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Building Multiplayer Games in Unity: Using Mirror Networking
Building Multiplayer Games in Unity: Using Mirror Networking
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Building Multiplayer Games in Unity: Using Mirror Networking

Building Multiplayer Games in Unity: Using Mirror Networking

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Publication

Apress

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ISBN-10
1484274733
ISBN-13
978-1484274736
Publisher
Apress
Price
48.32
File Type
PDF
Page No.
252

From the Back Cover

Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity.

This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. 

The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking.

You will:

       Learn advanced multiplayer concepts and how to use them

       Understand the key concepts for creating multiplayer virtual experiences

       Know the basics of computer networking and how to employ them

       Deploy large, scalable multiplayer infrastructures for your games

       Gain insights from other industry professionals

About the Author

Dylan Engelbrecht is a Unity specialist. Born and raised in South Africa, he has worked at the top enterprise VR development studio in South Africa, and hes currently working at the largest game development studio on the continent. He has in-depth knowledge of commercial and enterprise game development, with work showcased by invite at Comic-Con Africa and rAge Expo. He is an avid gamer who enjoys immersive experiences and real-time strategy games.

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