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Swift Game Development: Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition
Swift Game Development: Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition
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Swift Game Development: Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition

Swift Game Development: Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition

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Packt Publishing

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Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.

The book starts by introducing Swift's best features including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time.

By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.

ISBN-10
ISBN-13
9781788471152
Publisher
Packt Publishing
Price
28.49
File Type
PDF
Page No.
0

About the Author

Siddharth Shekar is a game developer and teacher with over 5 years of industry experience and 12 years of experience in C++ and other programming languages, and is adept at graphics libraries such as OpenGL and Vulkan and game engines such as Unity and Unreal. He has also published games on the iOS and Android App Stores.

Siddharth has also authored 4 books, including Mastering Android Game Development with Unity and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing He currently lives in New Zealand and is a lecturer in the Games Department at Media Design School. He teaches graphics programming and PlayStation 4 native game development, and mentors final year production students.

Stephen Haney has written two books on iOS game development. He began his programming journey at the age of 8 years on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he enjoys programming as a creative outlet the most. He believes that indie game development is an art forman amazing combination of visual, auditory, and psychological challengesrewarding to both the player and the creator

He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby.

  • Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit
  • Set up a scene using the new capabilities of the scene editor and custom classes
  • Maximize gameplay with little-known tips and strategies for fun, repeatable action
  • Make use of animations, graphics, and particles to polish your game
  • Understand the current mobile monetization landscape
  • Integrate your game with Game Center
  • Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework
  • Publish your game to the App Store

If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

  1. Designing Games with Swift
  2. Sprites, Camera, Action
  3. Mix in the Physics
  4. Adding Controls
  5. Spawning Enemies, Coins, and Power-ups
  6. Generating a Never-Ending World
  7. Implementing Collision Events
  8. Polishing to a Shine
  9. Adding Menus and Sounds
  10. Advanced Features
  11. Introduction to SceneKit
  12. Choosing a Monetization Strategy
  13. Integrating with Game Center
  14. Introduction to SpirteKit in ARKit
  15. Introduction to SceneKit in ARKit
  16. Preparing for the App Store and Publication
  17. Multipeer Augmented Reality

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