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Environmental Storytelling

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Eddie Bennun

2:46:49

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  • 01. Introduction.mp4
    06:52
  • 02. Shape Language.mp4
    08:29
  • 03. Composition.mp4
    10:32
  • 04. Environment Storytelling.mp4
    09:44
  • 05. Different Approaches to the Production Concept Art.mp4
    11:22
  • 06. Demo part 1 - Establishing the Scene.mp4
    18:12
  • 07. Demo part 2 - Photo Textures and Credibility.mp4
    22:38
  • 08. Demo part 3 - Into the Details.mp4
    19:21
  • 09. Demo part 4 - Storytelling and Personalisation.mp4
    32:45
  • 10. Demo part 5 - Keeping the Consistency.mp4
    26:54
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  • banner.zip
  • Description


    In this title, Art Director Eddie Bennun shares his workflow for designing a credible game environment that portrays a clear story. Using Google SketchUp and Adobe Photoshop, Eddie explores the importance of shape language and its crucial role in creating a narrative composition. As the image evolves from big shapes and silhouettes to small storytelling details, a variety of tools, techniques and strategies are explained to assist the student's understanding of Eddie's professional process. Topics include how to keep consistency between foreground and background, creating a sense of depth and distance, choosing proper camera angles, photo textures and credibility, and attracting the viewer's curiosity. For those developing their environment design skills, this title provides a valuable lesson on how to take the efficiency of 3D layout into presentation ready illustration using 2D paintover techniques.

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    Focused display
    Eddie Bennun
    Eddie Bennun
    Instructor's Courses

    Art Director, Senior Concept Artist and Illustrator

    Eddie Bennun is an art director and senior concept artist with a Master's degree in Direction for Animated Movies, and over 15 years of experience working in the game industry. In the early part of his career, Eddie taught art classes and worked on a variety of projects as a 2D animator, illustrator and painter. His first job in the game industry was at Gameloft, and a year later he joined Ubisoft Sofia, where he has been for the last twelve years. He began by working on small projects such as CSI, Tom Clancy's H.A.W.X 2, Rayman Raving Rabbits, and Prince of Persia Trilogy HD, to name a few. In 2009, after gaining a lot of experience and expertise making games for a variety of platforms and in different genres, he started working on one of the biggest Ubisoft franchises: Assassin's Creed. He is currently working on two AAA game projects of Ubisoft - Tom Clancy's The Division 2 and Skull & Bones, plus one more title, yet unannounced. He also gives art lectures at several academies and universities and continues to work on personal projects.

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 10
    • duration 2:46:49
    • Release Date 2023/06/18