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Environment Art Mastery by Thiago Klafke [Standard edition-ish]

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37:55:16

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  • 00 - A Big THANK YOU!.mp4
    02:40
  • 02 - The Environment Art Process.mp4
    35:11
  • 03 - (Optional) Where Does My Process Come From.mp4
    22:09
  • 04 - Getting the most out of the tutorial.mp4
    01:11
  • 00 - Preparation - Watch This First!.mp4
    23:27
  • 01 - Unreal - 15 Minutes Crash Course.mp4
    16:18
  • 02 - Unreal - Setting Up The TK Tools.mp4
    08:33
  • 03 - Unreal - Setting Up The Correct Grid Step.mp4
    04:11
  • 04 - Unreal - Building A Test Scene.mp4
    06:49
  • 05B - Optional - Gpu Baker Installation.mp4
    09:19
  • 05 - Unreal 4 - Baking Static Lighting.mp4
    15:23
  • 06 - Maya - Initial Setup.mp4
    09:39
  • 07 - Maya - Fixing Starting Scene Settings.mp4
    02:48
  • 08 - Maya - Fixing Orthogonal Cameras Settings.mp4
    00:39
  • 09 - Maya - Navigation.mp4
    07:05
  • 11B - Lightmap Uvs.mp4
    08:52
  • 11 - Maya To Unreal Pipeline.mp4
    22:13
  • 12 - Making Textures.mp4
    16:27
  • 13 - Unwrapping.mp4
    09:08
  • 14 - Finalizing The Example.mp4
    14:17
  • 15 - End Of Chapter - Watch Before Moving Forward.mp4
    04:38
  • 01 - Defining the Scope of the Project.mp4
    07:44
  • 02 - Defining the mood through keywords.mp4
    08:05
  • 03 - Research and reference collection.mp4
    13:44
  • 04 - Mental Construction.mp4
    11:07
  • 05 - Putting it all together - Spanish Town Example.mp4
    04:20
  • 01 - The Art of the Design Blockout.mp4
    31:52
  • 02 - Spanish Town - Design Blockout Part 1.mp4
    51:25
  • 03 - Spanish Town - Design Blockout Part 2.mp4
    29:25
  • 04 - Spanish Town - Design Blockout Part 3.mp4
    31:50
  • 05 - Spanish Town - Backdrop Vista Blockout.mp4
    09:46
  • 01 - Art Blockout Primer.mp4
    20:09
  • 02 - Art Blockout Example.mp4
    07:52
  • 03 - Spanish Town - Residential Building Art Blockout.mp4
    25:23
  • 04 - Spanish Town - More Residential Buildings and Backalley Iteration.mp4
    31:53
  • 05 - Spanish Town - Backalley Iteration and Archway Blockout.mp4
    13:40
  • 06 - Spanish Town - Backalley Rework.mp4
    19:21
  • 07 - Spanish Town - Railing Kit Blockout.mp4
    13:00
  • 08 - Spanish Town - Backalley Blockout Finalization.mp4
    06:32
  • 09 - Spanish Town - Commercial Building Blockout and Street Iteration.mp4
    41:53
  • 10 - Spanish Town - Tree Blockout.mp4
    11:42
  • 01 - Modularity Examples.mp4
    07:21
  • 02 - Grid Steps.mp4
    07:50
  • 03 - Outside and Inside.mp4
    11:24
  • 04 - Pivot Placement and Modular Kit Example.mp4
    12:52
  • 05 - Spanish Town - Exterior Wall Modular Kit.mp4
    21:25
  • 01 - Making Unique Buildings That Are Still Somewhat Modular.mp4
    07:31
  • 02 - Spanish Town - Church View Iteration.mp4
    03:28
  • 03 - Spanish Town - Church Art Blockout.mp4
    55:23
  • 04 - Spanish Town - Archway Art Blockout.mp4
    37:10
  • 01 - Making Unique Ground Meshes.mp4
    10:10
  • 02 - Spanish Town - Ground Mesh Blockout.mp4
    40:43
  • 01 - Physical Lighting Workflow.mp4
    47:51
  • 02 - Procedural Sky Setup - Unreal 4.mp4
    02:43
  • 03 - Procedural Sky Setup - Unreal 5.mp4
    04:09
  • 04 - How to Practice Physical Lighting.mp4
    00:57
  • 05 - How To Pick a Good Sun Angle.mp4
    06:03
  • 06 - Exponential Height Fog.mp4
    08:55
  • 07 - Unreal 4 Only - Reflection Probes.mp4
    08:08
  • 08 - Exposing Different Areas.mp4
    06:54
  • 09 - Artificial Lighting Examples.mp4
    10:37
  • 10 - How Ssao Affects Materials.mp4
    03:05
  • Bonus - Fixing Unlit Materials In The Physical Lighting Workflow.mp4
    02:35
  • 01 - Going From Blockout to Finished Environment.mp4
    31:22
  • 01 - Define Your Work Methodolgy.mp4
    34:14
  • 02 - Planning Your Tileset.mp4
    19:52
  • 03 - Project Management And Scope.mp4
    11:02
  • 04 - Goals For This Phase.mp4
    03:22
  • 01 - Building An Art Pipeline.mp4
    35:14
