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Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate, 2nd Edition
Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate, 2nd Edition
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Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate, 2nd Edition

Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate, 2nd Edition

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Packt Publishing

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Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.

We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you'll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs.

By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.

ISBN-10
180323279X
ISBN-13
978-1803232799
Publisher
Packt Publishing
Price
49.99
File Type
PDF
Page No.
464

About the Author

Joseph Labrecque is a creative developer, designer, and educator with nearly two decades of experience creating expressive web, desktop, and mobile solutions. He joined the University of Colorado Boulder College of Media, Communication, and Information as an instructor of technology for the Department of Advertising, Public Relations, and Media Design in Autumn 2019. His teaching focuses on creative software, digital workflows, user interaction, and design principles and concepts. Before joining the faculty at CU Boulder, he was associated with the University of Denver as adjunct faculty.

  • Gain a solid understanding of Adobe Animate foundations and new features
  • Understand the nuances associated with publishing and exporting rich media content to various platforms
  • Make use of advanced layering and rigging techniques to create engaging motion content
  • Create dynamic motion using the camera and variable layer depth techniques
  • Develop web-based games, virtual reality experiences, and multiplatform mobile applications
  • Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials

This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.

  1. A Brief Introduction to Adobe Animate
  2. Exploring Platform- Specific Considerations
  3. Settling into the User Interface
  4. Publishing and Exporting Creative Content
  5. Creating and Manipulating Media Content
  6. Interactive Motion Graphics for the Web
  7. Character Design through Layer Parenting
  8. Animating Poses with IK Armatures
  9. Manipulating Warped Objects through Advanced Rigging
  10. Working with the Camera and Layer Depth
  11. Developing Web-Based Games
  12. Producing Virtual Reality Content for WebGL
  13. Building Apps for Desktop and Mobile
  14. Extending Adobe Animate

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