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Designing For Production In Zbrush

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Rafael Grassetti

2:10:32

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  • 01. Introduction and Design.mp4
    22:39
  • 02. Blocking Out the Character.mp4
    25:33
  • 03. Secondary Shapes.mp4
    29:31
  • 04. Refining the Model.mp4
    19:37
  • 05. Details and Textures.mp4
    20:51
  • 06. Rendering and Composition.mp4
    12:21
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  • Description


    In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production. Starting with the character blockout, Rafael creates the secondary shapes, refines the model, then moves on to sculpting the fine details and texturing the character. The final rendering is taken into Photoshop for compositing to illustrate the final character as a product that is ready to be taken through a game or cinematic production.

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    Rafael Grassetti
    Rafael Grassetti
    Instructor's Courses

    Art Director at Sony Santa Monica on God of War

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 6
    • duration 2:10:32
    • Release Date 2023/06/18