Discovering Houdini VOP 2
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3:57:58
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00 Introduction.mp4
04:39
01 Create delays on current frames.mp4
02:54
02 Cycle ramp value.mp4
04:12
03 Shift curves along their original position.mp4
01:57
04 Remove points that have the least number of adjacent points.mp4
03:27
05 Remove points by color priority.mp4
05:19
06 How to jitter points.mp4
06:22
07 Cut curves based on their absolute length.mp4
02:51
08 Transform velocity vector or normals by transformation matrix.mp4
04:05
09 Make projection based on normals.mp4
02:15
10 Find all intersections.mp4
05:04
11 Attach particle to animated geometry.mp4
04:18
12 Create a mask based on a specified direction.mp4
04:03
13 Create name attribute from any integer values.mp4
05:30
14 Set group or bind export group.mp4
05:37
15 Set multiple if and else blocks.mp4
04:52
16 Delete geometry based on name attribute.mp4
03:56
17 Remove geometry with string condition.mp4
05:27
18 Use packed full transform matrix to drive other geometry.mp4
02:11
19 Manually play an alembic using the intrinsic attribute.mp4
03:46
20 Control the rotation and scale of the packed geometres.mp4
04:16
21 Extract transformation matrix from alembic pieces and use it to attach secondary elements.mp4
03:58
22 Extract transformation matrix of each primitive and then attach other geometr.mp4
05:01
23 Grow any attribute in specified steps.mp4
09:19
24 Create interesting vortexes.mp4
06:25
25 Propagate attributes over geometry.mp4
07:32
26 Cluster a geo and then deform each cluster.mp4
04:58
27 Make a sine wave based on given positions.mp4
05:16
28 Displace geometry using worley noise.mp4
05:19
29 Rotate each primitive with quaternions.mp4
05:16
30 Make collision using volumetrics.mp4
03:14
31 Remove penetration using volumetrics.mp4
06:23
32 Make a particle stick close to a given surface.mp4
06:19
33 Create a custom curve force.mp4
08:57
34 Spirally bend a curve.mp4
08:27
35 Determine the curvature of a curve.mp4
06:19
36 Destroy geometry based on point neighbor count.mp4
04:54
37 Draw lines between two geometries.mp4
04:29
38 Connect all points of two geometries in all possible ways.mp4
05:21
39 Connect adjacent points.mp4
03:51
40 Propagate attribute based on point cloud neighbors.mp4
06:42
41 Propagate attribute based on geometric point neighbors.mp4
07:47
42 Generate turbulent curves from given points.mp4
05:02
43 Twist curves around a given curve.mp4
05:12
44 Move the outline of any attribute throughout the object.mp4
04:40
45 Build a spiral from scratch.mp4
06:04
46 Fill in any attribute throughout the piece.mp4
04:12
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CGCircuit
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- language english
- Training sessions 47
- duration 3:57:58
- Release Date 2024/05/09