Dynamic Concept Art I by Louis Laurent
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33:59:30
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- 1. Introduction
- 1-Course Overview.mp402:28
- 2-Meet Louis.mp400:49
- 2. Fundamentals
- 1-Breaking Into the Industry.mp405:16
- 2-Recommended Reading.mp404:57
- 3-Photography.mp402:59
- 4-Lesson Overview Ideation.mp401:12
- 3. Planning a World
- 1-Brief Builder.mp401:10
- 2-Planning the Project.mp407:02
- 3-Collecting Your Ideas.mp402:39
- 4-Sketching Your Ideas.mp407:53
- 5-Planning Homework.mp401:10
- 4. Getting Inspired
- 1-Pureref.mp401:36
- 2-Personal Taste.mp403:06
- 3-Gathering Reference.mp408:45
- 4-Where to Find Reference.mp404:15
- 5-Reference Gathering Homework.mp402:14
- 5. Second Ideation Phase
- 1-Creative Process Recap.mp403:48
- 2-Louis Reference.mp403:51
- 3-Detailed Plan.mp404:39
- 4-Blender Basics.mp418:46
- 5-Resoruce for Blender Beginners.mp401:43
- 6-Simple 3D Sketching.mp416:08
- 7-Second Ideation Homework.mp403:05
- 6. Bonus
- Sketching Your Ideas Bonus.mp439:57
- 1. Introduction
- Lesson Overview Asset Design.mp401:21
- 2. Preparing to Design
- 1-Intro for VR & Non VR sketching.mp402:29
- 2-Design Tips.mp411:00
- 3-Building an Asset List.mp401:19
- 4-Asset List Homework.mp402:25
- 3. VR Basics
- 1-Equipment &Tools.mp403:44
- 2-Intro to Medium.mp413:21
- 3-Setting up Your Workspace.mp409:40
- 4-VR basics Homework.mp401:37
- 4. First Design Sketches
- 1-Sketch Level of Detail.mp402:12
- 2-Designing the First Asset.mp416:35
- 3-Design Iteration.mp413:05
- 4-Export from Medium.mp404:50
- 5-Blender Design Workflow.mp409:21
- 6-Combining Assets.mp410:09
- 7-Sketching with Textures.mp404:09
- 8-First Asset Design Homework.mp402:04
- 5. Building More Designs
- 1-Quick Rock Formations.mp408:12
- 2-Experimenting with a Path.mp410:33
- 3-Cactus Plant.mp403:53
- 4-Assessing the Design.mp405:45
- 6-Kit Design Homework.mp402:43
- 6. Bonus
- 1-Quick Rock Formation Bonus.mp442:13
- 2-Experimenting with a Path Bonus.mp434:59
- 3-Cactus Paint Bonus.mp425:39
- 1. Introduction
- 1-Lesson Overview Set Design.mp401:24
- 2-Why Blender.mp405:28
- 3-Useful Blender Resources.mp409:25
- 2. Refinement in Blender
- 1-Importing.mp407:46
- 2-Optimization.mp415:17
- 3-Texturing.mp420:28
- 4-Upscale AI for Texturing.mp406:19
- 5-Quick iteration in Blender.mp408:47
- 6-Kitbash Prep.mp408:08
- 7-Refinement Homework.mp402:36
- 3. Set Design
- 1-Placing Objects.mp410:08
- 2-Light andTexture.mp408:53
- 3-Alternate Camera Angles.mp402:35
- 4-Export Settings.mp409:08
- 5-Set Design Homework.mp402:01
- 4. Bonus Material
- 1-Refinement Process Part 1 Bonus.mp402:04:17
- 2-Refinement Process Part2 bonus.mp401:52:06
- 3-First Set Design Bonus.mp401:28:50
- 4-Second Set Design Bonus.mp401:30:27
- 1. Introduction
- Lesson Overview Paintover.mp401:17
- 2. Hero Paintover
- 1-Photoshop Setup.mp410:50
- 2-Value Treatment.mp404:03
- 3-Clean Up.mp404:01
- 4-Photobash.mp407:47
- 5-Final Touch Ups.mp401:52
- 3. Supporting Paintovers
- 1-Wild Forest Scene.mp418:11
- 2-Experimental Photobash.mp424:30
- 3-Scene within a Frame.mp422:09
- 4-Top Down Scene.mp422:09
- 4. Conclusions
- 1-Assessing the Final painting.mp415:03
- 2-Final Paintovers Homework.mp402:04
- 5. Bonus
- 1-Hero Painover Bonus.mp402:52:35
- 2-Wild Forest Scene Bonus.mp403:13:26
- 3-Scene Within a Fram Bonus.mp401:30:25
- 4-Top Down Scene Bonus.mp402:26:12
- 5-Bonus Concept Blockout Bonus.mp402:47:31
- 6-Bonus Concept Paintover Bonus.mp403:28:36
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- language english
- Training sessions 86
- duration 33:59:30
- Release Date 2023/12/15