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Developing an Interactive Menu in Unreal Engine 5

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UNF Games

15:22:18

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  • 001 Breakdown of the example.mp4
    05:01
  • 002 Creating the project and adding the character.mp4
    04:26
  • 003 Setting up the input.mp4
    02:42
  • 004 Create needed framework and character classes.mp4
    07:30
  • 005 Menu location teleport and menu character camera.mp4
    24:54
  • 001 Creation of Menu Widget and show it to the player.mp4
    30:21
  • 002 Add mouse interaction to the menu.mp4
    08:06
  • 003 Using modularity to our advantage to develop better interfaces.mp4
    13:34
  • 001 Orb blueprint creation.mp4
    09:20
  • 002 Using Polar Coordinates to generate the orbs around the character.mp4
    29:06
  • 003 Attaching orbs to an actor to control their movement.mp4
    10:37
  • 004 Clicking the orbs and sending information through event dispatchers.mp4
    15:44
  • 005 Rotating the orbs to the selected one.mp4
    10:19
  • 006 Idle Orb rotation.mp4
    04:49
  • 007 Orb rotation state.mp4
    08:16
  • 008 Creating the orb container class.mp4
    39:48
  • 009 Orb selection working properly.mp4
    33:45
  • 010 Creating the sub menu, and opening it thoru the orbs.mp4
    37:19
  • 001 Making the orb go up and down.mp4
    06:21
  • 002 Changing camera settings with each menu option.mp4
    27:56
  • 003 Orbs should be hidden when I choose another option.mp4
    12:00
  • 004 Character animations change when we select different options.mp4
    11:44
  • 005 VFX Intro.mp4
    00:57
  • 006 Making the Cloud texture and mesh.mp4
    09:46
  • 007 Making the Background Material.mp4
    05:58
  • 008 Making the Colored Cloud.mp4
    07:45
  • 009 Making the Mesh UVs.mp4
    10:48
  • 010 Making the Front Cloud Material.mp4
    20:46
  • 011 Fixes & Making the Star Texture.mp4
    14:56
  • 012 Star Material & Emitter.mp4
    17:24
  • 013 Last touches on the background.mp4
    21:20
  • 014 Making the Ring Texture and Material.mp4
    14:36
  • 015 Ring noise and Material.mp4
    11:07
  • 016 Implemeting Glow to the niagara system.mp4
    06:37
  • 017 Ring spawn Texture & material.mp4
    09:07
  • 018 Making the Flare Texture.mp4
    16:29
  • 019 Flare Emitter.mp4
    10:41
  • 020 Making the Flare stars.mp4
    19:05
  • 021 Analizing our reference for Styling the Buttons.mp4
    06:08
  • 022 Blocking out our Button.mp4
    12:42
  • 023 Creating the Button Masks.mp4
    09:32
  • 024 Animating the arrow.mp4
    12:21
  • 025 Changing the Text Style.mp4
    09:45
  • 026 Button Opacity tweaks.mp4
    03:46
  • 027 Creating the Portrait Textures.mp4
    10:32
  • 028 Creating the Avatar Material.mp4
    14:14
  • 029 Creating the Avatar Button.mp4
    09:46
  • 030 Creating the Avatar Hover Texture.mp4
    10:33
  • 031 Adding the Hover Button State for Avatars.mp4
    08:29
  • 032 Changing the Font for Character Menu.mp4
    07:02
  • 033 Creating the Exit Button Texture.mp4
    11:04
  • 034 Creating the Exit Button Widget.mp4
    07:34
  • 035 Adding the Shadow to the Exit Button.mp4
    01:09
  • 036 Switch Button creation.mp4
    09:31
  • 037 Creating the Menu Symbol Texture.mp4
    13:46
  • 038 Menu Symbol Widget.mp4
    11:26
  • 039 Creating the Extra Menu Button.mp4
    06:07
  • 040 Extra Menu Widget.mp4
    07:57
  • 041 Creating the Item Button Texture mask.mp4
    10:54
  • 042 Testing the First version of the Item color.mp4
    06:20
  • 043 Painting Icons with fundamentals.mp4
    25:27
  • 044 Refining the icon values.mp4
    23:08
  • 045 Coloring our Icon.mp4
    13:29
  • 046 Importing our UI texture.mp4
    06:18
  • 047 Creating the Item Widget.mp4
    07:57
  • 048 Fixing our Widget size.mp4
    08:08
  • 049 Adding Text to the Item.mp4
    08:12
  • 050 Using Grid Canvas to organize elements.mp4
    12:55
  • 051 Polishing the Avatar Background Texture.mp4
    06:40
  • 052 Creating the avatar image for items.mp4
    04:08
  • 053 Creating the Star Texture.mp4
    05:56
  • 054 Changing the Item Widget size.mp4
    03:59
  • 055 Importing High resolution Item Texture.mp4
    02:02
  • 056 Adding our Widget to the Orb Blueprint.mp4
    02:52
  • 057 Fixing the Orb Icon Rotation.mp4
    02:18
  • 058 Start the polish pass.mp4
    00:44
  • 059 Removing the orbs debug number.mp4
    01:47
  • 060 Adding the Anime Girl Character.mp4
    09:45
  • 061 Fixing the lightning for the menu.mp4
    03:13
  • 062 Added return to main menu button logic and fixed menu bug.mp4
    06:08
  • 063 Added menu states for a smoother experience.mp4
    12:19
  • 064 Polishing the camera after returning from the menu.mp4
    03:15
  • Description


