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Environment Creation For Vr Using Photogrammetry

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Guilherme Rambelli

2:52:32

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  • 00.Promo.MP4
    02:30
  • 01 Introduction.mp4
    01:41
  • 02 Color Correction and Image Pre-Processing.mp4
    13:37
  • 03 Reality Capture Setup.mp4
    05:30
  • 04 Setting Reconstruction Region.mp4
    05:40
  • 05 Simplifying Geometry.mp4
    02:34
  • 06 Clean up RAW Geometry.mp4
    08:02
  • 07UV Unwrap and Texturing.mp4
    07:45
  • 08 Rendering for Evaluation.mp4
    02:22
  • 09 Exporting Geo fromReality Capture.mp4
    05:37
  • 10 Clean Up and Retexturing in Reality Capture.mp4
    33:21
  • 11 Setting up Unity Project and VR Teleporter.mp4
    10:17
  • 12 Import Photogrammetry Into Unity.mp4
    09:10
  • 13 Final Touch up and Polishing.mp4
    30:50
  • 14 Post Processing.mp4
    24:27
  • 15 Camera Renders and Conclusion.mp4
    09:09
  • File.zip
  • Description


    In this Workshop, Guilherme Rambelli shows, step-by-step, his workflow to process and set-up an environment captured using Photogrammetry for VR in Unity Engine. First Guilherme shows how to pre-process images using DNG Converter and create a color profile using ColorChecker Passport. Once that is done, the images are taken to Adobe Lightroom for treatment and rendered out for Photogrammetry. Using Reality Capture, the images are processed to generate a high-resolution asset that will work as a source to create the low poly version of the environment used in Unity 3D Engine. After that, a cleanup pass of the data and retopology is handled within ZBrush and Maya, with the textures then baked in Xnormal. Finally, a project in Unity is set up, where the virtual reality viewer will be able to navigate and explore the photogrammetry environment captured and processed throughout this tutorial. The entire execution focuses on a high-quality scene that is developed within a realistic production schedule.

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    Guilherme Rambelli
    Guilherme Rambelli
    Instructor's Courses

    Art Specialist - Photogrammetry @ Activision Treyarch

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 16
    • duration 2:52:32
    • Release Date 2023/06/18