
Mastering ARKit: Apple’s Augmented Reality App Development Platform
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Apress
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From the Back Cover
Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapters topic.
Youll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.
Youll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, youll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you to become an advanced augmented reality engineer.
By the end of the book, youll have the necessary mental models and tools to engineer delightful experiences in Apples augmented reality platforms.
You will:
Youll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.
Youll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, youll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you to become an advanced augmented reality engineer.
By the end of the book, youll have the necessary mental models and tools to engineer delightful experiences in Apples augmented reality platforms.
You will:
- Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
- Understand the business models that support augmented reality
- Incorporate surface detection, computer vision, and body motion capture in your apps
About the Author
Jayven Nhan has worked with the biggest international and national enterprises in health care, financial banking, and entertainment streaming industries. He has published books and over 30 App Store apps. Jayven is an Apple scholar who contributes his best work to passion, fitness training, and nutrition. Passion makes problem-solving an enjoyment. Outside of coding, you may find him listening to audiobooks and podcasts, reading, or learning from YouTube videos.
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