Smart defaults.mp4
    04:10
  • [6] Using credibility.mp4
    02:31
  • [1] Gaining commitment from users.mp4
    01:27
  • [2] Foot in the door.mp4
    04:24
  • [3] Door in the face.mp4
    04:58
  • [4] Frame your message as a question.mp4
    03:55
  • [5] Hard decisions after investment.mp4
    04:02
  • [6] Using commitment.mp4
    01:51
  • [1] Identity design.mp4
    02:02
  • [2] Create an in-group.mp4
    04:36
  • [3] Let users advertise their status.mp4
    04:52
  • [4] Let people feel important.mp4
    03:31
  • [5] Use anonymity to encourage repressed behavior.mp4
    04:44
  • [6] Using identity.mp4
    03:12
  • [1] Creating value.mp4
    01:48
  • [2] The power of free.mp4
    04:42
  • [3] Make it expensive.mp4
    04:23
  • [4] Show intangible value.mp4
    03:39
  • [5] Skill, not luck.mp4
    04:11
  • [6] Using value.mp4
    02:21
  • [1] Deserving rewards.mp4
    01:49
  • [2] Hide the math.mp4
    05:35
  • [3] Small vs. large rewards.mp4
    03:50
  • [4] Make customers work for it.mp4
    03:53
  • [5] Show the problems.mp4
    04:53
  • [6] The value of rewards.mp4
    03:08
  • [1] Using persuasion in your designs.mp4
    01:02
  • [2] Evil by design.mp4
    03:22
  • [3] Dark patterns.mp4
    02:48
  • [4] Positive persuasion.mp4
    03:16
  • [5] Testing effectiveness.mp4
    04:57
  • [6] Your responsibility.mp4
    03:46
  • Description


    Design is communication. But a thoughtfully designed UI can do more than communicate options. It can also persuade users, nudging them down whatever path the designer had in mind. This persuasive power can be used for both good and nefarious purposes. In this course, based on his book Evil by Design, Chris Nodder discusses the ethical ramifications of persuasion in user experience design. Chris delves into the science of human behavior, the history of persuasive design, and how design can appeal to emotions. He explains different types of persuasive design and explores the limits of acceptable persuasion. Chris goes over several methods for influencing behavior patterns and shows you how to harness illogical reactions, create credibility, gain user commitment, and much more. Plus, Chris digs into how dark patterns differ from persuasive design and how to use persuasive design responsibly.

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    Chris Nodder
    Chris Nodder
    Instructor's Courses
    User experience specialist with knowledge of the core usability issues in many industries including financial, healthcare, software development, B2B service delivery and e-commerce. Specialties: Client consulting, coaching and original research to improve technology user experiences. Design Thinking workshops, product definition and up-front design involvement to ensure the right product is built with the least re-work. Fast, cost-effective usability methods for teams on a tight timescale. Core client group: Enterprise customers struggling to introduce lean and agile UX techniques. Currently accepting some new clients for product evaluation, team coaching and process improvement. Author of the user experience book "Evil By Design - Interaction Design to Lead Us Into Temptation." Author/presenter of 30 LinkedIn Learning video courses on user centered design topics. Creator of the low cost, high quality self-guided UX training course uxsyllab.us Acclaimed speaker with multiple international conference appearances.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 67
    • duration 3:52:43
    • English subtitles has
    • Release Date 2024/09/22