
Xamarin.Forms Projects: Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms
Author
Publication
Packt Publishing
Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface.
In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project.
By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
About the Author
Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android, and it all started with writing a game. He is a full-stack developer, currently focusing on mobile applications using Xamarin. But he has, in the past, worked a lot with ASP.NET MVC, Visual Basic.NET, and C#. He has also created a whole bunch of databases in SQL Server over the years.
Johan works at tretton37 in Sweden and has about 20 years experience in the trade of assembling ones and zeros.
Daniel Hindrikes is a developer and architect whose passion is for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in its early days, when he realized that he could use C# even for iOS and Android apps, and that he could share code with the Windows applications he was building. But Daniel started to build mobile applications long before that: he built Android applications with Java and even Java ME applications (a long, long time ago).
Daniel enjoys sharing his knowledge, for example, by speaking at conferences, blogging, and recording the podcast The Code Behind.
Daniel works at tretton37 in Sweden and has experience of working with both local and global customers.
- Set up a machine for Xamarin development
- Get to know about MVVM and data bindings in Xamarin.Forms
- Understand how to use custom renderers to gain platform-specific access
- Discover Geolocation services through Xamarin Essentials
- Create an abstraction of ARKit and ARCore to expose as a single API for the game
- Learn how to train a model for image
- classification with Azure Cognitive Services
This book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C#. Working knowledge of C#, .NET, and Visual Studio is required.
- Introduction to Xamarin
- A To-do app, building your first app with Xamarin.Forms
- A matchmaking app with a richer UX using animations and platform specifics
- Building a location tracking app using GPS and maps
- Building a weather app for mobile, tablets and desktop using Flexlayout and VisualStateManager
- Setting up serverless backend for a real time chat app using Azure SignalR service
- Building a real time chat app powered by Azure SignalR service
- Whack-a-bug A Creating an AR game
- Hot dog or Not - Image classification with machine learning in Azure