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Efficient Techniques For Building 3D Environments

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James A.j. Miller

3:06:33

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  • 01. Desert City, The 3D Side.mp4
    18:11
  • 02. AOVs, A Closer Look at Using Them in 2D.mp4
    23:39
  • 03. Desert City, The 2D Side.mp4
    15:21
  • 04. Photogrammetry.mp4
    22:11
  • 05. The Mother Tree, A Look at SpeedTree & Building Atmosphere in Houdini.mp4
    41:43
  • 06. Modeling from Projections, Texture Optimizations & Building Materials.mp4
    28:54
  • 07. AOVs, A Closer Look at Creating Them in 3D.mp4
    16:59
  • 08. The Squatter Village, Using Projection Setups.mp4
    19:35
  • JMI02 ProjectFiles.zip
  • More details


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    James A.j. Miller
    James A.j. Miller
    Instructor's Courses

    Environment Artist, Dreamworks Animation

    James Miller has been working in digital media since 2002 and has been building environments for franchises such as Star Wars, the Marvel Cinematic Universe, Fast and Furious, and How to Train Your Dragon since 2012. During this time, he has worked for ILM, DreamWorks, and Double Negative as a Generalist, and he continues to thrive off of finding new and exciting techniques to add to the proverbial bag of tricks.   His environments vary wildly from photoreal to fantasy — yet are always iconic, ranging from dark and sinister to surreal. He has a passion for teaching and finds sharing his tricks and techniques with others almost as exciting as discovering them in the first place. You can also find first-hand techniques from some of the shots he's created for Hollywood productions on his YouTube channel, and find him on ArtStation.

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 8
    • duration 3:06:33
    • Release Date 2023/05/29