  • 02 - Making Textures - Which Programs To Use.mp4
    22:23
  • 03 - Making Textures - Simple Pipeline Example.mp4
    44:29
  • 05 - Using Tk Tools Shaders - Part 1.mp4
    25:18
  • 05 - Using Tk Tools Shaders - Part 2.mp4
    06:13
  • 07 - Goals For This Chapter.mp4
    02:45
  • 01 - Introduction.mp4
    16:51
  • 02 - Art Exploration.mp4
    04:30
  • 03 - Zbrush For Environment Artists - 30 Min Crash Course.mp4
    28:41
  • 04 - Zbrush For Environment Artists - Sculpting Tileable Surfaces.mp4
    09:07
  • 05 - Zbrush For Environment Artists - Plaster Wall Example.mp4
    44:57
  • 06 - Substance Graph Organization.mp4
    07:28
  • 22 - Goals For This Phase.mp4
    03:17
  • Tip - Color Banding - How To Get Rid Of.mp4
    02:17
  • Tip - Substance Designer Stylized Edges Techniques - Timelapse.mp4
    19:22
  • 01 - Working With Trim Sets.mp4
    22:57
  • 02 - Trim Set Demonstration.mp4
    28:17
  • 03 - Trim Set Creation - Photoshop.mp4
    22:58
  • 04 - Trim Set Creation - Substance Designer.mp4
    19:27
  • 05 - Trim Set Creation - Bake + Photoshop.mp4
    21:20
  • 01 - Architecture Pass.mp4
    19:18
  • 05 - Objective For This Chapter.mp4
    02:49
  • Tip - Dont Let Problems Pile Up.mp4
    01:43
  • Tip - Mixing Photo References and Imagination.mp4
    02:09
  • 01 - Finalizing The Architecture - Introduction And Goals.mp4
    10:23
  • Bonus - Developing Your Personal Style.mp4
    27:07
  • 01 - Building A Prop Library.mp4
    20:21
  • 01 - Making Props.mp4
    25:21
  • 01 - Set Dressing - Introduction.mp4
    01:58
  • 02 - Set Dressing - Clumping Props Together.mp4
    07:00
  • 03 - Set Dressing - Props Scale.mp4
    08:59
  • 04 - Set Dressing - Placing Decals.mp4
    08:55
  • 05 - Set Dressing - Creating Decals.mp4
    12:01
  • 06 - Set Dressing - Effects.mp4
    03:29
  • 01 - Backdrop Vista - Creating An Illusion Of Vastness With Simple Art Pieces.mp4
    08:30
  • 02 - Simple Terrain.mp4
    06:11
  • 03 - Building Clumps.mp4
    10:27
  • 04 - Bonus - Sampa City Backdrop.mp4
    05:11
  • 01 - Final Lighting - Camera Exposure, Eye Adaptation, Color Grading, God Rays, Fake Bounce Lights, Final Fog.mp4
    28:30
  • 01 - Why Optimize.mp4
    12:48
  • 02 - Deferred Rendering.mp4
    18:32
  • 03 - Drawcalls.mp4
    06:31
  • 04 - Gpu Profiler.mp4
    14:25
  • 05 - Loaded Texture Memory.mp4
    18:33
  • 06 - Lightmap Density.mp4
    13:03
  • 07 - Loaded Mesh Memory.mp4
    06:49
  • 08 - Dynamic Shadow Distance.mp4
    04:35
  • 09 - Quad Overdraw.mp4
    04:27
  • 10 - Shader Complexity.mp4
    02:01
  • 11 - Light Complexity.mp4
    03:03
  • 01 - Publishing Your Work.mp4
    42:24
  • Layered Materials - 01 - How they work.mp4
    20:31
  • Layered Materials - 02 - Blending two layers using vertex colors.mp4
    11:27
  • Layered Materials - 03 - Adding an overlay layer.mp4
    07:53
  • Layered Materials - 04 - Performance Considerations.mp4
    03:29
  • Environment Art Mastery - Session 003 - How To Attract Offers And Never Have To Apply For A Job Again.mp4
    01:55:29
  • Environment Art Mastery - Session 004 - Lucas Annunziata.mp4
    02:47:29
  • Sample - Spanish Town Example - Modular Roof.mp4
    22:08
  • Sample - Spanish Town Texturing - Roof Tile Breakdown.mp4
    12:37
  • Sample - Spanish Town Texturing - Window Sheet 01 Breakdown.mp4
    08:19
  • Sample - Stylized Texturing Tutorial - 04 - Working With Height Maps The Right Way.mp4
    27:50
  • Sample - Stylized Texturing Tutorial - 13 - Pbr Material Example - Sidewalk Part 1.mp4
    49:16
  • Sample - Uniquely Baked Props - Church Bell - Full Process.mp4
    34:38
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    Gumroad is an e-commerce platform that allows creators to sell products directly to their audience. The platform was founded by Sahil Lavingia in 2011 and is based in San Francisco, California. Gumroad enables creators to sell digital products, such as e-books, music, videos, and software, as well as physical goods
    • language english
    • Training sessions 131
    • duration 37:55:16
    • Release Date 2024/04/28