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Discovering Houdini VOP 2

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3:57:58

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  • 00 Introduction.mp4
    04:39
  • 01 Create delays on current frames.mp4
    02:54
  • 02 Cycle ramp value.mp4
    04:12
  • 03 Shift curves along their original position.mp4
    01:57
  • 04 Remove points that have the least number of adjacent points.mp4
    03:27
  • 05 Remove points by color priority.mp4
    05:19
  • 06 How to jitter points.mp4
    06:22
  • 07 Cut curves based on their absolute length.mp4
    02:51
  • 08 Transform velocity vector or normals by transformation matrix.mp4
    04:05
  • 09 Make projection based on normals.mp4
    02:15
  • 10 Find all intersections.mp4
    05:04
  • 11 Attach particle to animated geometry.mp4
    04:18
  • 12 Create a mask based on a specified direction.mp4
    04:03
  • 13 Create name attribute from any integer values.mp4
    05:30
  • 14 Set group or bind export group.mp4
    05:37
  • 15 Set multiple if and else blocks.mp4
    04:52
  • 16 Delete geometry based on name attribute.mp4
    03:56
  • 17 Remove geometry with string condition.mp4
    05:27
  • 18 Use packed full transform matrix to drive other geometry.mp4
    02:11
  • 19 Manually play an alembic using the intrinsic attribute.mp4
    03:46
  • 20 Control the rotation and scale of the packed geometres.mp4
    04:16
  • 21 Extract transformation matrix from alembic pieces and use it to attach secondary elements.mp4
    03:58
  • 22 Extract transformation matrix of each primitive and then attach other geometr.mp4
    05:01
  • 23 Grow any attribute in specified steps.mp4
    09:19
  • 24 Create interesting vortexes.mp4
    06:25
  • 25 Propagate attributes over geometry.mp4
    07:32
  • 26 Cluster a geo and then deform each cluster.mp4
    04:58
  • 27 Make a sine wave based on given positions.mp4
    05:16
  • 28 Displace geometry using worley noise.mp4
    05:19
  • 29 Rotate each primitive with quaternions.mp4
    05:16
  • 30 Make collision using volumetrics.mp4
    03:14
  • 31 Remove penetration using volumetrics.mp4
    06:23
  • 32 Make a particle stick close to a given surface.mp4
    06:19
  • 33 Create a custom curve force.mp4
    08:57
  • 34 Spirally bend a curve.mp4
    08:27
  • 35 Determine the curvature of a curve.mp4
    06:19
  • 36 Destroy geometry based on point neighbor count.mp4
    04:54
  • 37 Draw lines between two geometries.mp4
    04:29
  • 38 Connect all points of two geometries in all possible ways.mp4
    05:21
  • 39 Connect adjacent points.mp4
    03:51
  • 40 Propagate attribute based on point cloud neighbors.mp4
    06:42
  • 41 Propagate attribute based on geometric point neighbors.mp4
    07:47
  • 42 Generate turbulent curves from given points.mp4
    05:02
  • 43 Twist curves around a given curve.mp4
    05:12
  • 44 Move the outline of any attribute throughout the object.mp4
    04:40
  • 45 Build a spiral from scratch.mp4
    06:04
  • 46 Fill in any attribute throughout the piece.mp4
    04:12
  • Project files.zip
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    CGCircuit is the only platform for Houdini and technical art tutorials that truly help understand real production from the real industry experts.
    • language english
    • Training sessions 47
    • duration 3:57:58
    • Release Date 2024/05/09