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Sound and Music for Games: The Basics of Digital Audio for Video Games
Sound and Music for Games: The Basics of Digital Audio for Video Games
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Sound and Music for Games: The Basics of Digital Audio for Video Games

Sound and Music for Games: The Basics of Digital Audio for Video Games

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Publication

Apress

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ISBN-10
ISBN-13
9781484286609
Publisher
Apress
Price
12
File Type
PDF
Page No.
0

From the Back Cover

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. 

 

What You Will Learn

Understand the fundamentals of digital audio production in the context of video games

Learn about audio integration with popular middleware solutions and APIs

Leverage plugin effects software to sculpt your audio to professional levels

Identify modern audio file formats and how and when to use them

Learn best practices when mixing sound effects and music for video games

--This text refers to the paperback edition.

About the Author

Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in Journalism, an MA in Intercultural Encounters, and a knack for writing urban fiction and directing short films. Robert is the author of four non-fiction books. He has a strong background in audio engineering for bands and video games (starting from tracker/chiptune music in the 16-bit era of the 1990s at age 12). --This text refers to the paperback edition.

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