    Master the art of polishing games in Unreal Engine 5 by recreating an interactive Menu in the style of Genshin Impact

    What You'll Learn?


    • Learn Blueprints
    • Learn Niagara and VFX
    • Learn to make UI Art
    • Learn to create games in Unreal Engine 5

    Who is this for?


  • Beginner Game Developers who want to create games in Unreal Engine 5
  • What You Need to Know?


  • A basic understanding on Unreal Engine 5 is required.
  • More details


    Description

    Made by UNF Games, the first course taught by 3 veterans in the game industry is now available in Udemy.

    In this course you will learn how to create a complete Game Feature in Unreal Engine 5 using the Style of Genshin Impact.

    This course is not about showing you one part of game development, is about showing you the complete picture.

    You will learn Blueprints, Niagara, Materials, UI and how to make them work together to create an entire Game Feature.

    UI is one of the most least overlooked topics on Game Development and almost all games have one. To make a great UI is all about User Experience and that can make the difference between someone liking or disliking your game.


    Learn Blueprints:

    You will learn the best practices used by professionals in Game Dvevelopment to create Widgets and organize them to create any kind of UI. Not only that but you will learn Blueprint Communication and connect your Gameplay with the UI creating a great User Experience.

    Learn Niagara and VFX:

    You will learn how to decorate your Menu using Niagara and learn Materials to create magical effects. Niagara is one of the most important features in Unreal Engine and learning it can give you a huge advantage to make your games stand out from the croud.

    Learn to make UI Art:

    You will learn how to decorate your widgets using Photoshop to create nice and stylish themes for your UI and enhance the User Experience.

    Who this course is for:

    • Beginner Game Developers who want to create games in Unreal Engine 5

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    Hello!We are UNF Games. A group of Industry veterans that has worked together in multiple indie and AAA titles.We are currently a group of three developers:Mao - 3D environment artist who has worked previously in Ubisoft. He worked on titles like Skull and Bones and Immortal Fenyx Rising. He started using Unreal Engine since 2012 and is an Unreal Authorized Instructor partner for Epic Games.Ram - Expert programmer who has worked in both indie and AAA titles. He has worked on Imp of the Sun and in other AAA titles. He is currently working on Sonus Requiem, an original IP made in Unreal Engine 5. Ram is also an Unreal Authorized Instructor partner for Epic Games. Guillermo - Expert VFX artist with a huge emphasis on fantasy style effects. His attention to detail brings you one of the most detailed VFXs results when following his tutorials. He started using Unreal Engine since 2012 and had worked in multiple indie game titles as a VFX artist. He is currently the Crative Director for Sonus Requiem, an original IP made in Unreal Engine 5
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 82
    • duration 15:22:18
    • English subtitles has
    • Release Date 2024/01/31