Companies Home Search Profile
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Download pdf
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

Publication

CRC Press

0 View
'
ISBN-10
1032015810
ISBN-13
978-1032015811
Publisher
CRC Press
Price
0
File Type
PDF
Page No.
626

Review

"If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorergiving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable."

Richard Garfield, creator of Magic: The Gathering

"People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arms reach as I work on games and I expect it to be consulted often."

Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games

"The most comprehensive and well-researched encyclopedia of game mechanisms that Ive seen to date."

Matt Leacock, creator of Pandemic

"The value of this work lies not only in the thoughtful descriptions and discussions of the building blocks themselves, but in the cataloging of example games for each section. So many design problems have been solved before, and this book gives designers a handy overview of those solutions."

- Elizabeth Hargrave (designer of Wingspan):

About the Author

Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design, and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference.

Isaac Shalev is a game designer, author and educational games consultant. Isaac has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. Isaac runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. Isaac lives in Cary, NC with his wife, three children, and a dog.

Similar Books

Other Authors' Books

Other Publishing Books

User Reviews
Rating
0
0
0
0
0
average 0
Total votes0